/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using OpenMetaverse; namespace OpenSim.Framework { /// /// Description of IAssetServer. /// public interface IAssetServer : IPlugin { void Initialise(ConfigSettings settings); void Initialise(ConfigSettings settings, string url, string dir, bool test); void Initialise(ConfigSettings settings, string url); /// /// Start the asset server /// void Start(); /// /// Stop the asset server /// void Stop(); void SetReceiver(IAssetReceiver receiver); void RequestAsset(UUID assetID, bool isTexture); void StoreAsset(AssetBase asset); void UpdateAsset(AssetBase asset); } /// /// Implemented by classes which with to asynchronously receive asset data from the asset service /// /// could change to delegate? public interface IAssetReceiver { /// /// Call back made when a requested asset has been retrieved by an asset server /// /// /// void AssetReceived(AssetBase asset, bool IsTexture); /// /// Call back made when an asset server could not retrieve a requested asset /// /// /// void AssetNotFound(UUID assetID, bool IsTexture); } public class AssetClientPluginInitialiser : PluginInitialiserBase { private ConfigSettings config; public AssetClientPluginInitialiser (ConfigSettings p_sv) { config = p_sv; } public override void Initialise (IPlugin plugin) { IAssetServer p = plugin as IAssetServer; p.Initialise (config); } } public class LegacyAssetClientPluginInitialiser : PluginInitialiserBase { private ConfigSettings config; private string assetURL; public LegacyAssetClientPluginInitialiser (ConfigSettings p_sv, string p_url) { config = p_sv; assetURL = p_url; } public override void Initialise (IPlugin plugin) { IAssetServer p = plugin as IAssetServer; p.Initialise (config, assetURL); } } public class CryptoAssetClientPluginInitialiser : PluginInitialiserBase { private ConfigSettings config; private string assetURL; private string currdir; private bool test; public CryptoAssetClientPluginInitialiser (ConfigSettings p_sv, string p_url, string p_dir, bool p_test) { config = p_sv; assetURL = p_url; currdir = p_dir; test = p_test; } public override void Initialise (IPlugin plugin) { IAssetServer p = plugin as IAssetServer; p.Initialise (config, assetURL, currdir, test); } } public interface IAssetPlugin { IAssetServer GetAssetServer(); } }