/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Xml.Serialization; using libsecondlife; namespace OpenSim.Framework { public enum ProfileShape : byte { Circle = 0, Square = 1, IsometricTriangle = 2, EquilateralTriangle = 3, RightTriangle = 4, HalfCircle = 5 } public enum HollowShape : byte { Same = 0, Circle = 16, Square = 32, Triangle = 48 } public enum PCodeEnum : byte { Primitive = 9, Avatar = 47 } public enum Extrusion : byte { Straight = 16, Curve1 = 32, Curve2 = 48, Flexible = 128 } [Serializable] public class PrimitiveBaseShape { private static readonly LLObject.TextureEntry m_defaultTexture; public byte State; public byte PCode; public ushort PathBegin; public ushort PathEnd; public byte PathScaleX; public byte PathScaleY; public byte PathShearX; public byte PathShearY; public sbyte PathSkew; public ushort ProfileBegin; public ushort ProfileEnd; public LLVector3 Scale; public byte PathCurve; public byte ProfileCurve; public ushort ProfileHollow; public sbyte PathRadiusOffset; public byte PathRevolutions; public sbyte PathTaperX; public sbyte PathTaperY; public sbyte PathTwist; public sbyte PathTwistBegin; [XmlIgnore] public LLObject.TextureEntry Textures { get { return new LLObject.TextureEntry(m_textureEntry, 0, m_textureEntry.Length); } set { m_textureEntry = value.ToBytes(); } } private byte[] m_textureEntry; public byte[] TextureEntry { get { return m_textureEntry; } set { m_textureEntry = value; } } public byte[] ExtraParams; public ProfileShape ProfileShape { get { return (ProfileShape)(ProfileCurve & 0xf); } set { byte oldValueMasked = (byte)(ProfileCurve & 0xf0); ProfileCurve = (byte)(oldValueMasked | (byte)value); } } [XmlIgnore] public HollowShape HollowShape { get { return (HollowShape)(ProfileCurve & 0xf0); } set { byte oldValueMasked = (byte)(ProfileCurve & 0x0f); ProfileCurve = (byte)(oldValueMasked | (byte)value); } } public LLVector3 PrimScale { get { return Scale; } } static PrimitiveBaseShape() { m_defaultTexture = new LLObject.TextureEntry(new LLUUID("89556747-24cb-43ed-920b-47caed15465f")); } public PrimitiveBaseShape() { PCode = (byte)PCodeEnum.Primitive; ExtraParams = new byte[1]; Textures = m_defaultTexture; } public static PrimitiveBaseShape Create() { PrimitiveBaseShape shape = new PrimitiveBaseShape(); return shape; } public static PrimitiveBaseShape CreateBox() { PrimitiveBaseShape shape = Create(); shape.PathCurve = (byte)Extrusion.Straight; shape.ProfileShape = ProfileShape.Square; shape.PathScaleX = 100; shape.PathScaleY = 100; return shape; } public static PrimitiveBaseShape CreateCylinder() { PrimitiveBaseShape shape = Create(); shape.PathCurve = (byte)Extrusion.Curve1; shape.ProfileShape = ProfileShape.Square; shape.PathScaleX = 100; shape.PathScaleY = 100; return shape; } public static PrimitiveBaseShape Default { get { PrimitiveBaseShape boxShape = CreateBox(); boxShape.SetScale(0.5f); return boxShape; } } public void SetScale(float side) { Scale = new LLVector3(side, side, side); } public void SetHeigth(float heigth) { Scale.Z = heigth; } public void SetRadius(float radius) { Scale.X = Scale.Y = radius * 2f; } //void returns need to change of course public virtual void GetMesh() { } public PrimitiveBaseShape Copy() { return (PrimitiveBaseShape)MemberwiseClone(); } public static PrimitiveBaseShape CreateCylinder(float radius, float heigth) { PrimitiveBaseShape shape = CreateCylinder( ); shape.SetHeigth( heigth ); shape.SetRadius( radius ); return shape; } } }