/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
namespace OpenSim.Framework
{
///
/// Description of IAssetServer.
///
public interface IAssetServer : IPlugin
{
void Initialise(ConfigSettings settings);
void Initialise(ConfigSettings settings, string url, string dir, bool test);
void Initialise(ConfigSettings settings, string url);
///
/// Start the asset server
///
void Start();
///
/// Stop the asset server
///
void Stop();
void SetReceiver(IAssetReceiver receiver);
void RequestAsset(UUID assetID, bool isTexture);
void StoreAsset(AssetBase asset);
void UpdateAsset(AssetBase asset);
}
///
/// Implemented by classes which with to asynchronously receive asset data from the asset service
///
/// could change to delegate?
public interface IAssetReceiver
{
///
/// Call back made when a requested asset has been retrieved by an asset server
///
///
///
void AssetReceived(AssetBase asset, bool IsTexture);
///
/// Call back made when an asset server could not retrieve a requested asset
///
///
///
void AssetNotFound(UUID assetID, bool IsTexture);
}
public class AssetClientPluginInitialiser : PluginInitialiserBase
{
private ConfigSettings config;
public AssetClientPluginInitialiser (ConfigSettings p_sv)
{
config = p_sv;
}
public override void Initialise (IPlugin plugin)
{
IAssetServer p = plugin as IAssetServer;
p.Initialise (config);
}
}
public class LegacyAssetClientPluginInitialiser : PluginInitialiserBase
{
private ConfigSettings config;
private string assetURL;
public LegacyAssetClientPluginInitialiser (ConfigSettings p_sv, string p_url)
{
config = p_sv;
assetURL = p_url;
}
public override void Initialise (IPlugin plugin)
{
IAssetServer p = plugin as IAssetServer;
p.Initialise (config, assetURL);
}
}
public class CryptoAssetClientPluginInitialiser : PluginInitialiserBase
{
private ConfigSettings config;
private string assetURL;
private string currdir;
private bool test;
public CryptoAssetClientPluginInitialiser (ConfigSettings p_sv, string p_url, string p_dir, bool p_test)
{
config = p_sv;
assetURL = p_url;
currdir = p_dir;
test = p_test;
}
public override void Initialise (IPlugin plugin)
{
IAssetServer p = plugin as IAssetServer;
p.Initialise (config, assetURL, currdir, test);
}
}
public interface IAssetPlugin
{
IAssetServer GetAssetServer();
}
}