/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Data;
using System.Reflection;
using libsecondlife;
using Mono.Data.SqliteClient;
using OpenSim.Framework.Console;
namespace OpenSim.Framework.Data.SQLite
{
///
/// A User storage interface for the DB4o database system
///
public class SQLiteAssetData : SQLiteBase, IAssetProvider
{
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
///
/// The database manager
///
///
/// Artificial constructor called upon plugin load
///
private const string SelectAssetSQL = "select * from assets where UUID=:UUID";
private const string DeleteAssetSQL = "delete from assets where UUID=:UUID";
private const string InsertAssetSQL = "insert into assets(UUID, Name, Description, Type, InvType, Local, Temporary, Data) values(:UUID, :Name, :Description, :Type, :InvType, :Local, :Temporary, :Data)";
private const string UpdateAssetSQL = "update assets set Name=:Name, Description=:Description, Type=:Type, InvType=:InvType, Local=:Local, Temporary=:Temporary, Data=:Data where UUID=:UUID";
private const string assetSelect = "select * from assets";
private SqliteConnection m_conn;
public void Initialise(string dbfile, string dbname)
{
m_conn = new SqliteConnection("URI=file:" + dbfile + ",version=3");
m_conn.Open();
TestTables(m_conn);
return;
}
public AssetBase FetchAsset(LLUUID uuid)
{
using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
{
cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(uuid)));
using (IDataReader reader = cmd.ExecuteReader())
{
if (reader.Read())
{
AssetBase asset = buildAsset(reader);
reader.Close();
return asset;
}
else
{
reader.Close();
return null;
}
}
}
}
public void CreateAsset(AssetBase asset)
{
m_log.Info("[SQLITE]: Creating Asset " + Util.ToRawUuidString(asset.FullID));
if (ExistsAsset(asset.FullID))
{
m_log.Info("[SQLITE]: Asset exists, updating instead. You should fix the caller for this!");
UpdateAsset(asset);
}
else
{
using (SqliteCommand cmd = new SqliteCommand(InsertAssetSQL, m_conn))
{
cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.FullID)));
cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
cmd.Parameters.Add(new SqliteParameter(":InvType", asset.InvType));
cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
cmd.ExecuteNonQuery();
}
}
}
public void UpdateAsset(AssetBase asset)
{
LogAssetLoad(asset);
using (SqliteCommand cmd = new SqliteCommand(UpdateAssetSQL, m_conn))
{
cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(asset.FullID)));
cmd.Parameters.Add(new SqliteParameter(":Name", asset.Name));
cmd.Parameters.Add(new SqliteParameter(":Description", asset.Description));
cmd.Parameters.Add(new SqliteParameter(":Type", asset.Type));
cmd.Parameters.Add(new SqliteParameter(":InvType", asset.InvType));
cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
cmd.ExecuteNonQuery();
}
}
private void LogAssetLoad(AssetBase asset)
{
string temporary = asset.Temporary ? "Temporary" : "Stored";
string local = asset.Local ? "Local" : "Remote";
m_log.Info("[SQLITE]: " +
string.Format("Loaded {6} {5} Asset: [{0}][{3}/{4}] \"{1}\":{2} ({7} bytes)",
asset.FullID, asset.Name, asset.Description, asset.Type,
asset.InvType, temporary, local, asset.Data.Length));
}
public bool ExistsAsset(LLUUID uuid)
{
using (SqliteCommand cmd = new SqliteCommand(SelectAssetSQL, m_conn))
{
cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(uuid)));
using (IDataReader reader = cmd.ExecuteReader())
{
if(reader.Read())
{
reader.Close();
return true;
}
else
{
reader.Close();
return false;
}
}
}
}
public void DeleteAsset(LLUUID uuid)
{
using (SqliteCommand cmd = new SqliteCommand(DeleteAssetSQL, m_conn))
{
cmd.Parameters.Add(new SqliteParameter(":UUID", Util.ToRawUuidString(uuid)));
cmd.ExecuteNonQuery();
}
}
public void CommitAssets() // force a sync to the database
{
m_log.Info("[SQLITE]: Attempting commit");
// lock (ds)
// {
// da.Update(ds, "assets");
// ds.AcceptChanges();
// }
}
/***********************************************************************
*
* Database Definition Functions
*
* This should be db agnostic as we define them in ADO.NET terms
*
**********************************************************************/
private DataTable createAssetsTable()
{
DataTable assets = new DataTable("assets");
createCol(assets, "UUID", typeof (String));
createCol(assets, "Name", typeof (String));
createCol(assets, "Description", typeof (String));
createCol(assets, "Type", typeof (Int32));
createCol(assets, "InvType", typeof (Int32));
createCol(assets, "Local", typeof (Boolean));
createCol(assets, "Temporary", typeof (Boolean));
createCol(assets, "Data", typeof (Byte[]));
// Add in contraints
assets.PrimaryKey = new DataColumn[] {assets.Columns["UUID"]};
return assets;
}
/***********************************************************************
*
* Convert between ADO.NET <=> OpenSim Objects
*
* These should be database independant
*
**********************************************************************/
private AssetBase buildAsset(IDataReader row)
{
// TODO: this doesn't work yet because something more
// interesting has to be done to actually get these values
// back out. Not enough time to figure it out yet.
AssetBase asset = new AssetBase();
asset.FullID = new LLUUID((String) row["UUID"]);
asset.Name = (String) row["Name"];
asset.Description = (String) row["Description"];
asset.Type = Convert.ToSByte(row["Type"]);
asset.InvType = Convert.ToSByte(row["InvType"]);
asset.Local = Convert.ToBoolean(row["Local"]);
asset.Temporary = Convert.ToBoolean(row["Temporary"]);
asset.Data = (byte[]) row["Data"];
return asset;
}
/***********************************************************************
*
* Database Binding functions
*
* These will be db specific due to typing, and minor differences
* in databases.
*
**********************************************************************/
private void InitDB(SqliteConnection conn)
{
string createAssets = defineTable(createAssetsTable());
SqliteCommand pcmd = new SqliteCommand(createAssets, conn);
pcmd.ExecuteNonQuery();
}
private bool TestTables(SqliteConnection conn)
{
SqliteCommand cmd = new SqliteCommand(assetSelect, conn);
SqliteDataAdapter pDa = new SqliteDataAdapter(cmd);
DataSet tmpDS = new DataSet();
try
{
pDa.Fill(tmpDS, "assets");
}
catch (SqliteSyntaxException)
{
m_log.Info("[SQLITE]: SQLite Database doesn't exist... creating");
InitDB(conn);
}
return true;
}
#region IPlugin interface
public string Version
{
get
{
Module module = GetType().Module;
string dllName = module.Assembly.ManifestModule.Name;
Version dllVersion = module.Assembly.GetName().Version;
return
string.Format("{0}.{1}.{2}.{3}", dllVersion.Major, dllVersion.Minor, dllVersion.Build,
dllVersion.Revision);
}
}
public void Initialise()
{
Initialise("AssetStorage.db", "");
}
public string Name
{
get { return "SQLite Asset storage engine"; }
}
#endregion
}
}