/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Net; namespace OpenSim.Framework { /// /// A class for manipulating RegionHandle coordinates /// class RegionHandle { private UInt64 handle; /// /// Initialises a new grid-aware RegionHandle /// /// IP Address of the Grid Server for this region /// Grid X Coordinate /// Grid Y Coordinate public RegionHandle(string ip, short x, short y) { IPAddress addr = IPAddress.Parse(ip); if (addr.AddressFamily != System.Net.Sockets.AddressFamily.InterNetwork) throw new Exception("Bad RegionHandle Parameter - must be an IPv4 address"); uint baseHandle = BitConverter.ToUInt32(addr.GetAddressBytes(), 0); // Split the IP address in half short a = (short)((baseHandle << 16) & 0xFFFF); short b = (short)((baseHandle << 0) & 0xFFFF); // Raise the bounds a little uint nx = (uint)x; uint ny = (uint)y; // Multiply grid coords to get region coords nx *= 256; ny *= 256; // Stuff the IP address in too nx = (uint)a << 16; ny = (uint)b << 16; handle = ((UInt64)nx << 32) | (uint)ny; } /// /// Initialises a new RegionHandle that is not inter-grid aware /// /// Grid X Coordinate /// Grid Y Coordinate public RegionHandle(uint x, uint y) { handle = ((x * 256) << 32) | (y * 256); } /// /// Initialises a new RegionHandle from an existing value /// /// A U64 RegionHandle public RegionHandle(UInt64 Region) { handle = Region; } /// /// Returns the Grid Masked RegionHandle - For use in Teleport packets and other packets where sending the grid IP address may be handy. /// /// Do not use for SimulatorEnable packets. The client will choke. /// Region Handle including IP Address encoding public UInt64 getTeleportHandle() { return handle; } /// /// Returns a RegionHandle which may be used for SimulatorEnable packets. Removes the IP address encoding and returns the lower bounds. /// /// A U64 RegionHandle for use in SimulatorEnable packets. public UInt64 getNeighbourHandle() { UInt64 mask = 0x0000FFFF0000FFFF; return handle | mask; } /// /// Returns the IP Address of the GridServer from a Grid-Encoded RegionHandle /// /// Grid Server IP Address public IPAddress getGridIP() { uint a = (uint)((handle >> 16) & 0xFFFF); uint b = (uint)((handle >> 48) & 0xFFFF); return new IPAddress((long)(a << 16) | (long)b); } /// /// Returns the X Coordinate from a Grid-Encoded RegionHandle /// /// X Coordinate public uint getGridX() { uint x = (uint)((handle >> 32) & 0xFFFF); return x; } /// /// Returns the Y Coordinate from a Grid-Encoded RegionHandle /// /// Y Coordinate public uint getGridY() { uint y = (uint)((handle >> 0) & 0xFFFF); return y; } } }