/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System.IO; using libsecondlife; using OpenSim.Framework; using System.Globalization; namespace OpenSim.Framework { public class EstateSettings { //Settings to this island private float m_billableFactor; public float billableFactor { get { return m_billableFactor; } set { m_billableFactor = value; configMember.forceSetConfigurationOption("billable_factor", m_billableFactor.ToString()); } } private uint m_estateID; public uint estateID { get { return m_estateID; } set { m_estateID = value; configMember.forceSetConfigurationOption("estate_id", m_estateID.ToString()); } } private uint m_parentEstateID; public uint parentEstateID { get { return m_parentEstateID; } set { m_parentEstateID = value; configMember.forceSetConfigurationOption("parent_estate_id", m_parentEstateID.ToString()); } } private byte m_maxAgents; public byte maxAgents { get { return m_maxAgents; } set { m_maxAgents = value; configMember.forceSetConfigurationOption("max_agents", m_maxAgents.ToString()); } } private float m_objectBonusFactor; public float objectBonusFactor { get { return m_objectBonusFactor; } set { m_objectBonusFactor = value; configMember.forceSetConfigurationOption("object_bonus_factor", m_objectBonusFactor.ToString()); } } private int m_redirectGridX; public int redirectGridX { get { return m_redirectGridX; } set { m_redirectGridX = value; configMember.forceSetConfigurationOption("redirect_grid_x", m_redirectGridX.ToString()); } } private int m_redirectGridY; public int redirectGridY { get { return m_redirectGridY; } set { m_redirectGridY = value; configMember.forceSetConfigurationOption("redirect_grid_y", m_redirectGridY.ToString()); } } private Simulator.RegionFlags m_regionFlags; public Simulator.RegionFlags regionFlags { get { return m_regionFlags; } set { m_regionFlags = value; configMember.forceSetConfigurationOption("region_flags", m_regionFlags.ToString()); } } private Simulator.SimAccess m_simAccess; public Simulator.SimAccess simAccess { get { return m_simAccess; } set { m_simAccess = value; configMember.forceSetConfigurationOption("sim_access", m_simAccess.ToString()); } } private float m_sunHour; public float sunHour { get { return m_sunHour; } set { m_sunHour = value; configMember.forceSetConfigurationOption("sun_hour", m_sunHour.ToString()); } } private float m_terrainRaiseLimit; public float terrainRaiseLimit { get { return m_terrainRaiseLimit; } set { m_terrainRaiseLimit = value; configMember.forceSetConfigurationOption("terrain_raise_limit", m_terrainRaiseLimit.ToString()); } } private float m_terrainLowerLimit; public float terrainLowerLimit { get { return m_terrainLowerLimit; } set { m_terrainLowerLimit = value; configMember.forceSetConfigurationOption("terrain_lower_limit", m_terrainLowerLimit.ToString()); } } private bool m_useFixedSun; public bool useFixedSun { get { return m_useFixedSun; } set { m_useFixedSun = value; configMember.forceSetConfigurationOption("use_fixed_sun", m_useFixedSun.ToString()); } } private int m_pricePerMeter; public int pricePerMeter { get { return m_pricePerMeter; } set { m_pricePerMeter = value; configMember.forceSetConfigurationOption("price_per_meter", m_pricePerMeter.ToString()); } } private ushort m_regionWaterHeight; public ushort regionWaterHeight { get { return m_regionWaterHeight; } set { m_regionWaterHeight = value; configMember.forceSetConfigurationOption("region_water_height", m_regionWaterHeight.ToString()); } } private bool m_regionAllowTerraform; public bool regionAllowTerraform { get { return m_regionAllowTerraform; } set { m_regionAllowTerraform = value; configMember.forceSetConfigurationOption("region_allow_terraform", m_regionAllowTerraform.ToString()); } } // Region Information // Low resolution 'base' textures. No longer used. private LLUUID m_terrainBase0; public LLUUID terrainBase0 { get { return m_terrainBase0; } set { m_terrainBase0 = value; configMember.forceSetConfigurationOption("terrain_base_0", m_terrainBase0.ToString()); } } private LLUUID m_terrainBase1; public LLUUID terrainBase1 { get { return m_terrainBase1; } set { m_terrainBase1 = value; configMember.forceSetConfigurationOption("terrain_base_1", m_terrainBase1.ToString()); } } private LLUUID m_terrainBase2; public LLUUID terrainBase2 { get { return m_terrainBase2; } set { m_terrainBase2 = value; configMember.forceSetConfigurationOption("terrain_base_2", m_terrainBase2.ToString()); } } private LLUUID m_terrainBase3; public LLUUID terrainBase3 { get { return m_terrainBase3; } set { m_terrainBase3 = value; configMember.forceSetConfigurationOption("terrain_base_3", m_terrainBase3.ToString()); } } // Higher resolution terrain textures private LLUUID m_terrainDetail0; public LLUUID terrainDetail0 { get { return m_terrainDetail0; } set { m_terrainDetail0 = value; configMember.forceSetConfigurationOption("terrain_detail_0", m_terrainDetail0.ToString()); } } private LLUUID m_terrainDetail1; public LLUUID terrainDetail1 { get { return m_terrainDetail1; } set { m_terrainDetail1 = value; configMember.forceSetConfigurationOption("terrain_detail_1", m_terrainDetail1.ToString()); } } private LLUUID m_terrainDetail2; public LLUUID terrainDetail2 { get { return m_terrainDetail2; } set { m_terrainDetail2 = value; configMember.forceSetConfigurationOption("terrain_detail_2", m_terrainDetail2.ToString()); } } private LLUUID m_terrainDetail3; public LLUUID terrainDetail3 { get { return m_terrainDetail3; } set { m_terrainDetail3 = value; configMember.forceSetConfigurationOption("terrain_detail_3", m_terrainDetail3.ToString()); } } // First quad - each point is bilinearly interpolated at each meter of terrain private float m_terrainStartHeight0; public float terrainStartHeight0 { get { return m_terrainStartHeight0; } set { m_terrainStartHeight0 = value; configMember.forceSetConfigurationOption("terrain_start_height_0", m_terrainStartHeight0.ToString()); } } private float m_terrainStartHeight1; public float terrainStartHeight1 { get { return m_terrainStartHeight1; } set { m_terrainStartHeight1 = value; configMember.forceSetConfigurationOption("terrain_start_height_1", m_terrainStartHeight1.ToString()); } } private float m_terrainStartHeight2; public float terrainStartHeight2 { get { return m_terrainStartHeight2; } set { m_terrainStartHeight2 = value; configMember.forceSetConfigurationOption("terrain_start_height_2", m_terrainStartHeight2.ToString()); } } private float m_terrainStartHeight3; public float terrainStartHeight3 { get { return m_terrainStartHeight3; } set { m_terrainStartHeight3 = value; configMember.forceSetConfigurationOption("terrain_start_height_3", m_terrainStartHeight3.ToString()); } } // Second quad - also bilinearly interpolated. // Terrain texturing is done that: // 0..3 (0 = base0, 3 = base3) = (terrain[x,y] - start[x,y]) / range[x,y] private float m_terrainHeightRange0; public float terrainHeightRange0 { get { return m_terrainHeightRange0; } set { m_terrainHeightRange0 = value; configMember.forceSetConfigurationOption("terrain_height_range_0", m_terrainHeightRange0.ToString()); } } private float m_terrainHeightRange1; public float terrainHeightRange1 { get { return m_terrainHeightRange1; } set { m_terrainHeightRange1 = value; configMember.forceSetConfigurationOption("terrain_height_range_1", m_terrainHeightRange1.ToString()); } } private float m_terrainHeightRange2; public float terrainHeightRange2 { get { return m_terrainHeightRange2; } set { m_terrainHeightRange2 = value; configMember.forceSetConfigurationOption("terrain_height_range_2", m_terrainHeightRange2.ToString()); } } private float m_terrainHeightRange3; public float terrainHeightRange3 { get { return m_terrainHeightRange3; } set { m_terrainHeightRange3 = value; configMember.forceSetConfigurationOption("terrain_height_range_3", m_terrainHeightRange3.ToString()); } } // Terrain Default (Must be in F32 Format!) private string m_terrainFile; public string terrainFile { get { return m_terrainFile; } set { m_terrainFile = value; configMember.forceSetConfigurationOption("terrain_file", m_terrainFile.ToString()); } } private double m_terrainMultiplier; public double terrainMultiplier { get { return m_terrainMultiplier; } set { m_terrainMultiplier = value; configMember.forceSetConfigurationOption("terrain_multiplier", m_terrainMultiplier.ToString()); } } private float m_waterHeight; public float waterHeight { get { return m_waterHeight; } set { m_waterHeight = value; configMember.forceSetConfigurationOption("water_height", m_waterHeight.ToString()); } } private LLUUID m_terrainImageID; public LLUUID terrainImageID { get { return m_terrainImageID; } set { m_terrainImageID = value; configMember.forceSetConfigurationOption("terrain_image_id", m_terrainImageID.ToString()); } } private ConfigurationMember configMember; public EstateSettings() { // Temporary hack to prevent multiple loadings. if (configMember == null) { configMember = new ConfigurationMember(Path.Combine(Util.configDir(), "estate_settings.xml"), "ESTATE SETTINGS", this.loadConfigurationOptions, this.handleIncomingConfiguration); configMember.performConfigurationRetrieve(); } } public void loadConfigurationOptions() { configMember.addConfigurationOption("billable_factor", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "","0.0",true); configMember.addConfigurationOption("estate_id", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "","0",true); configMember.addConfigurationOption("parent_estate_id", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "", "0", true); configMember.addConfigurationOption("max_agents", ConfigurationOption.ConfigurationTypes.TYPE_BYTE, "", "40", true); configMember.addConfigurationOption("object_bonus_factor", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "1.0", true); configMember.addConfigurationOption("redirect_grid_x", ConfigurationOption.ConfigurationTypes.TYPE_INT32, "", "0", true); configMember.addConfigurationOption("redirect_grid_y", ConfigurationOption.ConfigurationTypes.TYPE_INT32, "", "0", true); configMember.addConfigurationOption("region_flags", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "", "0", true); configMember.addConfigurationOption("sim_access", ConfigurationOption.ConfigurationTypes.TYPE_BYTE, "", "21", true); configMember.addConfigurationOption("sun_hour", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "0", true); configMember.addConfigurationOption("terrain_raise_limit", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "0", true); configMember.addConfigurationOption("terrain_lower_limit", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "0", true); configMember.addConfigurationOption("use_fixed_sun", ConfigurationOption.ConfigurationTypes.TYPE_BOOLEAN, "", "false", true); configMember.addConfigurationOption("price_per_meter", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, "", "1", true); configMember.addConfigurationOption("region_water_height", ConfigurationOption.ConfigurationTypes.TYPE_UINT16, "", "20", true); configMember.addConfigurationOption("region_allow_terraform", ConfigurationOption.ConfigurationTypes.TYPE_BOOLEAN, "", "true", true); configMember.addConfigurationOption("terrain_base_0", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "b8d3965a-ad78-bf43-699b-bff8eca6c975", true); configMember.addConfigurationOption("terrain_base_1", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "abb783e6-3e93-26c0-248a-247666855da3", true); configMember.addConfigurationOption("terrain_base_2", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "179cdabd-398a-9b6b-1391-4dc333ba321f", true); configMember.addConfigurationOption("terrain_base_3", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "beb169c7-11ea-fff2-efe5-0f24dc881df2", true); configMember.addConfigurationOption("terrain_detail_0", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "00000000-0000-0000-0000-000000000000", true); configMember.addConfigurationOption("terrain_detail_1", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "00000000-0000-0000-0000-000000000000", true); configMember.addConfigurationOption("terrain_detail_2", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "00000000-0000-0000-0000-000000000000", true); configMember.addConfigurationOption("terrain_detail_3", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "00000000-0000-0000-0000-000000000000", true); configMember.addConfigurationOption("terrain_start_height_0", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "10.0", true); configMember.addConfigurationOption("terrain_start_height_1", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "10.0", true); configMember.addConfigurationOption("terrain_start_height_2", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "10.0", true); configMember.addConfigurationOption("terrain_start_height_3", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "10.0", true); configMember.addConfigurationOption("terrain_height_range_0", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "60.0", true); configMember.addConfigurationOption("terrain_height_range_1", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "60.0", true); configMember.addConfigurationOption("terrain_height_range_2", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "60.0", true); configMember.addConfigurationOption("terrain_height_range_3", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "60.0", true); configMember.addConfigurationOption("terrain_file", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "", "default.r32", true); configMember.addConfigurationOption("terrain_multiplier", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, "", "60.0", true); configMember.addConfigurationOption("water_height", ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, "", "20.0", true); configMember.addConfigurationOption("terrain_image_id", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, "", "00000000-0000-0000-0000-000000000000", true); } public bool handleIncomingConfiguration(string configuration_key, object configuration_result) { switch (configuration_key) { case "billable_factor": this.m_billableFactor = (float)configuration_result; break; case "estate_id": this.m_estateID = (uint)configuration_result; break; case "parent_estate_id": this.m_parentEstateID = (uint)configuration_result; break; case "max_agents": this.m_maxAgents = (byte)configuration_result; break; case "object_bonus_factor": this.m_objectBonusFactor = (float)configuration_result; break; case "redirect_grid_x": this.m_redirectGridX = (int)configuration_result; break; case "redirect_grid_y": this.m_redirectGridY = (int)configuration_result; break; case "region_flags": this.m_regionFlags = (Simulator.RegionFlags)((uint)configuration_result); break; case "sim_access": this.m_simAccess = (Simulator.SimAccess)((byte)configuration_result); break; case "sun_hour": this.m_sunHour = (float)configuration_result; break; case "terrain_raise_limit": this.m_terrainRaiseLimit = (float)configuration_result; break; case "terrain_lower_limit": this.m_terrainLowerLimit = (float)configuration_result; break; case "use_fixed_sun": this.m_useFixedSun = (bool)configuration_result; break; case "price_per_meter": this.m_pricePerMeter = System.Convert.ToInt32(configuration_result); break; case "region_water_height": this.m_regionWaterHeight = (ushort)configuration_result; break; case "region_allow_terraform": this.m_regionAllowTerraform = (bool)configuration_result; break; case "terrain_base_0": this.m_terrainBase0 = (LLUUID)configuration_result; break; case "terrain_base_1": this.m_terrainBase1 = (LLUUID)configuration_result; break; case "terrain_base_2": this.m_terrainBase2 = (LLUUID)configuration_result; break; case "terrain_base_3": this.m_terrainBase3 = (LLUUID)configuration_result; break; case "terrain_detail_0": this.m_terrainDetail0 = (LLUUID)configuration_result; break; case "terrain_detail_1": this.m_terrainDetail1 = (LLUUID)configuration_result; break; case "terrain_detail_2": this.m_terrainDetail2 = (LLUUID)configuration_result; break; case "terrain_detail_3": this.m_terrainDetail3 = (LLUUID)configuration_result; break; case "terrain_start_height_0": this.m_terrainStartHeight0 = (float)configuration_result; break; case "terrain_start_height_1": this.m_terrainStartHeight1 = (float)configuration_result; break; case "terrain_start_height_2": this.m_terrainStartHeight2 = (float)configuration_result; break; case "terrain_start_height_3": this.m_terrainStartHeight3 = (float)configuration_result; break; case "terrain_height_range_0": this.m_terrainHeightRange0 = (float)configuration_result; break; case "terrain_height_range_1": this.m_terrainHeightRange1 = (float)configuration_result; break; case "terrain_height_range_2": this.m_terrainHeightRange2 = (float)configuration_result; break; case "terrain_height_range_3": this.m_terrainHeightRange3 = (float)configuration_result; break; case "terrain_file": this.m_terrainFile = (string)configuration_result; break; case "terrain_multiplier": this.m_terrainMultiplier = System.Convert.ToDouble(configuration_result); break; case "water_height": double tmpVal = (double) configuration_result; this.m_waterHeight = (float) tmpVal; break; case "terrain_image_id": this.m_terrainImageID = (LLUUID)configuration_result; break; } return true; } } }