/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using libsecondlife; namespace OpenSim.Framework { /// /// A Class for folders which contain users inventory /// public class InventoryFolderBase { /// /// The UUID for this folder /// private LLUUID _id; /// /// The name of the folder (64 characters or less) /// private string _name; /// /// The agent who's inventory this is contained by /// private LLUUID _owner; /// /// The folder this folder is contained in /// private LLUUID _parentID; /// /// Type of items normally stored in this folder /// private short _type; /// /// This is used to denote the version of the client, needed /// because of the changes clients have with inventory from /// time to time (1.19.1 caused us some fits there). /// private ushort _version; public string Name { get { return _name; } set { _name = value; } } public LLUUID Owner { get { return _owner; } set { _owner = value; } } public LLUUID ParentID { get { return _parentID; } set { _parentID = value; } } public LLUUID ID { get { return _id; } set { _id = value; } } public short Type { get { return _type; } set { _type = value; } } public ushort Version { get { return _version; } set { _version = value; } } } }