using System; using System.Collections.Generic; using System.Text; namespace OpenSim.Framework { public class ConfigSettings { private string m_physicsEngine; public string PhysicsEngine { get { return m_physicsEngine; } set { m_physicsEngine = value; } } private string m_meshEngineName; public string MeshEngineName { get { return m_meshEngineName; } set { m_meshEngineName = value; } } private bool m_standalone; public bool Standalone { get { return m_standalone; } set { m_standalone = value; } } private bool m_see_into_region_from_neighbor; public bool See_into_region_from_neighbor { get { return m_see_into_region_from_neighbor; } set { m_see_into_region_from_neighbor = value; } } private string m_storageDll; public string StorageDll { get { return m_storageDll; } set { m_storageDll = value; } } private string m_clientstackDll; public string ClientstackDll { get { return m_clientstackDll; } set { m_clientstackDll = value; } } private bool m_physicalPrim; public bool PhysicalPrim { get { return m_physicalPrim; } set { m_physicalPrim = value; } } private bool m_standaloneAuthenticate = false; public bool StandaloneAuthenticate { get { return m_standaloneAuthenticate; } set { m_standaloneAuthenticate = value; } } private string m_standaloneWelcomeMessage = null; public string StandaloneWelcomeMessage { get { return m_standaloneWelcomeMessage; } set { m_standaloneWelcomeMessage = value; } } private string m_standaloneInventoryPlugin; public string StandaloneInventoryPlugin { get { return m_standaloneInventoryPlugin; } set { m_standaloneInventoryPlugin = value; } } private string m_standaloneAssetPlugin; public string StandaloneAssetPlugin { get { return m_standaloneAssetPlugin; } set { m_standaloneAssetPlugin = value; } } private string m_standaloneUserPlugin; public string StandaloneUserPlugin { get { return m_standaloneUserPlugin; } set { m_standaloneUserPlugin = value; } } private string m_standaloneInventorySource; public string StandaloneInventorySource { get { return m_standaloneInventorySource; } set { m_standaloneInventorySource = value; } } private string m_standaloneAssetSource; public string StandaloneAssetSource { get { return m_standaloneAssetSource; } set { m_standaloneAssetSource = value; } } private string m_standaloneUserSource; public string StandaloneUserSource { get { return m_standaloneUserSource; } set { m_standaloneUserSource = value; } } private string m_assetStorage = "local"; public string AssetStorage { get { return m_assetStorage; } set { m_assetStorage = value; } } protected string m_storageConnectionString; public string StorageConnectionString { get { return m_storageConnectionString; } set { m_storageConnectionString = value; } } protected string m_estateConnectionString; public string EstateConnectionString { get { return m_estateConnectionString; } set { m_estateConnectionString = value; } } protected bool m_dumpAssetsToFile; public bool DumpAssetsToFile { get { return m_dumpAssetsToFile; } set { m_dumpAssetsToFile = value; } } } }