/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using OpenSim.Framework; using OpenSim.Framework.Serialization.External; using OpenMetaverse; using OpenMetaverse.StructuredData; using NUnit.Framework; namespace OpenSim.Framework.Serialization.Tests { [TestFixture] public class LandDataSerializerTest { private LandData land; private LandData landWithParcelAccessList; private static string preSerialized = "\n\n 128\n 0\n 00000000-0000-0000-0000-000000000000\n 10\n 0\n 0\n 54ff9641-dd40-4a2c-b1f1-47dd3af24e50\n d740204e-bbbf-44aa-949d-02c7d739f6a5\n False\n AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=\n land data to test LandDataSerializer\n 536870944\n 2\n LandDataSerializerTest Land\n 0\n 0\n 1\n d4452578-2f25-4b97-a81b-819af559cfd7\n http://videos.opensimulator.org/bumblebee.mp4\n \n 1b8eedf9-6d15-448b-8015-24286f1756bf\n \n 0\n 0\n 0\n 00000000-0000-0000-0000-000000000000\n <0, 0, 0>\n <0, 0, 0>\n 0\n 0\n"; private static string preSerializedWithParcelAccessList = "\n\n 128\n 0\n 00000000-0000-0000-0000-000000000000\n 10\n 0\n 0\n 54ff9641-dd40-4a2c-b1f1-47dd3af24e50\n d740204e-bbbf-44aa-949d-02c7d739f6a5\n False\n AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=\n land data to test LandDataSerializer\n 536870944\n 2\n LandDataSerializerTest Land\n 0\n 0\n 1\n d4452578-2f25-4b97-a81b-819af559cfd7\n http://videos.opensimulator.org/bumblebee.mp4\n \n 1b8eedf9-6d15-448b-8015-24286f1756bf\n \n \n 62d65d45-c91a-4f77-862c-46557d978b6c\n \n 2\n \n \n ec2a8d18-2378-4fe0-8b68-2a31b57c481e\n \n 1\n \n \n 0\n 0\n 0\n 00000000-0000-0000-0000-000000000000\n <0, 0, 0>\n <0, 0, 0>\n 0\n 0\n"; [SetUp] public void setup() { // setup LandData object this.land = new LandData(); this.land.AABBMax = new Vector3(0, 0, 0); this.land.AABBMin = new Vector3(128, 128, 128); this.land.Area = 128; this.land.AuctionID = 0; this.land.AuthBuyerID = new UUID(); this.land.Category = ParcelCategory.Residential; this.land.ClaimDate = 0; this.land.ClaimPrice = 0; this.land.GlobalID = new UUID("54ff9641-dd40-4a2c-b1f1-47dd3af24e50"); this.land.GroupID = new UUID("d740204e-bbbf-44aa-949d-02c7d739f6a5"); this.land.Description = "land data to test LandDataSerializer"; this.land.Flags = (uint)(ParcelFlags.AllowDamage | ParcelFlags.AllowVoiceChat); this.land.LandingType = (byte)LandingType.Direct; this.land.Name = "LandDataSerializerTest Land"; this.land.Status = ParcelStatus.Leased; this.land.LocalID = 0; this.land.MediaAutoScale = (byte)0x01; this.land.MediaID = new UUID("d4452578-2f25-4b97-a81b-819af559cfd7"); this.land.MediaURL = "http://videos.opensimulator.org/bumblebee.mp4"; this.land.OwnerID = new UUID("1b8eedf9-6d15-448b-8015-24286f1756bf"); this.landWithParcelAccessList = this.land.Copy(); this.landWithParcelAccessList.ParcelAccessList.Clear(); ParcelManager.ParcelAccessEntry pae0 = new ParcelManager.ParcelAccessEntry(); pae0.AgentID = new UUID("62d65d45-c91a-4f77-862c-46557d978b6c"); pae0.Flags = AccessList.Ban; pae0.Time = new DateTime(2009, 10, 01); this.landWithParcelAccessList.ParcelAccessList.Add(pae0); ParcelManager.ParcelAccessEntry pae1 = new ParcelManager.ParcelAccessEntry(); pae1.AgentID = new UUID("ec2a8d18-2378-4fe0-8b68-2a31b57c481e"); pae1.Flags = AccessList.Access; pae1.Time = new DateTime(2010, 10, 20); this.landWithParcelAccessList.ParcelAccessList.Add(pae1); } /// /// Test the LandDataSerializer.Serialize() method /// [Test] public void LandDataSerializerSerializeTest() { string serialized = LandDataSerializer.Serialize(this.land).Replace("\r\n", "\n"); Assert.That(serialized.Length > 0, "Serialize(LandData) returned empty string"); // adding a simple boolean variable because resharper nUnit integration doesn't like this // XML data in the Assert.That statement. Not sure why. bool result = (serialized == preSerialized); Assert.That(result, "result of Serialize LandData does not match expected result"); string serializedWithParcelAccessList = LandDataSerializer.Serialize(this.landWithParcelAccessList).Replace("\r\n", "\n"); Assert.That(serializedWithParcelAccessList.Length > 0, "Serialize(LandData) returned empty string for LandData object with ParcelAccessList"); result = (serializedWithParcelAccessList == preSerializedWithParcelAccessList); Assert.That(result, "result of Serialize(LandData) does not match expected result (pre-serialized with parcel access list"); } /// /// Test the LandDataSerializer.Deserialize() method /// [Test] public void TestLandDataSerializerDeserializeFromStringTest() { LandData reifiedLandData = LandDataSerializer.Deserialize(LandDataSerializerTest.preSerialized); Assert.That(reifiedLandData != null, "Deserialize(string) returned null"); Assert.That(reifiedLandData.GlobalID == this.land.GlobalID, "Reified LandData.GlobalID != original LandData.GlobalID"); Assert.That(reifiedLandData.Name == this.land.Name, "Reified LandData.Name != original LandData.Name"); LandData reifiedLandDataWithParcelAccessList = LandDataSerializer.Deserialize(LandDataSerializerTest.preSerializedWithParcelAccessList); Assert.That(reifiedLandDataWithParcelAccessList != null, "Deserialize(string) returned null (pre-serialized with parcel access list)"); Assert.That(reifiedLandDataWithParcelAccessList.GlobalID == this.landWithParcelAccessList.GlobalID, "Reified LandData.GlobalID != original LandData.GlobalID (pre-serialized with parcel access list)"); Assert.That(reifiedLandDataWithParcelAccessList.Name == this.landWithParcelAccessList.Name, "Reified LandData.Name != original LandData.Name (pre-serialized with parcel access list)"); } } }