/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Net.Sockets;
using System.Net;
using System.Net.NetworkInformation;
using System.Reflection;
using log4net;
namespace OpenSim.Framework
{
///
/// Handles NAT translation in a 'manner of speaking'
/// Allows you to return multiple different external
/// hostnames depending on the requestors network
///
/// This enables standard port forwarding techniques
/// to work correctly with OpenSim.
///
public static class NetworkUtil
{
// Logger
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static bool m_disabled = true;
public static bool Enabled
{
set { m_disabled = value; }
get { return m_disabled; }
}
// IPv4Address, Subnet
static readonly Dictionary m_subnets = new Dictionary();
public static IPAddress GetIPFor(IPAddress user, IPAddress simulator)
{
if (m_disabled)
return simulator;
// Check if we're accessing localhost.
foreach (IPAddress host in Dns.GetHostAddresses(Dns.GetHostName()))
{
if (host.Equals(user) && host.AddressFamily == AddressFamily.InterNetwork)
{
m_log.Info("[NetworkUtil] Localhost user detected, sending them '" + host + "' instead of '" + simulator + "'");
return host;
}
}
// Check for same LAN segment
foreach (KeyValuePair subnet in m_subnets)
{
byte[] subnetBytes = subnet.Value.GetAddressBytes();
byte[] localBytes = subnet.Key.GetAddressBytes();
byte[] destBytes = user.GetAddressBytes();
if (subnetBytes.Length != destBytes.Length || subnetBytes.Length != localBytes.Length)
return null;
bool valid = true;
for (int i = 0; i < subnetBytes.Length; i++)
{
if ((localBytes[i] & subnetBytes[i]) != (destBytes[i] & subnetBytes[i]))
{
valid = false;
break;
}
}
if (subnet.Key.AddressFamily != AddressFamily.InterNetwork)
valid = false;
if (valid)
{
m_log.Info("[NetworkUtil] Local LAN user detected, sending them '" + subnet.Key + "' instead of '" + simulator + "'");
return subnet.Key;
}
}
// Otherwise, return outside address
return simulator;
}
private static IPAddress GetExternalIPFor(IPAddress destination, string defaultHostname)
{
// Adds IPv6 Support (Not that any of the major protocols supports it...)
if (destination.AddressFamily == AddressFamily.InterNetworkV6)
{
foreach (IPAddress host in Dns.GetHostAddresses(defaultHostname))
{
if (host.AddressFamily == AddressFamily.InterNetworkV6)
{
m_log.Info("[NetworkUtil] Localhost user detected, sending them '" + host + "' instead of '" + defaultHostname + "'");
return host;
}
}
}
if (destination.AddressFamily != AddressFamily.InterNetwork)
return null;
// Check if we're accessing localhost.
foreach (KeyValuePair pair in m_subnets)
{
IPAddress host = pair.Value;
if (host.Equals(destination) && host.AddressFamily == AddressFamily.InterNetwork)
{
m_log.Info("[NATROUTING] Localhost user detected, sending them '" + host + "' instead of '" + defaultHostname + "'");
return destination;
}
}
// Check for same LAN segment
foreach (KeyValuePair subnet in m_subnets)
{
byte[] subnetBytes = subnet.Value.GetAddressBytes();
byte[] localBytes = subnet.Key.GetAddressBytes();
byte[] destBytes = destination.GetAddressBytes();
if (subnetBytes.Length != destBytes.Length || subnetBytes.Length != localBytes.Length)
return null;
bool valid = true;
for (int i=0;i