/*
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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*/
using System;
using System.Collections;
using libsecondlife;
using Nwc.XmlRpc;
namespace OpenSim.Framework.Data
{
///
/// A class which contains information known to the grid server about a region
///
public class RegionProfileData
{
///
/// The name of the region
///
public string regionName = String.Empty;
///
/// A 64-bit number combining map position into a (mostly) unique ID
///
public ulong regionHandle;
///
/// OGS/OpenSim Specific ID for a region
///
public LLUUID UUID;
///
/// Coordinates of the region
///
public uint regionLocX;
public uint regionLocY;
public uint regionLocZ; // Reserved (round-robin, layers, etc)
///
/// Authentication secrets
///
/// Not very secure, needs improvement.
public string regionSendKey = String.Empty;
public string regionRecvKey = String.Empty;
public string regionSecret = String.Empty;
///
/// Whether the region is online
///
public bool regionOnline;
///
/// Information about the server that the region is currently hosted on
///
public string serverIP = String.Empty;
public uint serverPort;
public string serverURI = String.Empty;
public uint httpPort;
public uint remotingPort;
public string httpServerURI = String.Empty;
///
/// Set of optional overrides. Can be used to create non-eulicidean spaces.
///
public ulong regionNorthOverrideHandle;
public ulong regionSouthOverrideHandle;
public ulong regionEastOverrideHandle;
public ulong regionWestOverrideHandle;
///
/// Optional: URI Location of the region database
///
/// Used for floating sim pools where the region data is not nessecarily coupled to a specific server
public string regionDataURI = String.Empty;
///
/// Region Asset Details
///
public string regionAssetURI = String.Empty;
public string regionAssetSendKey = String.Empty;
public string regionAssetRecvKey = String.Empty;
///
/// Region Userserver Details
///
public string regionUserURI = String.Empty;
public string regionUserSendKey = String.Empty;
public string regionUserRecvKey = String.Empty;
///
/// Region Map Texture Asset
///
public LLUUID regionMapTextureID = new LLUUID("00000000-0000-0000-9999-000000000006");
// added by daTwitch
// part of an initial brutish effort to provide accurate information (as per the xml region spec)
// wrt the ownership of a given region
// the (very bad) assumption is that this value is being read and handled inconsistently or
// not at all. Current strategy is to put the code in place to support the validity of this information
// and to roll forward debugging any issues from that point
//
// this particular mod to the file provides support within the spec for RegionProfileData for the
// owner_uuid for the region
//
///
/// this particular mod to the file provides support within the spec for RegionProfileData for the
/// owner_uuid for the region
///
public LLUUID owner_uuid;
//
// end of daTwitch mod to this file
///
/// Get Sim profile data from grid server when in grid mode
///
///
///
///
///
public RegionProfileData RequestSimProfileData(LLUUID region_uuid, string gridserver_url,
string gridserver_sendkey, string gridserver_recvkey)
{
Hashtable requestData = new Hashtable();
requestData["region_uuid"] = region_uuid.UUID.ToString();
requestData["authkey"] = gridserver_sendkey;
ArrayList SendParams = new ArrayList();
SendParams.Add(requestData);
XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams);
XmlRpcResponse GridResp = GridReq.Send(gridserver_url, 3000);
Hashtable responseData = (Hashtable) GridResp.Value;
if (responseData.ContainsKey("error"))
{
return null;
}
RegionProfileData simData = new RegionProfileData();
simData.regionLocX = Convert.ToUInt32((string) responseData["region_locx"]);
simData.regionLocY = Convert.ToUInt32((string) responseData["region_locy"]);
simData.regionHandle = Helpers.UIntsToLong((simData.regionLocX*256), (simData.regionLocY*256));
simData.serverIP = (string) responseData["sim_ip"];
simData.serverPort = Convert.ToUInt32((string) responseData["sim_port"]);
simData.httpPort = Convert.ToUInt32((string) responseData["http_port"]);
simData.remotingPort = Convert.ToUInt32((string) responseData["remoting_port"]);
simData.serverURI = "http://" + simData.serverIP + ":" + simData.serverPort.ToString() + "/";
simData.httpServerURI = "http://" + simData.serverIP + ":" + simData.httpPort.ToString() + "/";
simData.UUID = new LLUUID((string) responseData["region_UUID"]);
simData.regionName = (string) responseData["region_name"];
return simData;
}
public RegionProfileData RequestSimProfileData(ulong region_handle, string gridserver_url,
string gridserver_sendkey, string gridserver_recvkey)
{
Hashtable requestData = new Hashtable();
requestData["region_handle"] = region_handle.ToString();
requestData["authkey"] = gridserver_sendkey;
ArrayList SendParams = new ArrayList();
SendParams.Add(requestData);
XmlRpcRequest GridReq = new XmlRpcRequest("simulator_data_request", SendParams);
XmlRpcResponse GridResp = GridReq.Send(gridserver_url, 3000);
Hashtable responseData = (Hashtable) GridResp.Value;
if (responseData.ContainsKey("error"))
{
return null;
}
RegionProfileData simData = new RegionProfileData();
simData.regionLocX = Convert.ToUInt32((string) responseData["region_locx"]);
simData.regionLocY = Convert.ToUInt32((string) responseData["region_locy"]);
simData.regionHandle = Helpers.UIntsToLong((simData.regionLocX*256), (simData.regionLocY*256));
simData.serverIP = (string) responseData["sim_ip"];
simData.serverPort = Convert.ToUInt32((string) responseData["sim_port"]);
simData.httpPort = Convert.ToUInt32((string) responseData["http_port"]);
simData.remotingPort = Convert.ToUInt32((string) responseData["remoting_port"]);
simData.httpServerURI = "http://" + simData.serverIP + ":" + simData.httpPort.ToString() + "/";
simData.serverURI = "http://" + simData.serverIP + ":" + simData.serverPort.ToString() + "/";
simData.UUID = new LLUUID((string) responseData["region_UUID"]);
simData.regionName = (string) responseData["region_name"];
return simData;
}
}
}