/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using OpenMetaverse; using OpenMetaverse.Packets; namespace OpenSim.Framework { public delegate void AssetRequestCallback(UUID assetId, AssetBase asset); public interface IAssetCache : IAssetReceiver, IPlugin { IAssetServer AssetServer { get; } void ShowState(); void Clear(); bool TryGetCachedAsset(UUID assetID, out AssetBase asset); void GetAsset(UUID assetID, AssetRequestCallback callback, bool isTexture); AssetBase GetAsset(UUID assetID, bool isTexture); void AddAsset(AssetBase asset); void ExpireAsset(UUID assetID); void AddAssetRequest(IClientAPI userInfo, TransferRequestPacket transferRequest); void Initialise(ConfigSettings cs, IAssetServer server); } public class AssetCachePluginInitialiser : PluginInitialiserBase { private ConfigSettings config; private IAssetServer server; public AssetCachePluginInitialiser (ConfigSettings p_sv, IAssetServer p_as) { config = p_sv; server = p_as; } public override void Initialise (IPlugin plugin) { IAssetCache p = plugin as IAssetCache; p.Initialise (config, server); } } }