/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using log4net.Appender; using log4net.Core; namespace OpenSim.Framework.Console { /// /// Writes log information out onto the console /// public class OpenSimAppender : AnsiColorTerminalAppender { private ConsoleBase m_console = null; public ConsoleBase Console { get { return m_console; } set { m_console = value; } } override protected void Append(LoggingEvent le) { if (m_console != null) m_console.LockOutput(); string loggingMessage = RenderLoggingEvent(le); try { if (m_console != null) { string level = "normal"; if (le.Level == Level.Error) level = "error"; else if (le.Level == Level.Warn) level = "warn"; m_console.Output(loggingMessage, level); } else { System.Console.Write(loggingMessage); } } catch (Exception e) { System.Console.WriteLine("Couldn't write out log message: {0}", e.ToString()); } finally { if (m_console != null) m_console.UnlockOutput(); } } } }