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* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
namespace OpenSim.Framework
{
///
/// Represent generic cache to store key/value pairs (elements) limited by time, size and count of elements.
///
///
/// The type of keys in the cache.
///
///
/// The type of values in the cache.
///
///
///
/// Cache store limitations:
///
///
///
/// Limitation
/// Description
///
/// -
/// Time
///
/// Element that is not accessed through or in last are
/// removed from the cache automatically. Depending on implementation of the cache some of elements may stay longer in cache.
/// returns , if cache is limited by time.
///
///
/// -
/// Count
///
/// When adding an new element to cache that already have of elements, cache will remove less recently
/// used element(s) from the cache, until element fits to cache.
/// returns , if cache is limiting element count.
///
///
/// -
/// Size
///
///
/// When adding an new element to cache that already have of elements, cache will remove less recently
/// used element(s) from the cache, until element fits to cache.
/// returns , if cache is limiting total size of elements.
/// Normally size is bytes used by element in the cache. But it can be any other suitable unit of measure.
///
///
///
///
///
public interface ICnmCache : IEnumerable>
{
///
/// Gets current count of elements stored to .
///
///
///
/// When adding an new element to that is limiting element count,
/// will remove less recently used elements until it can fit an new element.
///
///
///
///
///
///
int Count { get; }
///
/// Gets or sets elements expiration time.
///
///
/// Elements expiration time.
///
///
///
/// When element has been stored in longer than
/// and it is not accessed through method or element's value is
/// not replaced by method, then it is automatically removed from the
/// .
///
///
/// It is possible that implementation removes element before it's expiration time,
/// because total size or count of elements stored to cache is larger than or .
///
///
/// It is also possible that element stays in cache longer than .
///
///
/// Calling try to remove all elements that are expired.
///
///
/// To disable time limit in cache, set to .
///
///
///
///
///
///
///
///
///
///
TimeSpan ExpirationTime { get; set; }
///
/// Gets a value indicating whether or not access to the is synchronized (thread safe).
///
///
/// if access to the is synchronized (thread safe);
/// otherwise, .
///
///
///
/// To get synchronized (thread safe) access to object, use
/// in class
/// to retrieve synchronized wrapper for object.
///
///
///
///
bool IsSynchronized { get; }
///
/// Gets a value indicating whether is limiting count of elements.
///
///
/// if the count of elements is limited;
/// otherwise, .
///
///
///
/// When adding an new element to that is limiting element count,
/// will remove less recently used elements until it can fit an new element.
///
///
///
///
///
///
bool IsCountLimited { get; }
///
/// Gets a value indicating whether is limiting size of elements.
///
///
/// if the total size of elements is limited;
/// otherwise, .
///
///
///
/// When adding an new element to that is limiting total size of elements,
/// will remove less recently used elements until it can fit an new element.
///
///
///
///
///
///
///
bool IsSizeLimited { get; }
///
/// Gets a value indicating whether elements stored to have limited inactivity time.
///
///
/// if the has a fixed total size of elements;
/// otherwise, .
///
///
/// If have limited inactivity time and element is not accessed through
/// or methods in , then element is automatically removed from
/// the cache. Depending on implementation of the , some of the elements may
/// stay longer in cache.
///
///
///
///
///
bool IsTimeLimited { get; }
///
/// Gets or sets maximal allowed count of elements that can be stored to .
///
///
/// , if is not limited by count of elements;
/// otherwise maximal allowed count of elements.
///
///
///
/// When adding an new element to that is limiting element count,
/// will remove less recently used elements until it can fit an new element.
///
///
int MaxCount { get; set; }
///
/// Gets maximal allowed element size.
///
///
/// Maximal allowed element size.
///
///
///
/// If element's size is larger than , then element is
/// not added to the .
///
///
///
///
///
///
long MaxElementSize { get; }
///
/// Gets or sets maximal allowed total size for elements stored to .
///
///
/// Maximal allowed total size for elements stored to .
///
///
///
/// Normally size is total bytes used by elements in the cache. But it can be any other suitable unit of measure.
///
///
/// When adding an new element to that is limiting total size of elements,
/// will remove less recently used elements until it can fit an new element.
///
///
/// value is less than 0.
///
///
///
long MaxSize { get; set; }
///
/// Gets total size of elements stored to .
///
///
/// Total size of elements stored to .
///
///
///
/// Normally bytes, but can be any suitable unit of measure.
///
///
/// Element's size is given when element is added or replaced by method.
///
///
/// When adding an new element to that is limiting total size of elements,
/// will remove less recently used elements until it can fit an new element.
///
///
///
///
///
///
///
long Size { get; }
///
/// Gets an object that can be used to synchronize access to the .
///
///
/// An object that can be used to synchronize access to the .
///
///
///
/// To get synchronized (thread safe) access to , use
/// method to retrieve synchronized wrapper interface to
/// .
///
///
///
///
object SyncRoot { get; }
///
/// Removes all elements from the .
///
///
///
///
///
///
void Clear();
///
/// Purge expired elements from the .
///
///
///
/// Element becomes expired when last access time to it has been longer time than .
///
///
/// Depending on implementation, some of expired elements
/// may stay longer than in the cache.
///
///
///
///
///
///
///
///
///
void PurgeExpired();
///
/// Removes element associated with from the .
///
///
/// The key that is associated with element to remove from the .
///
///
/// is .
///
///
///
///
///
///
void Remove( TKey key );
///
/// Removes elements that are associated with one of from the .
///
///
/// The keys that are associated with elements to remove from the .
///
///
/// is .
///
///
///
///
///
///
void RemoveRange( IEnumerable keys );
///
/// Add or replace an element with the provided , and to
/// .
///
///
/// The object used as the key of the element. Can't be reference.
///
///
/// The object used as the value of the element to add or replace. is allowed.
///
///
/// The element's size. Normally bytes, but can be any suitable unit of measure.
///
///
/// if element has been added successfully to the ;
/// otherwise .
///
///
/// is .
///
///
/// The element's is less than 0.
///
///
///
/// If element's is larger than , then element is
/// not added to the , however - possible older element is
/// removed from the .
///
///
/// When adding an new element to that is limiting total size of elements,
/// will remove less recently used elements until it can fit an new element.
///
///
/// When adding an new element to that is limiting element count,
/// will remove less recently used elements until it can fit an new element.
///
///
///
///
///
///
///
///
///
bool Set( TKey key, TValue value, long size );
///
/// Gets the associated with the specified .
///
///
/// if the contains an element with
/// the specified key; otherwise, .
///
///
/// The key whose to get.
///
///
/// When this method returns, the value associated with the specified ,
/// if the is found; otherwise, the
/// default value for the type of the parameter. This parameter is passed uninitialized.
///
///
/// is .
///
///
///
///
///
///
bool TryGetValue( TKey key, out TValue value );
}
}