/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using System.Data; using System.Diagnostics; using System.IO; using System.Text; using libsecondlife; using MySql.Data.MySqlClient; using OpenSim.Framework.Console; using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.LandManagement; using OpenSim.Region.Environment.Scenes; using System.Data.SqlClient; using System.Data.Common; namespace OpenSim.Framework.Data.MySQL { public class MySQLDataStore : IRegionDataStore { private const string m_primSelect = "select * from prims"; private const string m_shapeSelect = "select * from primshapes"; private const string m_terrainSelect = "select * from terrain limit 1"; private const string m_landSelect = "select * from land"; private const string m_landAccessListSelect = "select * from landaccesslist"; private DataSet m_dataSet; private MySqlDataAdapter m_primDataAdapter; private MySqlDataAdapter m_shapeDataAdapter; private MySqlConnection m_connection; private MySqlDataAdapter m_terrainDataAdapter; private MySqlDataAdapter m_landDataAdapter; private MySqlDataAdapter m_landAccessListDataAdapter; private DataTable m_primTable; private DataTable m_shapeTable; private DataTable m_terrainTable; private DataTable m_landTable; private DataTable m_landAccessListTable; /*********************************************************************** * * Public Interface Functions * **********************************************************************/ public void Initialise(string connectionstring) { m_dataSet = new DataSet(); MainLog.Instance.Verbose("DATASTORE", "MySql - connecting: " + connectionstring); m_connection = new MySqlConnection(connectionstring); MySqlCommand primSelectCmd = new MySqlCommand(m_primSelect, m_connection); m_primDataAdapter = new MySqlDataAdapter(primSelectCmd); MySqlCommand shapeSelectCmd = new MySqlCommand(m_shapeSelect, m_connection); m_shapeDataAdapter = new MySqlDataAdapter(shapeSelectCmd); MySqlCommand terrainSelectCmd = new MySqlCommand(m_terrainSelect, m_connection); m_terrainDataAdapter = new MySqlDataAdapter(terrainSelectCmd); MySqlCommand landSelectCmd = new MySqlCommand(m_landSelect, m_connection); m_landDataAdapter = new MySqlDataAdapter(landSelectCmd); MySqlCommand landAccessListSelectCmd = new MySqlCommand(m_landAccessListSelect, m_connection); m_landAccessListDataAdapter = new MySqlDataAdapter(landAccessListSelectCmd); TestTables(m_connection); lock (m_dataSet) { m_primTable = createPrimTable(); m_dataSet.Tables.Add(m_primTable); SetupPrimCommands(m_primDataAdapter, m_connection); m_primDataAdapter.Fill(m_primTable); m_shapeTable = createShapeTable(); m_dataSet.Tables.Add(m_shapeTable); SetupShapeCommands(m_shapeDataAdapter, m_connection); m_shapeDataAdapter.Fill(m_shapeTable); m_terrainTable = createTerrainTable(); m_dataSet.Tables.Add(m_terrainTable); SetupTerrainCommands(m_terrainDataAdapter, m_connection); m_terrainDataAdapter.Fill(m_terrainTable); m_landTable = createLandTable(); m_dataSet.Tables.Add(m_landTable); setupLandCommands(m_landDataAdapter, m_connection); m_landDataAdapter.Fill(m_landTable); m_landAccessListTable = createLandAccessListTable(); m_dataSet.Tables.Add(m_landAccessListTable); setupLandCommands(m_landAccessListDataAdapter, m_connection); m_landAccessListDataAdapter.Fill(m_landAccessListTable); } } public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID) { lock (m_dataSet) { foreach (SceneObjectPart prim in obj.Children.Values) { if ((prim.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == 0) { MainLog.Instance.Verbose("DATASTORE", "Adding obj: " + obj.UUID + " to region: " + regionUUID); addPrim(prim, obj.UUID, regionUUID); } else { // MainLog.Instance.Verbose("DATASTORE", "Ignoring Physical obj: " + obj.UUID + " in region: " + regionUUID); } } } Commit(); } public void RemoveObject(LLUUID obj, LLUUID regionUUID) { DataTable prims = m_primTable; DataTable shapes = m_shapeTable; string selectExp = "SceneGroupID = '" + obj.ToString() + "'"; lock (m_dataSet) { DataRow[] primRows = prims.Select(selectExp); foreach (DataRow row in primRows) { LLUUID uuid = new LLUUID((string)row["UUID"]); DataRow shapeRow = shapes.Rows.Find(uuid); if (shapeRow != null) { shapeRow.Delete(); } row.Delete(); } } Commit(); } public List LoadObjects(LLUUID regionUUID) { Dictionary createdObjects = new Dictionary(); List retvals = new List(); DataTable prims = m_primTable; DataTable shapes = m_shapeTable; string byRegion = "RegionUUID = '" + regionUUID.ToString() + "'"; string orderByParent = "ParentID ASC"; lock (m_dataSet) { DataRow[] primsForRegion = prims.Select(byRegion, orderByParent); MainLog.Instance.Verbose("DATASTORE", "Loaded " + primsForRegion.Length + " prims for region: " + regionUUID); foreach (DataRow primRow in primsForRegion) { try { string uuid = (string)primRow["UUID"]; string objID = (string)primRow["SceneGroupID"]; if (uuid == objID) //is new SceneObjectGroup ? { SceneObjectGroup group = new SceneObjectGroup(); SceneObjectPart prim = buildPrim(primRow); DataRow shapeRow = shapes.Rows.Find(prim.UUID); if (shapeRow != null) { prim.Shape = buildShape(shapeRow); } else { MainLog.Instance.Notice( "No shape found for prim in storage, so setting default box shape"); prim.Shape = BoxShape.Default; } group.AddPart(prim); group.RootPart = prim; createdObjects.Add(group.UUID, group); retvals.Add(group); } else { SceneObjectPart prim = buildPrim(primRow); DataRow shapeRow = shapes.Rows.Find(prim.UUID); if (shapeRow != null) { prim.Shape = buildShape(shapeRow); } else { MainLog.Instance.Notice( "No shape found for prim in storage, so setting default box shape"); prim.Shape = BoxShape.Default; } createdObjects[new LLUUID(objID)].AddPart(prim); } } catch (Exception e) { MainLog.Instance.Error("DATASTORE", "Failed create prim object, exception and data follows"); MainLog.Instance.Verbose("DATASTORE", e.ToString()); foreach (DataColumn col in prims.Columns) { MainLog.Instance.Verbose("DATASTORE", "Col: " + col.ColumnName + " => " + primRow[col]); } } } } return retvals; } public void StoreTerrain(double[,] ter, LLUUID regionID) { int revision = Util.UnixTimeSinceEpoch(); MainLog.Instance.Verbose("DATASTORE", "Storing terrain revision r" + revision.ToString()); DataTable terrain = m_dataSet.Tables["terrain"]; lock (m_dataSet) { MySqlCommand cmd = new MySqlCommand("insert into terrain(RegionUUID, Revision, Heightfield)" + " values(?RegionUUID, ?Revision, ?Heightfield)", m_connection); using (cmd) { cmd.Parameters.Add(new MySqlParameter("?RegionUUID", regionID.ToString())); cmd.Parameters.Add(new MySqlParameter("?Revision", revision)); cmd.Parameters.Add(new MySqlParameter("?Heightfield", serializeTerrain(ter))); cmd.ExecuteNonQuery(); } } } public double[,] LoadTerrain(LLUUID regionID) { double[,] terret = new double[256, 256]; terret.Initialize(); MySqlCommand cmd = new MySqlCommand( @"select RegionUUID, Revision, Heightfield from terrain where RegionUUID=?RegionUUID order by Revision desc limit 1" , m_connection); MySqlParameter param = new MySqlParameter(); cmd.Parameters.Add(new MySqlParameter("?RegionUUID", regionID.ToString())); if (m_connection.State != ConnectionState.Open) { m_connection.Open(); } using (MySqlDataReader row = cmd.ExecuteReader()) { int rev = 0; if (row.Read()) { byte[] heightmap = (byte[])row["Heightfield"]; for (int x = 0; x < 256; x++) { for (int y = 0; y < 256; y++) { terret[x, y] = BitConverter.ToDouble(heightmap, ((x * 256) + y) * 8); } } rev = (int)row["Revision"]; } else { MainLog.Instance.Verbose("DATASTORE", "No terrain found for region"); return null; } MainLog.Instance.Verbose("DATASTORE", "Loaded terrain revision r" + rev.ToString()); } return terret; } public void RemoveLandObject(LLUUID globalID) { } public void StoreLandObject(Land parcel, LLUUID regionUUID) { } public List LoadLandObjects(LLUUID regionUUID) { return new List(); } private void DisplayDataSet(DataSet ds, string title) { Debug.WriteLine(title); //--- Loop through the DataTables foreach (DataTable table in ds.Tables) { Debug.WriteLine("*** DataTable: " + table.TableName + "***"); //--- Loop through each DataTable's DataRows foreach (DataRow row in table.Rows) { //--- Display the original values, if there are any. if (row.HasVersion(System.Data.DataRowVersion.Original)) { Debug.Write("Original Row Values ===> "); foreach (DataColumn column in table.Columns) Debug.Write(column.ColumnName + " = " + row[column, DataRowVersion.Original] + ", "); Debug.WriteLine(""); } //--- Display the current values, if there are any. if (row.HasVersion(System.Data.DataRowVersion.Current)) { Debug.Write("Current Row Values ====> "); foreach (DataColumn column in table.Columns) Debug.Write(column.ColumnName + " = " + row[column, DataRowVersion.Current] + ", "); Debug.WriteLine(""); } Debug.WriteLine(""); } } } public void Commit() { if (m_connection.State != ConnectionState.Open) { m_connection.Open(); } lock (m_dataSet) { // DisplayDataSet(m_dataSet, "Region DataSet"); m_primDataAdapter.Update(m_primTable); m_shapeDataAdapter.Update(m_shapeTable); m_terrainDataAdapter.Update(m_terrainTable); m_dataSet.AcceptChanges(); } } public void Shutdown() { Commit(); } /*********************************************************************** * * Database Definition Functions * * This should be db agnostic as we define them in ADO.NET terms * **********************************************************************/ private DataColumn createCol(DataTable dt, string name, Type type) { DataColumn col = new DataColumn(name, type); dt.Columns.Add(col); return col; } private DataTable createTerrainTable() { DataTable terrain = new DataTable("terrain"); createCol(terrain, "RegionUUID", typeof(String)); createCol(terrain, "Revision", typeof(Int32)); DataColumn heightField = createCol(terrain, "Heightfield", typeof(Byte[])); return terrain; } private DataTable createPrimTable() { DataTable prims = new DataTable("prims"); createCol(prims, "UUID", typeof(String)); createCol(prims, "RegionUUID", typeof(String)); createCol(prims, "ParentID", typeof(Int32)); createCol(prims, "CreationDate", typeof(Int32)); createCol(prims, "Name", typeof(String)); createCol(prims, "SceneGroupID", typeof(String)); // various text fields createCol(prims, "Text", typeof(String)); createCol(prims, "Description", typeof(String)); createCol(prims, "SitName", typeof(String)); createCol(prims, "TouchName", typeof(String)); // permissions createCol(prims, "ObjectFlags", typeof(Int32)); createCol(prims, "CreatorID", typeof(String)); createCol(prims, "OwnerID", typeof(String)); createCol(prims, "GroupID", typeof(String)); createCol(prims, "LastOwnerID", typeof(String)); createCol(prims, "OwnerMask", typeof(Int32)); createCol(prims, "NextOwnerMask", typeof(Int32)); createCol(prims, "GroupMask", typeof(Int32)); createCol(prims, "EveryoneMask", typeof(Int32)); createCol(prims, "BaseMask", typeof(Int32)); // vectors createCol(prims, "PositionX", typeof(Double)); createCol(prims, "PositionY", typeof(Double)); createCol(prims, "PositionZ", typeof(Double)); createCol(prims, "GroupPositionX", typeof(Double)); createCol(prims, "GroupPositionY", typeof(Double)); createCol(prims, "GroupPositionZ", typeof(Double)); createCol(prims, "VelocityX", typeof(Double)); createCol(prims, "VelocityY", typeof(Double)); createCol(prims, "VelocityZ", typeof(Double)); createCol(prims, "AngularVelocityX", typeof(Double)); createCol(prims, "AngularVelocityY", typeof(Double)); createCol(prims, "AngularVelocityZ", typeof(Double)); createCol(prims, "AccelerationX", typeof(Double)); createCol(prims, "AccelerationY", typeof(Double)); createCol(prims, "AccelerationZ", typeof(Double)); // quaternions createCol(prims, "RotationX", typeof(Double)); createCol(prims, "RotationY", typeof(Double)); createCol(prims, "RotationZ", typeof(Double)); createCol(prims, "RotationW", typeof(Double)); // Add in contraints prims.PrimaryKey = new DataColumn[] { prims.Columns["UUID"] }; return prims; } private DataTable createLandTable() { DataTable land = new DataTable("land"); createCol(land, "UUID", typeof(String)); createCol(land, "RegionUUID", typeof(String)); createCol(land, "LocalLandID", typeof(UInt32)); // Bitmap is a byte[512] createCol(land, "Bitmap", typeof(Byte[])); createCol(land, "Name", typeof(String)); createCol(land, "Desc", typeof(String)); createCol(land, "OwnerUUID", typeof(String)); createCol(land, "IsGroupOwned", typeof(Boolean)); createCol(land, "Area", typeof(Int32)); createCol(land, "AuctionID", typeof(Int32)); //Unemplemented createCol(land, "Category", typeof(Int32)); //Enum libsecondlife.Parcel.ParcelCategory createCol(land, "ClaimDate", typeof(Int32)); createCol(land, "ClaimPrice", typeof(Int32)); createCol(land, "GroupUUID", typeof(string)); createCol(land, "SalePrice", typeof(Int32)); createCol(land, "LandStatus", typeof(Int32)); //Enum. libsecondlife.Parcel.ParcelStatus createCol(land, "LandFlags", typeof(UInt32)); createCol(land, "LandingType", typeof(Byte)); createCol(land, "MediaAutoScale", typeof(Byte)); createCol(land, "MediaTextureUUID", typeof(String)); createCol(land, "MediaURL", typeof(String)); createCol(land, "MusicURL", typeof(String)); createCol(land, "PassHours", typeof(Double)); createCol(land, "PassPrice", typeof(UInt32)); createCol(land, "SnapshotUUID", typeof(String)); createCol(land, "UserLocationX", typeof(Double)); createCol(land, "UserLocationY", typeof(Double)); createCol(land, "UserLocationZ", typeof(Double)); createCol(land, "UserLookAtX", typeof(Double)); createCol(land, "UserLookAtY", typeof(Double)); createCol(land, "UserLookAtZ", typeof(Double)); land.PrimaryKey = new DataColumn[] { land.Columns["UUID"] }; return land; } private DataTable createLandAccessListTable() { DataTable landaccess = new DataTable("landaccesslist"); createCol(landaccess, "LandUUID", typeof(String)); createCol(landaccess, "AccessUUID", typeof(String)); createCol(landaccess, "Flags", typeof(UInt32)); return landaccess; } private DataTable createShapeTable() { DataTable shapes = new DataTable("primshapes"); createCol(shapes, "UUID", typeof(String)); // shape is an enum createCol(shapes, "Shape", typeof(Int32)); // vectors createCol(shapes, "ScaleX", typeof(Double)); createCol(shapes, "ScaleY", typeof(Double)); createCol(shapes, "ScaleZ", typeof(Double)); // paths createCol(shapes, "PCode", typeof(Int32)); createCol(shapes, "PathBegin", typeof(Int32)); createCol(shapes, "PathEnd", typeof(Int32)); createCol(shapes, "PathScaleX", typeof(Int32)); createCol(shapes, "PathScaleY", typeof(Int32)); createCol(shapes, "PathShearX", typeof(Int32)); createCol(shapes, "PathShearY", typeof(Int32)); createCol(shapes, "PathSkew", typeof(Int32)); createCol(shapes, "PathCurve", typeof(Int32)); createCol(shapes, "PathRadiusOffset", typeof(Int32)); createCol(shapes, "PathRevolutions", typeof(Int32)); createCol(shapes, "PathTaperX", typeof(Int32)); createCol(shapes, "PathTaperY", typeof(Int32)); createCol(shapes, "PathTwist", typeof(Int32)); createCol(shapes, "PathTwistBegin", typeof(Int32)); // profile createCol(shapes, "ProfileBegin", typeof(Int32)); createCol(shapes, "ProfileEnd", typeof(Int32)); createCol(shapes, "ProfileCurve", typeof(Int32)); createCol(shapes, "ProfileHollow", typeof(Int32)); createCol(shapes, "Texture", typeof(Byte[])); createCol(shapes, "ExtraParams", typeof(Byte[])); shapes.PrimaryKey = new DataColumn[] { shapes.Columns["UUID"] }; return shapes; } /*********************************************************************** * * Convert between ADO.NET <=> OpenSim Objects * * These should be database independant * **********************************************************************/ private SceneObjectPart buildPrim(DataRow row) { SceneObjectPart prim = new SceneObjectPart(); prim.UUID = new LLUUID((String)row["UUID"]); // explicit conversion of integers is required, which sort // of sucks. No idea if there is a shortcut here or not. prim.ParentID = Convert.ToUInt32(row["ParentID"]); prim.CreationDate = Convert.ToInt32(row["CreationDate"]); prim.Name = (String)row["Name"]; // various text fields prim.Text = (String)row["Text"]; prim.Description = (String)row["Description"]; prim.SitName = (String)row["SitName"]; prim.TouchName = (String)row["TouchName"]; // permissions prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]); prim.CreatorID = new LLUUID((String)row["CreatorID"]); prim.OwnerID = new LLUUID((String)row["OwnerID"]); prim.GroupID = new LLUUID((String)row["GroupID"]); prim.LastOwnerID = new LLUUID((String)row["LastOwnerID"]); prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]); prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]); prim.GroupMask = Convert.ToUInt32(row["GroupMask"]); prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]); prim.BaseMask = Convert.ToUInt32(row["BaseMask"]); // vectors prim.OffsetPosition = new LLVector3( Convert.ToSingle(row["PositionX"]), Convert.ToSingle(row["PositionY"]), Convert.ToSingle(row["PositionZ"]) ); prim.GroupPosition = new LLVector3( Convert.ToSingle(row["GroupPositionX"]), Convert.ToSingle(row["GroupPositionY"]), Convert.ToSingle(row["GroupPositionZ"]) ); prim.Velocity = new LLVector3( Convert.ToSingle(row["VelocityX"]), Convert.ToSingle(row["VelocityY"]), Convert.ToSingle(row["VelocityZ"]) ); prim.AngularVelocity = new LLVector3( Convert.ToSingle(row["AngularVelocityX"]), Convert.ToSingle(row["AngularVelocityY"]), Convert.ToSingle(row["AngularVelocityZ"]) ); prim.Acceleration = new LLVector3( Convert.ToSingle(row["AccelerationX"]), Convert.ToSingle(row["AccelerationY"]), Convert.ToSingle(row["AccelerationZ"]) ); // quaternions prim.RotationOffset = new LLQuaternion( Convert.ToSingle(row["RotationX"]), Convert.ToSingle(row["RotationY"]), Convert.ToSingle(row["RotationZ"]), Convert.ToSingle(row["RotationW"]) ); return prim; } private LandData buildLandData(DataRow row) { LandData newData = new LandData(); newData.globalID = new LLUUID((String)row["UUID"]); newData.localID = Convert.ToInt32(row["LocalLandID"]); // Bitmap is a byte[512] newData.landBitmapByteArray = (Byte[])row["Bitmap"]; newData.landName = (String)row["Name"]; newData.landDesc = (String)row["Desc"]; newData.ownerID = (String)row["OwnerUUID"]; newData.isGroupOwned = (Boolean)row["IsGroupOwned"]; newData.area = Convert.ToInt32(row["Area"]); newData.auctionID = Convert.ToUInt32(row["AuctionID"]); //Unemplemented newData.category = (Parcel.ParcelCategory)Convert.ToInt32(row["Category"]); //Enum libsecondlife.Parcel.ParcelCategory newData.claimDate = Convert.ToInt32(row["ClaimDate"]); newData.claimPrice = Convert.ToInt32(row["ClaimPrice"]); newData.groupID = new LLUUID((String)row["GroupUUID"]); newData.salePrice = Convert.ToInt32(row["SalePrice"]); newData.landStatus = (Parcel.ParcelStatus)Convert.ToInt32(row["LandStatus"]); //Enum. libsecondlife.Parcel.ParcelStatus newData.landFlags = Convert.ToUInt32(row["LandFlags"]); newData.landingType = (Byte)row["LandingType"]; newData.mediaAutoScale = (Byte)row["MediaAutoScale"]; newData.mediaID = new LLUUID((String)row["MediaTextureUUID"]); newData.mediaURL = (String)row["MediaURL"]; newData.musicURL = (String)row["MusicURL"]; newData.passHours = Convert.ToSingle(row["PassHours"]); newData.passPrice = Convert.ToInt32(row["PassPrice"]); newData.snapshotID = (String)row["SnapshotUUID"]; newData.userLocation = new LLVector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]), Convert.ToSingle(row["UserLocationZ"])); newData.userLookAt = new LLVector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]), Convert.ToSingle(row["UserLookAtZ"])); newData.parcelAccessList = new List(); return newData; } private ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row) { ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry(); entry.AgentID = new LLUUID((string)row["AccessUUID"]); entry.Flags = (ParcelManager.AccessList)row["Flags"]; entry.Time = new DateTime(); return entry; } private Array serializeTerrain(double[,] val) { MemoryStream str = new MemoryStream(65536 * sizeof(double)); BinaryWriter bw = new BinaryWriter(str); // TODO: COMPATIBILITY - Add byte-order conversions for (int x = 0; x < 256; x++) for (int y = 0; y < 256; y++) bw.Write(val[x, y]); return str.ToArray(); } private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID) { row["UUID"] = prim.UUID; row["RegionUUID"] = regionUUID; row["ParentID"] = prim.ParentID; row["CreationDate"] = prim.CreationDate; row["Name"] = prim.Name; row["SceneGroupID"] = sceneGroupID; // the UUID of the root part for this SceneObjectGroup // various text fields row["Text"] = prim.Text; row["Description"] = prim.Description; row["SitName"] = prim.SitName; row["TouchName"] = prim.TouchName; // permissions row["ObjectFlags"] = prim.ObjectFlags; row["CreatorID"] = prim.CreatorID; row["OwnerID"] = prim.OwnerID; row["GroupID"] = prim.GroupID; row["LastOwnerID"] = prim.LastOwnerID; row["OwnerMask"] = prim.OwnerMask; row["NextOwnerMask"] = prim.NextOwnerMask; row["GroupMask"] = prim.GroupMask; row["EveryoneMask"] = prim.EveryoneMask; row["BaseMask"] = prim.BaseMask; // vectors row["PositionX"] = prim.OffsetPosition.X; row["PositionY"] = prim.OffsetPosition.Y; row["PositionZ"] = prim.OffsetPosition.Z; row["GroupPositionX"] = prim.GroupPosition.X; row["GroupPositionY"] = prim.GroupPosition.Y; row["GroupPositionZ"] = prim.GroupPosition.Z; row["VelocityX"] = prim.Velocity.X; row["VelocityY"] = prim.Velocity.Y; row["VelocityZ"] = prim.Velocity.Z; row["AngularVelocityX"] = prim.AngularVelocity.X; row["AngularVelocityY"] = prim.AngularVelocity.Y; row["AngularVelocityZ"] = prim.AngularVelocity.Z; row["AccelerationX"] = prim.Acceleration.X; row["AccelerationY"] = prim.Acceleration.Y; row["AccelerationZ"] = prim.Acceleration.Z; // quaternions row["RotationX"] = prim.RotationOffset.X; row["RotationY"] = prim.RotationOffset.Y; row["RotationZ"] = prim.RotationOffset.Z; row["RotationW"] = prim.RotationOffset.W; } private void fillLandRow(DataRow row, LandData land, LLUUID regionUUID) { row["UUID"] = land.globalID.ToString(); row["RegionUUID"] = regionUUID.ToString(); row["LocalLandID"] = land.localID; // Bitmap is a byte[512] row["Bitmap"] = land.landBitmapByteArray; row["Name"] = land.landName; row["Desc"] = land.landDesc; row["OwnerUUID"] = land.ownerID.ToString(); row["IsGroupOwned"] = land.isGroupOwned; row["Area"] = land.area; row["AuctionID"] = land.auctionID; //Unemplemented row["Category"] = land.category; //Enum libsecondlife.Parcel.ParcelCategory row["ClaimDate"] = land.claimDate; row["ClaimPrice"] = land.claimPrice; row["GroupUUID"] = land.groupID.ToString(); row["SalePrice"] = land.salePrice; row["LandStatus"] = land.landStatus; //Enum. libsecondlife.Parcel.ParcelStatus row["LandFlags"] = land.landFlags; row["LandingType"] = land.landingType; row["MediaAutoScale"] = land.mediaAutoScale; row["MediaTextureUUID"] = land.mediaID.ToString(); row["MediaURL"] = land.mediaURL; row["MusicURL"] = land.musicURL; row["PassHours"] = land.passHours; row["PassPrice"] = land.passPrice; row["SnapshotUUID"] = land.snapshotID.ToString(); row["UserLocationX"] = land.userLocation.X; row["UserLocationY"] = land.userLocation.Y; row["UserLocationZ"] = land.userLocation.Z; row["UserLookAtX"] = land.userLookAt.X; row["UserLookAtY"] = land.userLookAt.Y; row["UserLookAtZ"] = land.userLookAt.Z; } private void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID) { row["LandUUID"] = parcelID.ToString(); row["AccessUUID"] = entry.AgentID.ToString(); row["Flags"] = entry.Flags; } private PrimitiveBaseShape buildShape(DataRow row) { PrimitiveBaseShape s = new PrimitiveBaseShape(); s.Scale = new LLVector3( Convert.ToSingle(row["ScaleX"]), Convert.ToSingle(row["ScaleY"]), Convert.ToSingle(row["ScaleZ"]) ); // paths s.PCode = Convert.ToByte(row["PCode"]); s.PathBegin = Convert.ToUInt16(row["PathBegin"]); s.PathEnd = Convert.ToUInt16(row["PathEnd"]); s.PathScaleX = Convert.ToByte(row["PathScaleX"]); s.PathScaleY = Convert.ToByte(row["PathScaleY"]); s.PathShearX = Convert.ToByte(row["PathShearX"]); s.PathShearY = Convert.ToByte(row["PathShearY"]); s.PathSkew = Convert.ToSByte(row["PathSkew"]); s.PathCurve = Convert.ToByte(row["PathCurve"]); s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]); s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]); s.PathTaperX = Convert.ToSByte(row["PathTaperX"]); s.PathTaperY = Convert.ToSByte(row["PathTaperY"]); s.PathTwist = Convert.ToSByte(row["PathTwist"]); s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]); // profile s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]); s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]); s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]); s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]); s.TextureEntry = (byte[])row["Texture"]; s.ExtraParams = (byte[])row["ExtraParams"]; return s; } private void fillShapeRow(DataRow row, SceneObjectPart prim) { PrimitiveBaseShape s = prim.Shape; row["UUID"] = prim.UUID; // shape is an enum row["Shape"] = 0; // vectors row["ScaleX"] = s.Scale.X; row["ScaleY"] = s.Scale.Y; row["ScaleZ"] = s.Scale.Z; // paths row["PCode"] = s.PCode; row["PathBegin"] = s.PathBegin; row["PathEnd"] = s.PathEnd; row["PathScaleX"] = s.PathScaleX; row["PathScaleY"] = s.PathScaleY; row["PathShearX"] = s.PathShearX; row["PathShearY"] = s.PathShearY; row["PathSkew"] = s.PathSkew; row["PathCurve"] = s.PathCurve; row["PathRadiusOffset"] = s.PathRadiusOffset; row["PathRevolutions"] = s.PathRevolutions; row["PathTaperX"] = s.PathTaperX; row["PathTaperY"] = s.PathTaperY; row["PathTwist"] = s.PathTwist; row["PathTwistBegin"] = s.PathTwistBegin; // profile row["ProfileBegin"] = s.ProfileBegin; row["ProfileEnd"] = s.ProfileEnd; row["ProfileCurve"] = s.ProfileCurve; row["ProfileHollow"] = s.ProfileHollow; row["Texture"] = s.TextureEntry; row["ExtraParams"] = s.ExtraParams; } private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID) { DataTable prims = m_dataSet.Tables["prims"]; DataTable shapes = m_dataSet.Tables["primshapes"]; DataRow primRow = prims.Rows.Find(prim.UUID); if (primRow == null) { primRow = prims.NewRow(); fillPrimRow(primRow, prim, sceneGroupID, regionUUID); prims.Rows.Add(primRow); } else { fillPrimRow(primRow, prim, sceneGroupID, regionUUID); } DataRow shapeRow = shapes.Rows.Find(prim.UUID); if (shapeRow == null) { shapeRow = shapes.NewRow(); fillShapeRow(shapeRow, prim); shapes.Rows.Add(shapeRow); } else { fillShapeRow(shapeRow, prim); } } /*********************************************************************** * * SQL Statement Creation Functions * * These functions create SQL statements for update, insert, and create. * They can probably be factored later to have a db independant * portion and a db specific portion * **********************************************************************/ private MySqlCommand createInsertCommand(string table, DataTable dt) { /** * This is subtle enough to deserve some commentary. * Instead of doing *lots* and *lots of hardcoded strings * for database definitions we'll use the fact that * realistically all insert statements look like "insert * into A(b, c) values(:b, :c) on the parameterized query * front. If we just have a list of b, c, etc... we can * generate these strings instead of typing them out. */ string[] cols = new string[dt.Columns.Count]; for (int i = 0; i < dt.Columns.Count; i++) { DataColumn col = dt.Columns[i]; cols[i] = col.ColumnName; } string sql = "insert into " + table + "("; sql += String.Join(", ", cols); // important, the first ':' needs to be here, the rest get added in the join sql += ") values (?"; sql += String.Join(", ?", cols); sql += ")"; MySqlCommand cmd = new MySqlCommand(sql); // this provides the binding for all our parameters, so // much less code than it used to be foreach (DataColumn col in dt.Columns) { cmd.Parameters.Add(createMySqlParameter(col.ColumnName, col.DataType)); } return cmd; } private MySqlCommand createUpdateCommand(string table, string pk, DataTable dt) { string sql = "update " + table + " set "; string subsql = ""; foreach (DataColumn col in dt.Columns) { if (subsql.Length > 0) { // a map function would rock so much here subsql += ", "; } subsql += col.ColumnName + "=?" + col.ColumnName; } sql += subsql; sql += " where " + pk; MySqlCommand cmd = new MySqlCommand(sql); // this provides the binding for all our parameters, so // much less code than it used to be foreach (DataColumn col in dt.Columns) { cmd.Parameters.Add(createMySqlParameter(col.ColumnName, col.DataType)); } return cmd; } private string defineTable(DataTable dt) { string sql = "create table " + dt.TableName + "("; string subsql = ""; foreach (DataColumn col in dt.Columns) { if (subsql.Length > 0) { // a map function would rock so much here subsql += ",\n"; } subsql += col.ColumnName + " " + MySqlType(col.DataType); if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0]) { subsql += " primary key"; } } sql += subsql; sql += ")"; return sql; } /*********************************************************************** * * Database Binding functions * * These will be db specific due to typing, and minor differences * in databases. * **********************************************************************/ /// /// This is a convenience function that collapses 5 repetitive /// lines for defining MySqlParameters to 2 parameters: /// column name and database type. /// /// It assumes certain conventions like ?param as the param /// name to replace in parametrized queries, and that source /// version is always current version, both of which are fine /// for us. /// ///a built MySql parameter private MySqlParameter createMySqlParameter(string name, Type type) { MySqlParameter param = new MySqlParameter(); param.ParameterName = "?" + name; param.DbType = dbtypeFromType(type); param.SourceColumn = name; param.SourceVersion = DataRowVersion.Current; return param; } private MySqlParameter createParamWithValue(string name, Type type, Object o) { MySqlParameter param = createMySqlParameter(name, type); param.Value = o; return param; } private void SetupPrimCommands(MySqlDataAdapter da, MySqlConnection conn) { MySqlCommand insertCommand = createInsertCommand("prims", m_primTable); insertCommand.Connection = conn; da.InsertCommand = insertCommand; MySqlCommand updateCommand = createUpdateCommand("prims", "UUID=?UUID", m_primTable); updateCommand.Connection = conn; da.UpdateCommand = updateCommand; MySqlCommand delete = new MySqlCommand("delete from prims where UUID=?UUID"); delete.Parameters.Add(createMySqlParameter("UUID", typeof(String))); delete.Connection = conn; da.DeleteCommand = delete; } private void SetupTerrainCommands(MySqlDataAdapter da, MySqlConnection conn) { da.InsertCommand = createInsertCommand("terrain", m_dataSet.Tables["terrain"]); da.InsertCommand.Connection = conn; } private void setupLandCommands(MySqlDataAdapter da, MySqlConnection conn) { da.InsertCommand = createInsertCommand("land", m_dataSet.Tables["land"]); da.InsertCommand.Connection = conn; da.UpdateCommand = createUpdateCommand("land", "UUID=?UUID", m_dataSet.Tables["land"]); da.UpdateCommand.Connection = conn; } private void setupLandAccessCommands(MySqlDataAdapter da, MySqlConnection conn) { da.InsertCommand = createInsertCommand("landaccesslist", m_dataSet.Tables["landaccesslist"]); da.InsertCommand.Connection = conn; } private void SetupShapeCommands(MySqlDataAdapter da, MySqlConnection conn) { da.InsertCommand = createInsertCommand("primshapes", m_dataSet.Tables["primshapes"]); da.InsertCommand.Connection = conn; da.UpdateCommand = createUpdateCommand("primshapes", "UUID=?UUID", m_dataSet.Tables["primshapes"]); da.UpdateCommand.Connection = conn; MySqlCommand delete = new MySqlCommand("delete from primshapes where UUID = ?UUID"); delete.Parameters.Add(createMySqlParameter("UUID", typeof(String))); delete.Connection = conn; da.DeleteCommand = delete; } private void InitDB(MySqlConnection conn) { string createPrims = defineTable(createPrimTable()); string createShapes = defineTable(createShapeTable()); string createTerrain = defineTable(createTerrainTable()); string createLand = defineTable(createLandTable()); string createLandAccessList = defineTable(createLandTable()); MySqlCommand pcmd = new MySqlCommand(createPrims, conn); MySqlCommand scmd = new MySqlCommand(createShapes, conn); MySqlCommand tcmd = new MySqlCommand(createTerrain, conn); MySqlCommand lcmd = new MySqlCommand(createLand, conn); MySqlCommand lalcmd = new MySqlCommand(createLandAccessList, conn); if (conn.State != ConnectionState.Open) { conn.Open(); } try { pcmd.ExecuteNonQuery(); } catch (MySqlException) { MainLog.Instance.Warn("MySql", "Primitives Table Already Exists"); } try { scmd.ExecuteNonQuery(); } catch (MySqlException) { MainLog.Instance.Warn("MySql", "Shapes Table Already Exists"); } try { tcmd.ExecuteNonQuery(); } catch (MySqlException) { MainLog.Instance.Warn("MySql", "Terrain Table Already Exists"); } try { lcmd.ExecuteNonQuery(); } catch (MySqlException) { MainLog.Instance.Warn("MySql", "Land Table Already Exists"); } try { lalcmd.ExecuteNonQuery(); } catch (MySqlException) { MainLog.Instance.Warn("MySql", "LandAccessList Table Already Exists"); } conn.Close(); } private bool TestTables(MySqlConnection conn) { MySqlCommand primSelectCmd = new MySqlCommand(m_primSelect, conn); MySqlDataAdapter pDa = new MySqlDataAdapter(primSelectCmd); MySqlCommand shapeSelectCmd = new MySqlCommand(m_shapeSelect, conn); MySqlDataAdapter sDa = new MySqlDataAdapter(shapeSelectCmd); MySqlCommand terrainSelectCmd = new MySqlCommand(m_terrainSelect, conn); MySqlDataAdapter tDa = new MySqlDataAdapter(terrainSelectCmd); MySqlCommand landSelectCmd = new MySqlCommand(m_landSelect, conn); MySqlDataAdapter lDa = new MySqlDataAdapter(landSelectCmd); MySqlCommand landAccessListSelectCmd = new MySqlCommand(m_landAccessListSelect, conn); MySqlDataAdapter lalDa = new MySqlDataAdapter(landAccessListSelectCmd); DataSet tmpDS = new DataSet(); try { pDa.Fill(tmpDS, "prims"); sDa.Fill(tmpDS, "primshapes"); tDa.Fill(tmpDS, "terrain"); lDa.Fill(tmpDS, "land"); lalDa.Fill(tmpDS, "landaccesslist"); } catch (MySqlException) { MainLog.Instance.Verbose("DATASTORE", "MySql Database doesn't exist... creating"); InitDB(conn); } pDa.Fill(tmpDS, "prims"); sDa.Fill(tmpDS, "primshapes"); tDa.Fill(tmpDS, "terrain"); lDa.Fill(tmpDS, "land"); lalDa.Fill(tmpDS, "landaccesslist"); foreach (DataColumn col in createPrimTable().Columns) { if (!tmpDS.Tables["prims"].Columns.Contains(col.ColumnName)) { MainLog.Instance.Verbose("DATASTORE", "Missing required column:" + col.ColumnName); return false; } } foreach (DataColumn col in createShapeTable().Columns) { if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName)) { MainLog.Instance.Verbose("DATASTORE", "Missing required column:" + col.ColumnName); return false; } } foreach (DataColumn col in createTerrainTable().Columns) { if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName)) { MainLog.Instance.Verbose("DATASTORE", "Missing require column:" + col.ColumnName); return false; } } foreach (DataColumn col in createLandTable().Columns) { if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName)) { MainLog.Instance.Verbose("DATASTORE", "Missing require column:" + col.ColumnName); return false; } } foreach (DataColumn col in createLandAccessListTable().Columns) { if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName)) { MainLog.Instance.Verbose("DATASTORE", "Missing require column:" + col.ColumnName); return false; } } return true; } /*********************************************************************** * * Type conversion functions * **********************************************************************/ private DbType dbtypeFromType(Type type) { if (type == typeof(String)) { return DbType.String; } else if (type == typeof(Int32)) { return DbType.Int32; } else if (type == typeof(Double)) { return DbType.Double; } else if (type == typeof(Byte)) { return DbType.Byte; } else if (type == typeof(Double)) { return DbType.Double; } else if (type == typeof(Byte[])) { return DbType.Binary; } else { return DbType.String; } } // this is something we'll need to implement for each db // slightly differently. private string MySqlType(Type type) { if (type == typeof(String)) { return "varchar(255)"; } else if (type == typeof(Int32)) { return "integer"; } else if (type == typeof(Double)) { return "float"; } else if (type == typeof(Byte[])) { return "longblob"; } else { return "string"; } } } }