/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Collections; using System.Collections.Generic; using System.Xml.Serialization; using libsecondlife; namespace OpenSim.Framework { /// /// Inventory Item - contains all the properties associated with an individual inventory piece. /// public class InventoryItemBase { /// /// A UUID containing the ID for the inventory item itself /// public LLUUID inventoryID; /// /// The UUID of the associated asset on the asset server /// public LLUUID assetID; /// /// This is an enumerated value determining the type of asset (eg Notecard, Sound, Object, etc) /// public int assetType; /// /// The type of inventory item. (Can be slightly different to the asset type /// public int invType; /// /// The folder this item is contained in /// public LLUUID parentFolderID; /// /// The owner of this inventory item /// public LLUUID avatarID; /// /// The creator of this item /// public LLUUID creatorsID; /// /// The name of the inventory item (must be less than 64 characters) /// public string inventoryName; /// /// The description of the inventory item (must be less than 64 characters) /// public string inventoryDescription; /// /// A mask containing the permissions for the next owner (cannot be enforced) /// public uint inventoryNextPermissions; /// /// A mask containing permissions for the current owner (cannot be enforced) /// public uint inventoryCurrentPermissions; /// /// /// public uint inventoryBasePermissions; /// /// /// public uint inventoryEveryOnePermissions; } }