/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Net; namespace OpenSim.Framework { public class HGNetworkServersInfo { public readonly string LocalAssetServerURI, LocalInventoryServerURI, LocalUserServerURI; private static HGNetworkServersInfo m_singleton; public static HGNetworkServersInfo Singleton { get { return m_singleton; } } public static void Init(string assetserver, string inventoryserver, string userserver) { m_singleton = new HGNetworkServersInfo(assetserver, inventoryserver, userserver); } private HGNetworkServersInfo(string a, string i, string u) { LocalAssetServerURI = ServerURI(a); LocalInventoryServerURI = ServerURI(i); LocalUserServerURI = ServerURI(u); } public bool IsLocalUser(string userserver) { string userServerURI = ServerURI(userserver); bool ret = (((userServerURI == null) || (userServerURI == "") || (userServerURI == LocalUserServerURI))); //m_log.Debug("-------------> HGNetworkServersInfo.IsLocalUser? " + ret + "(userServer=" + userServerURI + "; localuserserver=" + LocalUserServerURI + ")"); return ret; } public bool IsLocalUser(UserProfileData userData) { if (userData != null) { if (userData is ForeignUserProfileData) return IsLocalUser(((ForeignUserProfileData)userData).UserServerURI); else return true; } else // Something fishy; ignore it return true; } public static string ServerURI(string uri) { // Get rid of eventual slashes at the end try { if (uri.EndsWith("/")) uri = uri.Substring(0, uri.Length - 1); } catch { } IPAddress ipaddr1 = null; string port1 = ""; try { ipaddr1 = Util.GetHostFromURL(uri); } catch { } try { port1 = uri.Split(new char[] { ':' })[2]; } catch { } // We tried our best to convert the domain names to IP addresses return (ipaddr1 != null) ? "http://" + ipaddr1.ToString() + ":" + port1 : uri; } } }