/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.IO;
using System.Text;
using System.Xml;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Framework.Serialization.External
{
///
/// Serialize and deserialize user inventory items as an external format.
///
/// XXX: Please do not use yet.
public class UserInventoryItemSerializer
{
protected static ASCIIEncoding m_asciiEncoding = new ASCIIEncoding();
///
/// Deserialize item
///
///
///
///
public static InventoryItemBase Deserialize(byte[] serialization)
{
return Deserialize(m_asciiEncoding.GetString(serialization, 0, serialization.Length));
}
///
/// Deserialize settings
///
///
///
///
public static InventoryItemBase Deserialize(string serialization)
{
InventoryItemBase item = new InventoryItemBase();
StringReader sr = new StringReader(serialization);
XmlTextReader xtr = new XmlTextReader(sr);
xtr.ReadStartElement("InventoryItem");
item.Name = xtr.ReadElementString("Name");
item.ID = UUID.Parse( xtr.ReadElementString("ID"));
item.InvType = Convert.ToInt32( xtr.ReadElementString("InvType"));
item.CreatorId = xtr.ReadElementString("CreatorUUID");
item.CreationDate = Convert.ToInt32( xtr.ReadElementString("CreationDate"));
item.Owner = UUID.Parse( xtr.ReadElementString("Owner"));
item.Description = xtr.ReadElementString("Description");
item.AssetType = Convert.ToInt32( xtr.ReadElementString("AssetType"));
item.AssetID = UUID.Parse( xtr.ReadElementString("AssetID"));
item.SaleType = Convert.ToByte( xtr.ReadElementString("SaleType"));
item.SalePrice = Convert.ToInt32( xtr.ReadElementString("SalePrice"));
item.BasePermissions = Convert.ToUInt32( xtr.ReadElementString("BasePermissions"));
item.CurrentPermissions = Convert.ToUInt32( xtr.ReadElementString("CurrentPermissions"));
item.EveryOnePermissions = Convert.ToUInt32( xtr.ReadElementString("EveryOnePermssions"));
item.NextPermissions = Convert.ToUInt32( xtr.ReadElementString("NextPermissions"));
item.Flags = Convert.ToUInt32( xtr.ReadElementString("Flags"));
item.GroupID = UUID.Parse( xtr.ReadElementString("GroupID"));
item.GroupOwned = Convert.ToBoolean(xtr.ReadElementString("GroupOwned"));
xtr.ReadEndElement();
xtr.Close();
sr.Close();
return item;
}
public static string Serialize(InventoryItemBase inventoryItem)
{
StringWriter sw = new StringWriter();
XmlTextWriter writer = new XmlTextWriter(sw);
writer.Formatting = Formatting.Indented;
writer.WriteStartDocument();
writer.WriteStartElement("InventoryItem");
writer.WriteStartElement("Name");
writer.WriteString(inventoryItem.Name);
writer.WriteEndElement();
writer.WriteStartElement("ID");
writer.WriteString(inventoryItem.ID.ToString());
writer.WriteEndElement();
writer.WriteStartElement("InvType");
writer.WriteString(inventoryItem.InvType.ToString());
writer.WriteEndElement();
writer.WriteStartElement("CreatorUUID");
writer.WriteString(inventoryItem.CreatorId);
writer.WriteEndElement();
writer.WriteStartElement("CreationDate");
writer.WriteString(inventoryItem.CreationDate.ToString());
writer.WriteEndElement();
writer.WriteStartElement("Owner");
writer.WriteString(inventoryItem.Owner.ToString());
writer.WriteEndElement();
writer.WriteStartElement("Description");
writer.WriteString(inventoryItem.Description);
writer.WriteEndElement();
writer.WriteStartElement("AssetType");
writer.WriteString(inventoryItem.AssetType.ToString());
writer.WriteEndElement();
writer.WriteStartElement("AssetID");
writer.WriteString(inventoryItem.AssetID.ToString());
writer.WriteEndElement();
writer.WriteStartElement("SaleType");
writer.WriteString(inventoryItem.SaleType.ToString());
writer.WriteEndElement();
writer.WriteStartElement("SalePrice");
writer.WriteString(inventoryItem.SalePrice.ToString());
writer.WriteEndElement();
writer.WriteStartElement("BasePermissions");
writer.WriteString(inventoryItem.BasePermissions.ToString());
writer.WriteEndElement();
writer.WriteStartElement("CurrentPermissions");
writer.WriteString(inventoryItem.CurrentPermissions.ToString());
writer.WriteEndElement();
writer.WriteStartElement("EveryOnePermssions");
writer.WriteString(inventoryItem.EveryOnePermissions.ToString());
writer.WriteEndElement();
writer.WriteStartElement("NextPermissions");
writer.WriteString(inventoryItem.NextPermissions.ToString());
writer.WriteEndElement();
writer.WriteStartElement("Flags");
writer.WriteString(inventoryItem.Flags.ToString());
writer.WriteEndElement();
writer.WriteStartElement("GroupID");
writer.WriteString(inventoryItem.GroupID.ToString());
writer.WriteEndElement();
writer.WriteStartElement("GroupOwned");
writer.WriteString(inventoryItem.GroupOwned.ToString());
writer.WriteEndElement();
writer.WriteEndElement();
writer.Close();
sw.Close();
return sw.ToString();
}
}
}