/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Collections.Generic; using OpenMetaverse; namespace OpenSim.Framework { public delegate void ExpectUserDelegate(AgentCircuitData agent); public delegate bool ExpectPrimDelegate(UUID primID, string objData, int XMLMethod); public delegate void UpdateNeighbours(List neighbours); public delegate void AgentCrossing(UUID agentID, Vector3 position, bool isFlying); public delegate void PrimCrossing(UUID primID, Vector3 position, bool isPhysical); public delegate void AcknowledgeAgentCross(UUID agentID); public delegate void AcknowledgePrimCross(UUID PrimID); public delegate bool CloseAgentConnection(UUID agentID); public delegate bool RegionUp(RegionInfo region); public delegate bool ChildAgentUpdate(ChildAgentDataUpdate cAgentData); public delegate void LogOffUser(UUID agentID, UUID regionSecret, string message); public delegate LandData GetLandData(uint x, uint y); public interface IRegionCommsListener { event ExpectUserDelegate OnExpectUser; event ExpectPrimDelegate OnExpectPrim; event GenericCall2 OnExpectChildAgent; event AgentCrossing OnAvatarCrossingIntoRegion; event PrimCrossing OnPrimCrossingIntoRegion; event AcknowledgeAgentCross OnAcknowledgeAgentCrossed; event AcknowledgePrimCross OnAcknowledgePrimCrossed; event UpdateNeighbours OnNeighboursUpdate; event CloseAgentConnection OnCloseAgentConnection; event RegionUp OnRegionUp; event ChildAgentUpdate OnChildAgentUpdate; event LogOffUser OnLogOffUser; event GetLandData OnGetLandData; } }