using System.IO; using System.Reflection; using System.Xml.Serialization; using log4net; using OpenMetaverse; using OpenSim.Data; using OpenSim.Framework; using OpenSim.Framework.Servers; namespace OpenSim.Framework.Servers { public class PostAssetStreamHandler : BaseStreamHandler { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); // private OpenAsset_Main m_assetManager; private IAssetDataPlugin m_assetProvider; public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse) { string param = GetParam(path); UUID assetId; if (param.Length > 0) UUID.TryParse(param, out assetId); // byte[] txBuffer = new byte[4096]; XmlSerializer xs = new XmlSerializer(typeof (AssetBase)); AssetBase asset = (AssetBase) xs.Deserialize(request); m_log.InfoFormat("[REST]: Creating asset {0}", asset.FullID); m_assetProvider.CreateAsset(asset); return new byte[] {}; } public PostAssetStreamHandler(IAssetDataPlugin assetProvider) : base("POST", "/assets") { // m_assetManager = assetManager; m_assetProvider = assetProvider; } } }