/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System.Xml.Serialization; using libsecondlife; namespace OpenSim.Framework { public enum ProfileShape : byte { Circle = 0, Square = 1, IsometricTriangle = 2, EquilateralTriangle = 3, RightTriangle = 4, HalfCircle = 5 } public enum HollowShape : byte { Same = 0, Circle = 16, Square = 32, Triangle = 48 } public enum PCodeEnum : byte { Primitive = 9, Avatar = 47 } public enum Extrusion : byte { Straight = 16, Curve1 = 32, Curve2 = 48, Flexible = 128 } public class PrimitiveBaseShape { private static byte[] m_defaultTextureEntry; public byte PCode; public ushort PathBegin; public ushort PathEnd; public byte PathScaleX; public byte PathScaleY; public byte PathShearX; public byte PathShearY; public sbyte PathSkew; public ushort ProfileBegin; public ushort ProfileEnd; public LLVector3 Scale; public byte PathCurve; public byte ProfileCurve; public ushort ProfileHollow; public sbyte PathRadiusOffset; public byte PathRevolutions; public sbyte PathTaperX; public sbyte PathTaperY; public sbyte PathTwist; public sbyte PathTwistBegin; public byte[] TextureEntry; // a LL textureEntry in byte[] format public byte[] ExtraParams; public ProfileShape ProfileShape { get { return (ProfileShape) (ProfileCurve & 0xf); } set { byte oldValueMasked = (byte) (ProfileCurve & 0xf0); ProfileCurve = (byte) (oldValueMasked | (byte) value); } } [XmlIgnore] public HollowShape HollowShape { get { return (HollowShape) (ProfileHollow & 0xf0); } set { byte oldValueMasked = (byte) (ProfileHollow & 0xf0); ProfileHollow = (byte) (oldValueMasked | (byte) value); } } public LLVector3 PrimScale { get { return Scale; } } static PrimitiveBaseShape() { m_defaultTextureEntry = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-9999-000000000005")).ToBytes(); } public PrimitiveBaseShape() { PCode = (byte) PCodeEnum.Primitive; ExtraParams = new byte[1]; TextureEntry = m_defaultTextureEntry; } //void returns need to change of course public virtual void GetMesh() { } public PrimitiveBaseShape Copy() { return (PrimitiveBaseShape) MemberwiseClone(); } } public class GenericShape : PrimitiveBaseShape { public GenericShape() : base() { } } public class BoxShape : PrimitiveBaseShape { public BoxShape() : base() { PathCurve = (byte) Extrusion.Straight; ProfileShape = ProfileShape.Square; PathScaleX = 100; PathScaleY = 100; } public BoxShape(float side) : this() { SetSide(side); } public void SetSide(float side) { Scale = new LLVector3(side, side, side); } public static BoxShape Default { get { BoxShape boxShape = new BoxShape(); boxShape.SetSide(0.5f); return boxShape; } } } public class CylinderShape : PrimitiveBaseShape { public CylinderShape() : base() { PathCurve = (byte) Extrusion.Straight; ProfileShape = ProfileShape.Circle; PathScaleX = 100; PathScaleY = 100; } public CylinderShape(float radius, float heigth) : this() { SetRadius(radius); SetHeigth(heigth); } private void SetHeigth(float heigth) { Scale.Z = heigth; } private void SetRadius(float radius) { Scale.X = Scale.Y = radius*2f; } } }