using System;
using System.Collections.Generic;
using System.Net.Sockets;
using System.Net;
using System.Net.NetworkInformation;
namespace OpenSim.Framework
{
///
/// Handles NAT translation in a 'manner of speaking'
/// Allows you to return multiple different external
/// hostnames depending on the requestors network
///
/// This enables standard port forwarding techniques
/// to work correctly with OpenSim.
///
public static class NetworkUtil
{
// IPv4Address, Subnet
static readonly Dictionary m_subnets = new Dictionary();
public static IPAddress GetIPFor(IPAddress user, IPAddress simulator)
{
// Check if we're accessing localhost.
foreach (IPAddress host in Dns.GetHostAddresses(Dns.GetHostName()))
{
if (host.Equals(user) && host.AddressFamily == AddressFamily.InterNetwork)
return host;
}
// Check for same LAN segment
foreach (KeyValuePair subnet in m_subnets)
{
byte[] subnetBytes = subnet.Value.GetAddressBytes();
byte[] localBytes = subnet.Key.GetAddressBytes();
byte[] destBytes = user.GetAddressBytes();
if (subnetBytes.Length != destBytes.Length || subnetBytes.Length != localBytes.Length)
return null;
bool valid = true;
for (int i = 0; i < subnetBytes.Length; i++)
{
if ((localBytes[i] & subnetBytes[i]) != (destBytes[i] & subnetBytes[i]))
{
valid = false;
break;
}
}
if (valid)
return subnet.Key;
}
// Otherwise, return outside address
return simulator;
}
private static IPAddress GetExternalIPFor(IPAddress destination, string defaultHostname)
{
// Adds IPv6 Support (Not that any of the major protocols supports it...)
if (destination.AddressFamily == AddressFamily.InterNetworkV6)
{
foreach (IPAddress host in Dns.GetHostAddresses(defaultHostname))
{
if (host.AddressFamily == AddressFamily.InterNetworkV6)
return host;
}
}
if(destination.AddressFamily != AddressFamily.InterNetwork)
return null;
// Check if we're accessing localhost.
foreach (IPAddress host in Dns.GetHostAddresses(Dns.GetHostName()))
{
if (host.Equals(destination))
return destination;
}
// Check for same LAN segment
foreach (KeyValuePair subnet in m_subnets)
{
byte[] subnetBytes = subnet.Value.GetAddressBytes();
byte[] localBytes = subnet.Key.GetAddressBytes();
byte[] destBytes = destination.GetAddressBytes();
if(subnetBytes.Length != destBytes.Length || subnetBytes.Length != localBytes.Length)
return null;
bool valid = true;
for(int i=0;i