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* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
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* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
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* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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*/
using libsecondlife;
using OpenSim.Framework;
namespace OpenSim.Framework
{
///
/// An interface for connecting to user storage servers.
///
public interface IUserData
{
///
/// Returns a user profile from a database via their UUID
///
/// The accounts UUID
/// The user data profile
UserProfileData GetUserByUUID(LLUUID user);
///
/// Returns a users profile by searching their username
///
/// The users username
/// The user data profile
UserProfileData GetUserByName(string name);
///
/// Returns a users profile by searching their username parts
///
/// Account firstname
/// Account lastname
/// The user data profile
UserProfileData GetUserByName(string fname, string lname);
///
/// Returns the current agent for a user searching by it's UUID
///
/// The users UUID
/// The current agent session
UserAgentData GetAgentByUUID(LLUUID user);
///
/// Returns the current session agent for a user searching by username
///
/// The users account name
/// The current agent session
UserAgentData GetAgentByName(string name);
///
/// Returns the current session agent for a user searching by username parts
///
/// The users first account name
/// The users account surname
/// The current agent session
UserAgentData GetAgentByName(string fname, string lname);
///
/// Adds a new User profile to the database
///
/// UserProfile to add
void AddNewUserProfile(UserProfileData user);
///
/// Updates an existing user profile
///
/// UserProfile to update
bool UpdateUserProfile(UserProfileData user);
///
/// Adds a new agent to the database
///
/// The agent to add
void AddNewUserAgent(UserAgentData agent);
///
/// Attempts to move currency units between accounts (NOT RELIABLE / TRUSTWORTHY. DONT TRY RUN YOUR OWN CURRENCY EXCHANGE WITH REAL VALUES)
///
/// The account to transfer from
/// The account to transfer to
/// The amount to transfer
/// Successful?
bool MoneyTransferRequest(LLUUID from, LLUUID to, uint amount);
///
/// Attempts to move inventory between accounts, if inventory is copyable it will be copied into the target account.
///
/// User to transfer from
/// User to transfer to
/// Specified inventory item
/// Successful?
bool InventoryTransferRequest(LLUUID from, LLUUID to, LLUUID inventory);
///
/// Returns the plugin version
///
/// Plugin version in MAJOR.MINOR.REVISION.BUILD format
string GetVersion();
///
/// Returns the plugin name
///
/// Plugin name, eg MySQL User Provider
string getName();
///
/// Initialises the plugin (artificial constructor)
///
void Initialise();
}
}