using System; using System.Collections.Generic; using System.Net.Sockets; using System.Net; using System.Net.NetworkInformation; namespace OpenSim.Framework { /// /// Handles NAT translation in a 'manner of speaking' /// Allows you to return multiple different external /// hostnames depending on the requestors network /// /// This enables standard port forwarding techniques /// to work correctly with OpenSim. /// public static class NetworkUtil { // IPv4Address, Subnet static readonly Dictionary m_subnets = new Dictionary(); public static IPAddress GetIPFor(IPAddress user, IPAddress simulator) { // Check if we're accessing localhost. foreach (IPAddress host in Dns.GetHostAddresses(Dns.GetHostName())) { if (host.Equals(user) && host.AddressFamily == AddressFamily.InterNetwork) return host; } // Check for same LAN segment foreach (KeyValuePair subnet in m_subnets) { byte[] subnetBytes = subnet.Value.GetAddressBytes(); byte[] localBytes = subnet.Key.GetAddressBytes(); byte[] destBytes = user.GetAddressBytes(); if (subnetBytes.Length != destBytes.Length || subnetBytes.Length != localBytes.Length) return null; bool valid = true; for (int i = 0; i < subnetBytes.Length; i++) { if ((localBytes[i] & subnetBytes[i]) != (destBytes[i] & subnetBytes[i])) { valid = false; break; } } if (valid) return subnet.Key; } // Otherwise, return outside address return simulator; } private static IPAddress GetExternalIPFor(IPAddress destination, string defaultHostname) { // Adds IPv6 Support (Not that any of the major protocols supports it...) if (destination.AddressFamily == AddressFamily.InterNetworkV6) { foreach (IPAddress host in Dns.GetHostAddresses(defaultHostname)) { if (host.AddressFamily == AddressFamily.InterNetworkV6) return host; } } if(destination.AddressFamily != AddressFamily.InterNetwork) return null; // Check if we're accessing localhost. foreach (IPAddress host in Dns.GetHostAddresses(Dns.GetHostName())) { if (host.Equals(destination)) return destination; } // Check for same LAN segment foreach (KeyValuePair subnet in m_subnets) { byte[] subnetBytes = subnet.Value.GetAddressBytes(); byte[] localBytes = subnet.Key.GetAddressBytes(); byte[] destBytes = destination.GetAddressBytes(); if(subnetBytes.Length != destBytes.Length || subnetBytes.Length != localBytes.Length) return null; bool valid = true; for(int i=0;i