/*
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* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
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* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework.Data
{
///
/// A class which contains information known to the grid server about a region
///
public class SimProfileData
{
///
/// The name of the region
///
public string regionName = "";
///
/// A 64-bit number combining map position into a (mostly) unique ID
///
public ulong regionHandle;
///
/// OGS/OpenSim Specific ID for a region
///
public libsecondlife.LLUUID UUID;
///
/// Coordinates of the region
///
public uint regionLocX;
public uint regionLocY;
public uint regionLocZ; // Reserved (round-robin, layers, etc)
///
/// Authentication secrets
///
/// Not very secure, needs improvement.
public string regionSendKey = "";
public string regionRecvKey = "";
public string regionSecret = "";
///
/// Whether the region is online
///
public bool regionOnline;
///
/// Information about the server that the region is currently hosted on
///
public string serverIP = "";
public uint serverPort;
public string serverURI = "";
///
/// Set of optional overrides. Can be used to create non-eulicidean spaces.
///
public ulong regionNorthOverrideHandle;
public ulong regionSouthOverrideHandle;
public ulong regionEastOverrideHandle;
public ulong regionWestOverrideHandle;
///
/// Optional: URI Location of the region database
///
/// Used for floating sim pools where the region data is not nessecarily coupled to a specific server
public string regionDataURI = "";
///
/// Region Asset Details
///
public string regionAssetURI = "";
public string regionAssetSendKey = "";
public string regionAssetRecvKey = "";
///
/// Region Userserver Details
///
public string regionUserURI = "";
public string regionUserSendKey = "";
public string regionUserRecvKey = "";
///
/// Region Map Texture Asset
///
public libsecondlife.LLUUID regionMapTextureID = new libsecondlife.LLUUID("00000000-0000-0000-9999-000000000006");
}
}