using System.Data.Common; using libsecondlife; using TribalMedia.Framework.Data; namespace OpenSim.Framework.Data { public abstract class OpenSimDatabaseMapper : DatabaseMapper { public OpenSimDatabaseMapper(string connectionString) : base(connectionString) { } public override object ConvertToDbType(object value) { if (value is LLUUID) { return ((LLUUID) value).UUID.ToString(); } return base.ConvertToDbType(value); } } }