/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Reflection; using System.Net; using log4net; using OpenSim.Framework.Servers.HttpServer; namespace OpenSim.Framework.Servers { public class MainServer { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static BaseHttpServer instance = null; private static Dictionary m_Servers = new Dictionary(); /// /// Control the printing of certain debug messages. /// /// /// If DebugLevel >= 1, then short warnings are logged when receiving bad input data. /// If DebugLevel >= 2, then long warnings are logged when receiving bad input data. /// If DebugLevel >= 3, then short notices about all incoming non-poll HTTP requests are logged. /// public static int DebugLevel { get { return s_debugLevel; } set { s_debugLevel = value; lock (m_Servers) foreach (BaseHttpServer server in m_Servers.Values) server.DebugLevel = s_debugLevel; } } private static int s_debugLevel; /// /// Set the main HTTP server instance. /// /// /// This will be used to register all handlers that listen to the default port. /// /// /// Thrown if the HTTP server has not already been registered via AddHttpServer() /// public static BaseHttpServer Instance { get { return instance; } set { lock (m_Servers) if (!m_Servers.ContainsValue(value)) throw new Exception("HTTP server must already have been registered to be set as the main instance"); instance = value; } } /// /// Register an already started HTTP server to the collection of known servers. /// /// public static void AddHttpServer(BaseHttpServer server) { lock (m_Servers) { if (m_Servers.ContainsKey(server.Port)) throw new Exception(string.Format("HTTP server for port {0} already exists.", server.Port)); m_Servers.Add(server.Port, server); } } /// /// Removes the http server listening on the given port. /// /// /// It is the responsibility of the caller to do clean up. /// /// /// public static bool RemoveHttpServer(uint port) { lock (m_Servers) return m_Servers.Remove(port); } /// /// Does this collection of servers contain one with the given port? /// /// /// Unlike GetHttpServer, this will not instantiate a server if one does not exist on that port. /// /// /// true if a server with the given port is registered, false otherwise. public static bool ContainsHttpServer(uint port) { lock (m_Servers) return m_Servers.ContainsKey(port); } /// /// Get the default http server or an http server for a specific port. /// /// /// If the requested HTTP server doesn't already exist then a new one is instantiated and started. /// /// /// If 0 then the default HTTP server is returned. public static IHttpServer GetHttpServer(uint port) { return GetHttpServer(port, null); } /// /// Get the default http server, an http server for a specific port /// and/or an http server bound to a specific address /// /// /// If the requested HTTP server doesn't already exist then a new one is instantiated and started. /// /// /// If 0 then the default HTTP server is returned. /// A specific IP address to bind to. If null then the default IP address is used. public static IHttpServer GetHttpServer(uint port, IPAddress ipaddr) { if (port == 0) return Instance; if (instance != null && port == Instance.Port) return Instance; lock (m_Servers) { if (m_Servers.ContainsKey(port)) return m_Servers[port]; m_Servers[port] = new BaseHttpServer(port); if (ipaddr != null) m_Servers[port].ListenIPAddress = ipaddr; m_log.InfoFormat("[MAIN HTTP SERVER]: Starting main http server on port {0}", port); m_Servers[port].Start(); } return m_Servers[port]; } } }