using System; using System.Threading; using System.Collections.Generic; using System.Text; namespace OpenSim.Framework.Console { /// /// This is a Fake console that's used when setting up the Scene in Unit Tests /// Don't use this except for Unit Testing or you're in for a world of hurt when the /// sim gets to ReadLine /// public class MockConsole : CommandConsole { public MockConsole(string defaultPrompt) : base(defaultPrompt) { } public override void Output(string text) { } public override void Output(string text, string level) { } public override string ReadLine(string p, bool isCommand, bool e) { //Thread.CurrentThread.Join(1000); return string.Empty; } public override void UnlockOutput() { } public override void LockOutput() { } } }