/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using NUnit.Framework; using NUnit.Framework.SyntaxHelpers; using System.Threading; using OpenMetaverse; using OpenSim.Data; using OpenSim.Framework; using OpenSim.Framework.Communications.Cache; using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Communications.Local; using OpenSim.Tests.Common.Mock; using OpenSim.Tests.Common.Setup; using OpenSim.Tests.Common; namespace OpenSim.Framework.Communications.Tests { [TestFixture] public class UserProfileCacheServiceTests { /// Used by tests to indicate whether an async operation timed out private bool timedOut; private void InventoryReceived(UUID userId) { lock (this) { timedOut = false; Monitor.PulseAll(this); } } [Test] public void TestGetUserDetails() { TestHelper.InMethod(); UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000002"); string firstName = "Bill"; string lastName = "Bailey"; CachedUserInfo nonExistingUserInfo; TestCommunicationsManager commsManager = new TestCommunicationsManager(); Scene myScene = SceneSetupHelpers.SetupScene(commsManager, ""); // Check we can't retrieve info before it exists by uuid nonExistingUserInfo = commsManager.UserProfileCacheService.GetUserDetails(userId); Assert.That(nonExistingUserInfo, Is.Null, "User info found by uuid before user creation"); // Check we can't retrieve info before it exists by name nonExistingUserInfo = commsManager.UserProfileCacheService.GetUserDetails(firstName, lastName); Assert.That(nonExistingUserInfo, Is.Null, "User info found by name before user creation"); LocalUserServices lus = (LocalUserServices)commsManager.UserService; lus.AddUser(firstName, lastName, "troll", "bill@bailey.com", 1000, 1000, userId); CachedUserInfo existingUserInfo; // Check we can retrieve info by uuid existingUserInfo = commsManager.UserProfileCacheService.GetUserDetails(userId); Assert.That(existingUserInfo, Is.Not.Null, "User info not found by uuid"); // Check we can retrieve info by name existingUserInfo = commsManager.UserProfileCacheService.GetUserDetails(firstName, lastName); Assert.That(existingUserInfo, Is.Not.Null, "User info not found by name"); } /** * Disabled as not fully implemented [Test] public void TestUpdateProfile() { UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000292"); string firstName = "Inspector"; string originalLastName = "Morse"; string newLastName = "Gadget"; UserProfileData newProfile = new UserProfileData(); newProfile.ID = userId; newProfile.FirstName = firstName; newProfile.SurName = newLastName; TestCommunicationsManager commsManager = new TestCommunicationsManager(); UserProfileCacheService userCacheService = commsManager.UserProfileCacheService; IUserDataPlugin userDataPlugin = commsManager.UserDataPlugin; // Check that we can't update info before it exists Assert.That(userCacheService.StoreProfile(newProfile), Is.False); Assert.That(userDataPlugin.GetUserByUUID(userId), Is.Null); // Check that we can update a profile once it exists LocalUserServices lus = (LocalUserServices)commsManager.UserService; lus.AddUser(firstName, originalLastName, "pingu", "ted@excellentadventure.com", 1000, 1000, userId); Assert.That(userCacheService.StoreProfile(newProfile), Is.True); UserProfileData retrievedProfile = userCacheService.GetUserDetails(userId).UserProfile; Assert.That(retrievedProfile.SurName, Is.EqualTo(newLastName)); Assert.That(userDataPlugin.GetUserByUUID(userId).SurName, Is.EqualTo(newLastName)); } */ [Test] public void TestFetchInventory() { TestHelper.InMethod(); Scene myScene = SceneSetupHelpers.SetupScene("inventory"); timedOut = true; lock (this) { UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived); Monitor.Wait(this, 60000); } Assert.That(timedOut, Is.False, "Timed out"); } [Test] public void TestGetChildFolder() { TestHelper.InMethod(); Scene myScene = SceneSetupHelpers.SetupScene("inventory"); CachedUserInfo userInfo; lock (this) { userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived); Monitor.Wait(this, 60000); } UUID folderId = UUID.Parse("00000000-0000-0000-0000-000000000011"); Assert.That(userInfo.RootFolder.GetChildFolder(folderId), Is.Null); userInfo.CreateFolder("testFolder", folderId, (ushort)AssetType.Animation, userInfo.RootFolder.ID); Assert.That(userInfo.RootFolder.GetChildFolder(folderId), Is.Not.Null); } [Test] public void TestCreateFolder() { TestHelper.InMethod(); Scene myScene = SceneSetupHelpers.SetupScene("inventory"); CachedUserInfo userInfo; lock (this) { userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived); Monitor.Wait(this, 60000); } UUID folderId = UUID.Parse("00000000-0000-0000-0000-000000000010"); Assert.That(userInfo.RootFolder.ContainsChildFolder(folderId), Is.False); // 1: Try a folder create that should fail because the parent id given does not exist UUID missingFolderId = UUID.Random(); InventoryFolderBase myFolder = new InventoryFolderBase(); myFolder.ID = folderId; Assert.That( userInfo.CreateFolder("testFolder1", folderId, (ushort)AssetType.Animation, missingFolderId), Is.False); Assert.That(myScene.InventoryService.GetFolder(myFolder), Is.Null); Assert.That(userInfo.RootFolder.ContainsChildFolder(missingFolderId), Is.False); Assert.That(userInfo.RootFolder.FindFolder(folderId), Is.Null); // 2: Try a folder create that should work Assert.That( userInfo.CreateFolder("testFolder2", folderId, (ushort)AssetType.Animation, userInfo.RootFolder.ID), Is.True); Assert.That(myScene.InventoryService.GetFolder(myFolder), Is.Not.Null); Assert.That(userInfo.RootFolder.ContainsChildFolder(folderId), Is.True); } //[Test] public void TestUpdateFolder() { TestHelper.InMethod(); Scene myScene = SceneSetupHelpers.SetupScene("inventory"); CachedUserInfo userInfo; lock (this) { userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived); Monitor.Wait(this, 60000); } UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); InventoryFolderImpl rootFolder = userInfo.RootFolder; InventoryFolderBase myFolder = new InventoryFolderBase(); myFolder.ID = folder1Id; userInfo.CreateFolder("folder1", folder1Id, (ushort)AssetType.Animation, rootFolder.ID); // 1: Test updates that don't involve moving the folder { string newFolderName1 = "newFolderName1"; ushort folderType1 = (ushort)AssetType.Texture; userInfo.UpdateFolder(newFolderName1, folder1Id, folderType1, rootFolder.ID); InventoryFolderImpl folder1 = rootFolder.GetChildFolder(folder1Id); Assert.That(newFolderName1, Is.EqualTo(folder1.Name)); Assert.That(folderType1, Is.EqualTo((ushort)folder1.Type)); InventoryFolderBase dataFolder1 = myScene.InventoryService.GetFolder(myFolder); Assert.That(newFolderName1, Is.EqualTo(dataFolder1.Name)); Assert.That(folderType1, Is.EqualTo((ushort)dataFolder1.Type)); } // 2: Test an update that also involves moving the folder { UUID folder2Id = UUID.Parse("00000000-0000-0000-0000-000000000061"); userInfo.CreateFolder("folder2", folder2Id, (ushort)AssetType.Animation, rootFolder.ID); InventoryFolderImpl folder2 = rootFolder.GetChildFolder(folder2Id); InventoryFolderBase myFolder2 = new InventoryFolderBase(); myFolder2.ID = folder2Id; string newFolderName2 = "newFolderName2"; ushort folderType2 = (ushort)AssetType.Bodypart; userInfo.UpdateFolder(newFolderName2, folder1Id, folderType2, folder2Id); InventoryFolderImpl folder1 = folder2.GetChildFolder(folder1Id); Assert.That(newFolderName2, Is.EqualTo(folder1.Name)); Assert.That(folderType2, Is.EqualTo((ushort)folder1.Type)); Assert.That(folder2Id, Is.EqualTo(folder1.ParentID)); Assert.That(folder2.ContainsChildFolder(folder1Id), Is.True); Assert.That(rootFolder.ContainsChildFolder(folder1Id), Is.False); InventoryFolderBase dataFolder1 = myScene.InventoryService.GetFolder(myFolder2); Assert.That(newFolderName2, Is.EqualTo(dataFolder1.Name)); Assert.That(folderType2, Is.EqualTo((ushort)dataFolder1.Type)); Assert.That(folder2Id, Is.EqualTo(dataFolder1.ParentID)); } } [Test] public void TestMoveFolder() { TestHelper.InMethod(); Scene myScene = SceneSetupHelpers.SetupScene("inventory"); CachedUserInfo userInfo; lock (this) { userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived); Monitor.Wait(this, 60000); } UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000020"); UUID folder2Id = UUID.Parse("00000000-0000-0000-0000-000000000021"); UUID folderToMoveId = UUID.Parse("00000000-0000-0000-0000-000000000030"); InventoryFolderImpl rootFolder = userInfo.RootFolder; userInfo.CreateFolder("folder1", folder1Id, (ushort)AssetType.Animation, rootFolder.ID); InventoryFolderImpl folder1 = rootFolder.GetChildFolder(folder1Id); userInfo.CreateFolder("folder2", folder2Id, (ushort)AssetType.Animation, rootFolder.ID); InventoryFolderImpl folder2 = rootFolder.GetChildFolder(folder2Id); // Check folder is currently in folder1 userInfo.CreateFolder("folderToMove", folderToMoveId, (ushort)AssetType.Animation, folder1Id); Assert.That(folder1.ContainsChildFolder(folderToMoveId), Is.True); userInfo.MoveFolder(folderToMoveId, folder2Id); // Check folder is now in folder2 and no trace remains in folder1 InventoryFolderBase myFolder = new InventoryFolderBase(); myFolder.ID = folderToMoveId; Assert.That(folder2.ContainsChildFolder(folderToMoveId), Is.True); Assert.That(myScene.InventoryService.GetFolder(myFolder).ParentID, Is.EqualTo(folder2Id)); Assert.That(folder1.ContainsChildFolder(folderToMoveId), Is.False); } [Test] public void TestPurgeFolder() { TestHelper.InMethod(); //log4net.Config.XmlConfigurator.Configure(); Scene myScene = SceneSetupHelpers.SetupScene("inventory"); CachedUserInfo userInfo; lock (this) { userInfo = UserProfileTestUtils.CreateUserWithInventory(myScene.CommsManager, InventoryReceived); Monitor.Wait(this, 60000); } UUID folder1Id = UUID.Parse("00000000-0000-0000-0000-000000000070"); InventoryFolderImpl rootFolder = userInfo.RootFolder; InventoryFolderBase myFolder = new InventoryFolderBase(); myFolder.ID = folder1Id; userInfo.CreateFolder("folder1", folder1Id, (ushort)AssetType.Animation, rootFolder.ID); Assert.That(myScene.InventoryService.GetFolder(myFolder), Is.Not.Null); // Test purge userInfo.PurgeFolder(rootFolder.ID); Assert.That(rootFolder.RequestListOfFolders(), Is.Empty); Assert.That(myScene.InventoryService.GetFolder(myFolder), Is.Null); } [TearDown] public void TearDown() { try { if (MainServer.Instance != null) MainServer.Instance.Stop(); } catch (System.NullReferenceException) { } } } }