/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Text; using libsecondlife; using OpenSim.Framework.Statistics.Interfaces; namespace OpenSim.Framework.Statistics { /// /// Collects sim statistics which aren't already being collected for the linden viewer's statistics pane /// public class SimExtraStatsCollector : IStatsCollector { private long assetsInCache; private long texturesInCache; private long assetCacheMemoryUsage; private long textureCacheMemoryUsage; private long blockedMissingTextureRequests; private long inventoryServiceRetrievalFailures; public long AssetsInCache { get { return assetsInCache; } } public long TexturesInCache { get { return texturesInCache; } } public long AssetCacheMemoryUsage { get { return assetCacheMemoryUsage; } } public long TextureCacheMemoryUsage { get { return textureCacheMemoryUsage; } } /// /// Number of persistent requests for missing textures we have started blocking from clients. To some extent /// this is just a temporary statistic to keep this problem in view - the root cause of this lies either /// in a mishandling of the reply protocol, related to avatar appearance or may even originate in graphics /// driver bugs on clients (though this seems less likely). /// public long BlockedMissingTextureRequests { get { return blockedMissingTextureRequests; } } /// /// Number of known failures to retrieve avatar inventory from the inventory service. This does not /// cover situations where the inventory service accepts the request but never returns any data, since /// we do not yet timeout this situation. /// public long InventoryServiceRetrievalFailures { get { return inventoryServiceRetrievalFailures; } } /// /// Retain a dictionary of all packet queues stats reporters /// private IDictionary packetQueueStatsCollectors = new Dictionary(); public void AddAsset(AssetBase asset) { assetsInCache++; assetCacheMemoryUsage += asset.Data.Length; } public void AddTexture(AssetBase image) { if (image.Data != null) { texturesInCache++; // This could have been a pull stat, though there was originally a nebulous idea to measure flow rates textureCacheMemoryUsage += image.Data.Length; } } public void AddBlockedMissingTextureRequest() { blockedMissingTextureRequests++; } public void AddInventoryServiceRetrievalFailure() { inventoryServiceRetrievalFailures++; } /// /// Register as a packet queue stats provider /// /// An agent LLUUID /// public void RegisterPacketQueueStatsProvider(LLUUID uuid, IPullStatsProvider provider) { lock (packetQueueStatsCollectors) { packetQueueStatsCollectors[uuid] = new PacketQueueStatsCollector(provider); } } /// /// Deregister a packet queue stats provider /// /// An agent LLUUID public void DeregisterPacketQueueStatsProvider(LLUUID uuid) { lock (packetQueueStatsCollectors) { packetQueueStatsCollectors.Remove(uuid); } } /// /// Report back collected statistical information. /// /// public string Report() { StringBuilder sb = new StringBuilder(Environment.NewLine); sb.Append("ASSET STATISTICS"); sb.Append(Environment.NewLine); sb.Append( string.Format( @"Asset cache contains {0,6} assets using {1,10:0.000}K" + Environment.NewLine, AssetsInCache, AssetCacheMemoryUsage / 1024.0)); sb.Append(Environment.NewLine); sb.Append("TEXTURE STATISTICS"); sb.Append(Environment.NewLine); sb.Append( string.Format( @"Texture cache contains {0,6} textures using {1,10:0.000}K Blocked requests for missing textures: {2}" + Environment.NewLine, TexturesInCache, TextureCacheMemoryUsage / 1024.0, BlockedMissingTextureRequests)); sb.Append(Environment.NewLine); sb.Append("INVENTORY STATISTICS"); sb.Append(Environment.NewLine); sb.Append( string.Format( "Initial inventory caching failures: {0}" + Environment.NewLine, InventoryServiceRetrievalFailures)); sb.Append(Environment.NewLine); sb.Append("PACKET QUEUE STATISTICS"); sb.Append(Environment.NewLine); sb.Append("Agent UUID "); sb.Append( string.Format( " {0,7} {1,7} {2,7} {3,7} {4,7} {5,7} {6,7} {7,7} {8,7} {9,7}", "Send", "In", "Out", "Resend", "Land", "Wind", "Cloud", "Task", "Texture", "Asset")); sb.Append(Environment.NewLine); foreach (LLUUID key in packetQueueStatsCollectors.Keys) { sb.Append(string.Format("{0}: ", key)); sb.Append(packetQueueStatsCollectors[key].Report()); sb.Append(Environment.NewLine); } return sb.ToString(); } } /// /// Pull packet queue stats from packet queues and report /// public class PacketQueueStatsCollector : IStatsCollector { private IPullStatsProvider m_statsProvider; public PacketQueueStatsCollector(IPullStatsProvider provider) { m_statsProvider = provider; } /// /// Report back collected statistical information. /// /// public string Report() { return m_statsProvider.GetStats(); } } }