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* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using OpenMetaverse;
namespace OpenSim.Framework
{
public interface IEventArgs
{
IScene Scene { get; set; }
IClientAPI Sender { get; set; }
}
///
/// ChatFromViewer Arguments
///
public class OSChatMessage : EventArgs, IEventArgs
{
protected int m_channel;
protected string m_from;
protected string m_message;
protected Vector3 m_position;
protected IScene m_scene;
protected IClientAPI m_sender;
protected object m_senderObject;
protected ChatTypeEnum m_type;
protected UUID m_fromID;
public OSChatMessage()
{
m_position = new Vector3();
}
///
/// The message sent by the user
///
public string Message
{
get { return m_message; }
set { m_message = value; }
}
///
/// The type of message, eg say, shout, broadcast.
///
public ChatTypeEnum Type
{
get { return m_type; }
set { m_type = value; }
}
///
/// Which channel was this message sent on? Different channels may have different listeners. Public chat is on channel zero.
///
public int Channel
{
get { return m_channel; }
set { m_channel = value; }
}
///
/// The position of the sender at the time of the message broadcast.
///
public Vector3 Position
{
get { return m_position; }
set { m_position = value; }
}
///
/// The name of the sender (needed for scripts)
///
public string From
{
get { return m_from; }
set { m_from = value; }
}
#region IEventArgs Members
/// TODO: Sender and SenderObject should just be Sender and of
/// type IChatSender
///
/// The client responsible for sending the message, or null.
///
public IClientAPI Sender
{
get { return m_sender; }
set { m_sender = value; }
}
///
/// The object responsible for sending the message, or null.
///
public object SenderObject
{
get { return m_senderObject; }
set { m_senderObject = value; }
}
public UUID SenderUUID
{
get { return m_fromID; }
set { m_fromID = value; }
}
///
///
///
public IScene Scene
{
get { return m_scene; }
set { m_scene = value; }
}
#endregion
}
}