using System; using System.IO; using System.Reflection; using System.Text; using System.Xml; using System.Xml.Serialization; using log4net; using OpenMetaverse; using OpenSim.Data; using OpenSim.Framework; using OpenSim.Framework.Servers; using OpenSim.Framework.Statistics; namespace OpenSim.Framework.Servers { public class GetAssetStreamHandler : BaseStreamHandler { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); // private OpenAsset_Main m_assetManager; private IAssetDataPlugin m_assetProvider; /// /// Constructor. /// /// /// public GetAssetStreamHandler(IAssetDataPlugin assetProvider) : base("GET", "/assets") { m_log.Info("[REST]: In Get Request"); // m_assetManager = assetManager; m_assetProvider = assetProvider; } public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse) { string param = GetParam(path); byte[] result = new byte[] {}; string[] p = param.Split(new char[] {'/', '?', '&'}, StringSplitOptions.RemoveEmptyEntries); if (p.Length > 0) { UUID assetID = UUID.Zero; if (!UUID.TryParse(p[0], out assetID)) { m_log.InfoFormat( "[REST]: GET:/asset ignoring request with malformed UUID {0}", p[0]); return result; } if (StatsManager.AssetStats != null) StatsManager.AssetStats.AddRequest(); AssetBase asset = m_assetProvider.FetchAsset(assetID); if (asset != null) { XmlSerializer xs = new XmlSerializer(typeof (AssetBase)); MemoryStream ms = new MemoryStream(); XmlTextWriter xw = new XmlTextWriter(ms, Encoding.UTF8); xw.Formatting = Formatting.Indented; xs.Serialize(xw, asset); xw.Flush(); ms.Seek(0, SeekOrigin.Begin); //StreamReader sr = new StreamReader(ms); result = ms.GetBuffer(); //Ckrinke 1/11/09 Commenting out the succesful REST message as under heavy use there //are multiple messages in a second and that is usually (in my experience) meaning //the logging itself is slowing down the program. Leaving the unsuccesful message //as we need to know about that path. // m_log.InfoFormat( // "[REST]: GET:/asset found {0} with name {1}, size {2} bytes", // assetID, asset.Name, result.Length); Array.Resize(ref result, (int) ms.Length); } else { if (StatsManager.AssetStats != null) StatsManager.AssetStats.AddNotFoundRequest(); m_log.InfoFormat("[REST]: GET:/asset failed to find {0}", assetID); } } return result; } } }