/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using OpenMetaverse; namespace OpenSim.Framework { public enum ObjectChangeType : uint { // bits definitions Position = 0x01, Rotation = 0x02, Scale = 0x04, Group = 0x08, UniformScale = 0x10, // macros from above // single prim primP = 0x01, primR = 0x02, primPR = 0x03, primS = 0x04, primPS = 0x05, primRS = 0x06, primPSR = 0x07, primUS = 0x14, primPUS = 0x15, primRUS = 0x16, primPUSR = 0x17, // group groupP = 0x09, groupR = 0x0A, groupPR = 0x0B, groupS = 0x0C, groupPS = 0x0D, groupRS = 0x0E, groupPSR = 0x0F, groupUS = 0x1C, groupPUS = 0x1D, groupRUS = 0x1E, groupPUSR = 0x1F, PRSmask = 0x07 } public struct ObjectChangeData { public Quaternion rotation; public Vector3 position; public Vector3 scale; public ObjectChangeType change; } }