using System.Data; using libsecondlife; /* using TribalMedia.Framework.Data; namespace OpenSim.Framework.Data { public abstract class OpenSimDatabaseConnector : BaseDatabaseConnector { public OpenSimDatabaseConnector(string connectionString) : base(connectionString) { } public override object ConvertToDbType(object value) { if (value is LLUUID) { return ((LLUUID) value).UUID.ToString(); } return base.ConvertToDbType(value); } public override BaseDataReader CreateReader(IDataReader reader) { return new OpenSimDataReader(reader); } } } */