/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Framework
{
public delegate void restart(RegionInfo thisRegion);
//public delegate void regionup (RegionInfo thisRegion);
public enum RegionStatus : int
{
Down = 0,
Up = 1,
Crashed = 2,
Starting = 3,
SlaveScene = 4
};
///
/// Indicate what action to take on an object derez request
///
public enum DeRezAction : byte
{
SaveToExistingUserInventoryItem = 0,
TakeCopy = 1,
Take = 4,
GodTakeCopy = 5,
Delete = 6,
Return = 9
};
public interface IScene
{
RegionInfo RegionInfo { get; }
RegionStatus Region_Status { get; set; }
ClientManager ClientManager { get; }
event restart OnRestart;
void AddNewClient(IClientAPI client);
void RemoveClient(UUID agentID);
void CloseAllAgents(uint circuitcode);
void Restart(int seconds);
bool OtherRegionUp(RegionInfo thisRegion);
string GetSimulatorVersion();
///
/// Is the agent denoted by the given agentID a child presence in this scene?
///
///
/// Used by ClientView when a 'kick everyone' or 'estate message' occurs
///
/// AvatarID to lookup
/// true if the presence is a child agent, false if the presence does not exist or is not a child agent
bool PresenceChildStatus(UUID agentId);
// Diva: get this out of here!!!
string GetCapsPath(UUID agentId);
Dictionary GetChildrenSeeds(UUID agentId);
T RequestModuleInterface();
T[] RequestModuleInterfaces();
}
}