/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.IO; using libsecondlife; using OpenSim.Framework.Console; namespace OpenSim.Framework { public class EstateSettings { private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); //Settings to this island private float m_billableFactor; public float billableFactor { get { return m_billableFactor; } set { m_billableFactor = value; configMember.forceSetConfigurationOption("billable_factor", m_billableFactor.ToString()); } } private uint m_estateID; public uint estateID { get { return m_estateID; } set { m_estateID = value; configMember.forceSetConfigurationOption("estate_id", m_estateID.ToString()); } } private uint m_parentEstateID; public uint parentEstateID { get { return m_parentEstateID; } set { m_parentEstateID = value; configMember.forceSetConfigurationOption("parent_estate_id", m_parentEstateID.ToString()); } } private byte m_maxAgents; public byte maxAgents { get { return m_maxAgents; } set { m_maxAgents = value; configMember.forceSetConfigurationOption("max_agents", m_maxAgents.ToString()); } } private float m_objectBonusFactor; public float objectBonusFactor { get { return m_objectBonusFactor; } set { m_objectBonusFactor = value; configMember.forceSetConfigurationOption("object_bonus_factor", m_objectBonusFactor.ToString()); } } private int m_redirectGridX; public int redirectGridX { get { return m_redirectGridX; } set { m_redirectGridX = value; configMember.forceSetConfigurationOption("redirect_grid_x", m_redirectGridX.ToString()); } } private int m_redirectGridY; public int redirectGridY { get { return m_redirectGridY; } set { m_redirectGridY = value; configMember.forceSetConfigurationOption("redirect_grid_y", m_redirectGridY.ToString()); } } private Simulator.RegionFlags m_regionFlags; public Simulator.RegionFlags regionFlags { get { return m_regionFlags; } set { m_regionFlags = value; configMember.forceSetConfigurationOption("region_flags", ((uint)m_regionFlags).ToString()); } } private Simulator.SimAccess m_simAccess; public Simulator.SimAccess simAccess { get { return m_simAccess; } set { m_simAccess = value; configMember.forceSetConfigurationOption("sim_access", ((byte)m_simAccess).ToString()); } } private float m_sunHour; public float sunHour { get { return m_sunHour; } set { m_sunHour = value; configMember.forceSetConfigurationOption("sun_hour", m_sunHour.ToString()); } } private float m_terrainRaiseLimit; public float terrainRaiseLimit { get { return m_terrainRaiseLimit; } set { m_terrainRaiseLimit = value; configMember.forceSetConfigurationOption("terrain_raise_limit", m_terrainRaiseLimit.ToString()); } } private float m_terrainLowerLimit; public float terrainLowerLimit { get { return m_terrainLowerLimit; } set { m_terrainLowerLimit = value; configMember.forceSetConfigurationOption("terrain_lower_limit", m_terrainLowerLimit.ToString()); } } private bool m_useFixedSun; public bool useFixedSun { get { return m_useFixedSun; } set { m_useFixedSun = value; configMember.forceSetConfigurationOption("use_fixed_sun", m_useFixedSun.ToString()); } } private int m_pricePerMeter; public int pricePerMeter { get { return m_pricePerMeter; } set { m_pricePerMeter = value; configMember.forceSetConfigurationOption("price_per_meter", m_pricePerMeter.ToString()); } } private ushort m_regionWaterHeight; public ushort regionWaterHeight { get { return m_regionWaterHeight; } set { m_regionWaterHeight = value; configMember.forceSetConfigurationOption("region_water_height", m_regionWaterHeight.ToString()); } } private bool m_regionAllowTerraform; public bool regionAllowTerraform { get { return m_regionAllowTerraform; } set { m_regionAllowTerraform = value; configMember.forceSetConfigurationOption("region_allow_terraform", m_regionAllowTerraform.ToString()); } } // Region Information // Low resolution 'base' textures. No longer used. private LLUUID m_terrainBase0; public LLUUID terrainBase0 { get { return m_terrainBase0; } set { m_terrainBase0 = value; configMember.forceSetConfigurationOption("terrain_base_0", m_terrainBase0.ToString()); } } private LLUUID m_terrainBase1; public LLUUID terrainBase1 { get { return m_terrainBase1; } set { m_terrainBase1 = value; configMember.forceSetConfigurationOption("terrain_base_1", m_terrainBase1.ToString()); } } private LLUUID m_terrainBase2; public LLUUID terrainBase2 { get { return m_terrainBase2; } set { m_terrainBase2 = value; configMember.forceSetConfigurationOption("terrain_base_2", m_terrainBase2.ToString()); } } private LLUUID m_terrainBase3; public LLUUID terrainBase3 { get { return m_terrainBase3; } set { m_terrainBase3 = value; configMember.forceSetConfigurationOption("terrain_base_3", m_terrainBase3.ToString()); } } // Higher resolution terrain textures private LLUUID m_terrainDetail0; public LLUUID terrainDetail0 { get { return m_terrainDetail0; } set { m_terrainDetail0 = value; configMember.forceSetConfigurationOption("terrain_detail_0", m_terrainDetail0.ToString()); } } private LLUUID m_terrainDetail1; public LLUUID terrainDetail1 { get { return m_terrainDetail1; } set { m_terrainDetail1 = value; configMember.forceSetConfigurationOption("terrain_detail_1", m_terrainDetail1.ToString()); } } private LLUUID m_terrainDetail2; public LLUUID terrainDetail2 { get { return m_terrainDetail2; } set { m_terrainDetail2 = value; configMember.forceSetConfigurationOption("terrain_detail_2", m_terrainDetail2.ToString()); } } private LLUUID m_terrainDetail3; public LLUUID terrainDetail3 { get { return m_terrainDetail3; } set { m_terrainDetail3 = value; configMember.forceSetConfigurationOption("terrain_detail_3", m_terrainDetail3.ToString()); } } // First quad - each point is bilinearly interpolated at each meter of terrain private float m_terrainStartHeight0; public float terrainStartHeight0 { get { return m_terrainStartHeight0; } set { m_terrainStartHeight0 = value; configMember.forceSetConfigurationOption("terrain_start_height_0", m_terrainStartHeight0.ToString()); } } private float m_terrainStartHeight1; public float terrainStartHeight1 { get { return m_terrainStartHeight1; } set { m_terrainStartHeight1 = value; configMember.forceSetConfigurationOption("terrain_start_height_1", m_terrainStartHeight1.ToString()); } } private float m_terrainStartHeight2; public float terrainStartHeight2 { get { return m_terrainStartHeight2; } set { m_terrainStartHeight2 = value; configMember.forceSetConfigurationOption("terrain_start_height_2", m_terrainStartHeight2.ToString()); } } private float m_terrainStartHeight3; public float terrainStartHeight3 { get { return m_terrainStartHeight3; } set { m_terrainStartHeight3 = value; configMember.forceSetConfigurationOption("terrain_start_height_3", m_terrainStartHeight3.ToString()); } } // Second quad - also bilinearly interpolated. // Terrain texturing is done that: // 0..3 (0 = base0, 3 = base3) = (terrain[x,y] - start[x,y]) / range[x,y] private float m_terrainHeightRange0; public float terrainHeightRange0 { get { return m_terrainHeightRange0; } set { m_terrainHeightRange0 = value; configMember.forceSetConfigurationOption("terrain_height_range_0", m_terrainHeightRange0.ToString()); } } private float m_terrainHeightRange1; public float terrainHeightRange1 { get { return m_terrainHeightRange1; } set { m_terrainHeightRange1 = value; configMember.forceSetConfigurationOption("terrain_height_range_1", m_terrainHeightRange1.ToString()); } } private float m_terrainHeightRange2; public float terrainHeightRange2 { get { return m_terrainHeightRange2; } set { m_terrainHeightRange2 = value; configMember.forceSetConfigurationOption("terrain_height_range_2", m_terrainHeightRange2.ToString()); } } private float m_terrainHeightRange3; public float terrainHeightRange3 { get { return m_terrainHeightRange3; } set { m_terrainHeightRange3 = value; configMember.forceSetConfigurationOption("terrain_height_range_3", m_terrainHeightRange3.ToString()); } } // Terrain Default (Must be in F32 Format!) private string m_terrainFile; public string terrainFile { get { return m_terrainFile; } set { m_terrainFile = value; configMember.forceSetConfigurationOption("terrain_file", m_terrainFile.ToString()); } } private double m_terrainMultiplier; public double terrainMultiplier { get { return m_terrainMultiplier; } set { m_terrainMultiplier = value; configMember.forceSetConfigurationOption("terrain_multiplier", m_terrainMultiplier.ToString()); } } private float m_waterHeight; public float waterHeight { get { return m_waterHeight; } set { m_waterHeight = value; configMember.forceSetConfigurationOption("water_height", m_waterHeight.ToString()); } } private LLUUID m_terrainImageID; public LLUUID terrainImageID { get { return m_terrainImageID; } set { m_terrainImageID = value; // I don't think there is a reason that this actually // needs to be written back to the estate settings // file. // configMember.forceSetConfigurationOption("terrain_image_id", m_terrainImageID.ToString()); } } private LLUUID m_estateManager0; private LLUUID m_estateManager1; private LLUUID m_estateManager2; private LLUUID m_estateManager3; private LLUUID m_estateManager4; private LLUUID m_estateManager5; private LLUUID m_estateManager6; private LLUUID m_estateManager7; private LLUUID m_estateManager8; private LLUUID m_estateManager9; public LLUUID[] estateManagers { get { // returns a condensed array of LLUUIDs return GetEstateManagers(); } set { // Sets a Condensed array of LLUUIDS int i = 0; for (i = 0; i < value.Length; i++) { switch (i) { case 0: m_estateManager0 = value[i]; break; case 1: m_estateManager1 = value[i]; break; case 2: m_estateManager2 = value[i]; break; case 3: m_estateManager3 = value[i]; break; case 4: m_estateManager4 = value[i]; break; case 5: m_estateManager5 = value[i]; break; case 6: m_estateManager6 = value[i]; break; case 7: m_estateManager7 = value[i]; break; case 8: m_estateManager8 = value[i]; break; case 9: m_estateManager9 = value[i]; break; } } // Clear the rest of them.. as they're no longer valid for (int j = i; j < 10; j++) { switch (i) { case 0: m_estateManager0 = LLUUID.Zero; break; case 1: m_estateManager1 = LLUUID.Zero; break; case 2: m_estateManager2 = LLUUID.Zero; break; case 3: m_estateManager3 = LLUUID.Zero; break; case 4: m_estateManager4 = LLUUID.Zero; break; case 5: m_estateManager5 = LLUUID.Zero; break; case 6: m_estateManager6 = LLUUID.Zero; break; case 7: m_estateManager7 = LLUUID.Zero; break; case 8: m_estateManager8 = LLUUID.Zero; break; case 9: m_estateManager9 = LLUUID.Zero; break; } } for (i = 0; i < 10; i++) { // Writes out the Estate managers to the XML file. configMember.forceSetConfigurationOption("estate_manager_" + i, (GetEstateManagerAtPos(i)).ToString()); } } } #region EstateManager Get Methods to sort out skipped spots in the XML (suser error) private LLUUID GetEstateManagerAtPos(int pos) { // This is a helper for writing them out to the xml file switch (pos) { case 0: return m_estateManager0; case 1: return m_estateManager1; case 2: return m_estateManager2; case 3: return m_estateManager3; case 4: return m_estateManager4; case 5: return m_estateManager5; case 6: return m_estateManager6; case 7: return m_estateManager7; case 8: return m_estateManager8; case 9: return m_estateManager9; default: return LLUUID.Zero; } } private LLUUID[] GetEstateManagers() { int numEstateManagers = GetNumberOfEstateManagers(); LLUUID[] rEstateManagers = new LLUUID[numEstateManagers]; int pos = 0; for (int i = 0; i < numEstateManagers; i++) { pos = GetNextEstateManager(pos); rEstateManagers[i] = GetEstateManagerAtPos(pos); pos++; } return rEstateManagers; } private int GetNextEstateManager(int startpos) { // This is a utility function that skips over estate managers set to LLUUID.Zero int i = startpos; for (i=startpos;i<10;i++) { if (GetEstateManagerAtPos(i) != LLUUID.Zero) return i; } return i; } private int GetNumberOfEstateManagers() { // This function returns the number of estate managers set // Regardless of whether there is a skipped spot int numEstateManagers = 0; if (m_estateManager0 != LLUUID.Zero) numEstateManagers++; if (m_estateManager1 != LLUUID.Zero) numEstateManagers++; if (m_estateManager2 != LLUUID.Zero) numEstateManagers++; if (m_estateManager3 != LLUUID.Zero) numEstateManagers++; if (m_estateManager4 != LLUUID.Zero) numEstateManagers++; if (m_estateManager5 != LLUUID.Zero) numEstateManagers++; if (m_estateManager6 != LLUUID.Zero) numEstateManagers++; if (m_estateManager7 != LLUUID.Zero) numEstateManagers++; if (m_estateManager8 != LLUUID.Zero) numEstateManagers++; if (m_estateManager9 != LLUUID.Zero) numEstateManagers++; return numEstateManagers; } public void AddEstateManager(LLUUID avatarID) { LLUUID[] testateManagers = GetEstateManagers(); LLUUID[] nestateManagers = new LLUUID[testateManagers.Length + 1]; int i = 0; for (i = 0; i < testateManagers.Length; i++) { nestateManagers[i] = testateManagers[i]; } nestateManagers[i] = avatarID; //Saves it to the estate settings file estateManagers = nestateManagers; } public void RemoveEstateManager(LLUUID avatarID) { int notfoundparam = 11; // starting high so the condense routine (max ten) doesn't run if we don't find it. LLUUID[] testateManagers = GetEstateManagers(); // temporary estate managers list int i = 0; int foundpos = notfoundparam; // search for estate manager. for (i = 0; i < testateManagers.Length; i++) { if (testateManagers[i] == avatarID) { foundpos = i; break; } } if (foundpos < notfoundparam) { LLUUID[] restateManagers = new LLUUID[testateManagers.Length - 1]; // fill new estate managers array up to the found spot for (int j = 0; j < foundpos; j++) restateManagers[j] = testateManagers[j]; // skip over the estate manager we're removing and compress for (int j = foundpos + 1; j < testateManagers.Length; j++) restateManagers[j - 1] = testateManagers[j]; estateManagers = restateManagers; } else { m_log.Error("[ESTATESETTINGS]: Unable to locate estate manager : " + avatarID.ToString() + " for removal"); } } #endregion private ConfigurationMember configMember; public EstateSettings() { // Temporary hack to prevent multiple loadings. if (configMember == null) { configMember = new ConfigurationMember(Path.Combine(Util.configDir(), "estate_settings.xml"), "ESTATE SETTINGS", loadConfigurationOptions, handleIncomingConfiguration, true); configMember.performConfigurationRetrieve(); } } public void loadConfigurationOptions() { configMember.addConfigurationOption("billable_factor", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, String.Empty, "0.0", true); configMember.addConfigurationOption("estate_id", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, String.Empty, "0", true); configMember.addConfigurationOption("parent_estate_id", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, String.Empty, "0", true); configMember.addConfigurationOption("max_agents", ConfigurationOption.ConfigurationTypes.TYPE_BYTE, String.Empty, "40", true); configMember.addConfigurationOption("object_bonus_factor", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, String.Empty, "1.0", true); configMember.addConfigurationOption("redirect_grid_x", ConfigurationOption.ConfigurationTypes.TYPE_INT32, String.Empty, "0", true); configMember.addConfigurationOption("redirect_grid_y", ConfigurationOption.ConfigurationTypes.TYPE_INT32, String.Empty, "0", true); configMember.addConfigurationOption("region_flags", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, String.Empty, "0", true); configMember.addConfigurationOption("sim_access", ConfigurationOption.ConfigurationTypes.TYPE_BYTE, String.Empty, "21", true); configMember.addConfigurationOption("sun_hour", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, String.Empty, "0", true); configMember.addConfigurationOption("terrain_raise_limit", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, String.Empty, "0", true); configMember.addConfigurationOption("terrain_lower_limit", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, String.Empty, "0", true); configMember.addConfigurationOption("use_fixed_sun", ConfigurationOption.ConfigurationTypes.TYPE_BOOLEAN, String.Empty, "false", true); configMember.addConfigurationOption("price_per_meter", ConfigurationOption.ConfigurationTypes.TYPE_UINT32, String.Empty, "1", true); configMember.addConfigurationOption("region_water_height", ConfigurationOption.ConfigurationTypes.TYPE_UINT16, String.Empty, "20", true); configMember.addConfigurationOption("region_allow_terraform", ConfigurationOption.ConfigurationTypes.TYPE_BOOLEAN, String.Empty, "true", true); configMember.addConfigurationOption("terrain_base_0", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, String.Empty, "b8d3965a-ad78-bf43-699b-bff8eca6c975", true); configMember.addConfigurationOption("terrain_base_1", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, String.Empty, "abb783e6-3e93-26c0-248a-247666855da3", true); configMember.addConfigurationOption("terrain_base_2", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, String.Empty, "179cdabd-398a-9b6b-1391-4dc333ba321f", true); configMember.addConfigurationOption("terrain_base_3", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, String.Empty, "beb169c7-11ea-fff2-efe5-0f24dc881df2", true); configMember.addConfigurationOption("terrain_detail_0", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, String.Empty, "00000000-0000-0000-0000-000000000000", true); configMember.addConfigurationOption("terrain_detail_1", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, String.Empty, "00000000-0000-0000-0000-000000000000", true); configMember.addConfigurationOption("terrain_detail_2", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, String.Empty, "00000000-0000-0000-0000-000000000000", true); configMember.addConfigurationOption("terrain_detail_3", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, String.Empty, "00000000-0000-0000-0000-000000000000", true); configMember.addConfigurationOption("terrain_start_height_0", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, String.Empty, "10.0", true); configMember.addConfigurationOption("terrain_start_height_1", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, String.Empty, "10.0", true); configMember.addConfigurationOption("terrain_start_height_2", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, String.Empty, "10.0", true); configMember.addConfigurationOption("terrain_start_height_3", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, String.Empty, "10.0", true); configMember.addConfigurationOption("terrain_height_range_0", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, String.Empty, "60.0", true); configMember.addConfigurationOption("terrain_height_range_1", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, String.Empty, "60.0", true); configMember.addConfigurationOption("terrain_height_range_2", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, String.Empty, "60.0", true); configMember.addConfigurationOption("terrain_height_range_3", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, String.Empty, "60.0", true); configMember.addConfigurationOption("terrain_file", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, String.Empty, "default.r32", true); configMember.addConfigurationOption("terrain_multiplier", ConfigurationOption.ConfigurationTypes.TYPE_FLOAT, String.Empty, "60.0", true); configMember.addConfigurationOption("water_height", ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE, String.Empty, "20.0", true); configMember.addConfigurationOption("terrain_image_id", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, String.Empty, "00000000-0000-0000-0000-000000000000", true); configMember.addConfigurationOption("estate_manager_0", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, String.Empty, "00000000-0000-0000-0000-000000000000", true); configMember.addConfigurationOption("estate_manager_1", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, String.Empty, "00000000-0000-0000-0000-000000000000", true); configMember.addConfigurationOption("estate_manager_2", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, String.Empty, "00000000-0000-0000-0000-000000000000", true); configMember.addConfigurationOption("estate_manager_3", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, String.Empty, "00000000-0000-0000-0000-000000000000", true); configMember.addConfigurationOption("estate_manager_4", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, String.Empty, "00000000-0000-0000-0000-000000000000", true); configMember.addConfigurationOption("estate_manager_5", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, String.Empty, "00000000-0000-0000-0000-000000000000", true); configMember.addConfigurationOption("estate_manager_6", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, String.Empty, "00000000-0000-0000-0000-000000000000", true); configMember.addConfigurationOption("estate_manager_7", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, String.Empty, "00000000-0000-0000-0000-000000000000", true); configMember.addConfigurationOption("estate_manager_8", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, String.Empty, "00000000-0000-0000-0000-000000000000", true); configMember.addConfigurationOption("estate_manager_9", ConfigurationOption.ConfigurationTypes.TYPE_LLUUID, String.Empty, "00000000-0000-0000-0000-000000000000", true); } public bool handleIncomingConfiguration(string configuration_key, object configuration_result) { switch (configuration_key) { case "billable_factor": m_billableFactor = (float) configuration_result; break; case "estate_id": m_estateID = (uint) configuration_result; break; case "parent_estate_id": m_parentEstateID = (uint) configuration_result; break; case "max_agents": m_maxAgents = (byte) configuration_result; break; case "object_bonus_factor": m_objectBonusFactor = (float) configuration_result; break; case "redirect_grid_x": m_redirectGridX = (int) configuration_result; break; case "redirect_grid_y": m_redirectGridY = (int) configuration_result; break; case "region_flags": m_regionFlags = (Simulator.RegionFlags) ((uint) configuration_result); break; case "sim_access": m_simAccess = (Simulator.SimAccess) ((byte) configuration_result); break; case "sun_hour": m_sunHour = (float) configuration_result; break; case "terrain_raise_limit": m_terrainRaiseLimit = (float) configuration_result; break; case "terrain_lower_limit": m_terrainLowerLimit = (float) configuration_result; break; case "use_fixed_sun": m_useFixedSun = (bool) configuration_result; break; case "price_per_meter": m_pricePerMeter = Convert.ToInt32(configuration_result); break; case "region_water_height": m_regionWaterHeight = (ushort) configuration_result; break; case "region_allow_terraform": m_regionAllowTerraform = (bool) configuration_result; break; case "terrain_base_0": m_terrainBase0 = (LLUUID) configuration_result; break; case "terrain_base_1": m_terrainBase1 = (LLUUID) configuration_result; break; case "terrain_base_2": m_terrainBase2 = (LLUUID) configuration_result; break; case "terrain_base_3": m_terrainBase3 = (LLUUID) configuration_result; break; case "terrain_detail_0": m_terrainDetail0 = (LLUUID) configuration_result; break; case "terrain_detail_1": m_terrainDetail1 = (LLUUID) configuration_result; break; case "terrain_detail_2": m_terrainDetail2 = (LLUUID) configuration_result; break; case "terrain_detail_3": m_terrainDetail3 = (LLUUID) configuration_result; break; case "terrain_start_height_0": m_terrainStartHeight0 = (float) configuration_result; break; case "terrain_start_height_1": m_terrainStartHeight1 = (float) configuration_result; break; case "terrain_start_height_2": m_terrainStartHeight2 = (float) configuration_result; break; case "terrain_start_height_3": m_terrainStartHeight3 = (float) configuration_result; break; case "terrain_height_range_0": m_terrainHeightRange0 = (float) configuration_result; break; case "terrain_height_range_1": m_terrainHeightRange1 = (float) configuration_result; break; case "terrain_height_range_2": m_terrainHeightRange2 = (float) configuration_result; break; case "terrain_height_range_3": m_terrainHeightRange3 = (float) configuration_result; break; case "terrain_file": m_terrainFile = (string) configuration_result; break; case "terrain_multiplier": m_terrainMultiplier = Convert.ToDouble(configuration_result); break; case "water_height": double tmpVal = (double) configuration_result; m_waterHeight = (float) tmpVal; break; case "terrain_image_id": m_terrainImageID = (LLUUID) configuration_result; break; case "estate_manager_0": m_estateManager0 = (LLUUID)configuration_result; break; case "estate_manager_1": m_estateManager1 = (LLUUID)configuration_result; break; case "estate_manager_2": m_estateManager2 = (LLUUID)configuration_result; break; case "estate_manager_3": m_estateManager3 = (LLUUID)configuration_result; break; case "estate_manager_4": m_estateManager4 = (LLUUID)configuration_result; break; case "estate_manager_5": m_estateManager5 = (LLUUID)configuration_result; break; case "estate_manager_6": m_estateManager6 = (LLUUID)configuration_result; break; case "estate_manager_7": m_estateManager7 = (LLUUID)configuration_result; break; case "estate_manager_8": m_estateManager8 = (LLUUID)configuration_result; break; case "estate_manager_9": m_estateManager9 = (LLUUID)configuration_result; break; } return true; } } }