/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections.Generic; using System.Threading; using NUnit.Framework; using NUnit.Framework.SyntaxHelpers; using OpenMetaverse; using OpenSim.Framework; using OpenSim.Framework.Communications.Cache; using OpenSim.Tests.Common.Mock; namespace OpenSim.Framework.Communications.Tests { /// /// Asset cache tests /// [TestFixture] public class AssetCacheTests { private class FakeUserService : IUserService { public void AddTemporaryUserProfile(UserProfileData userProfile) { throw new NotImplementedException(); } public UserProfileData GetUserProfile(string firstName, string lastName) { throw new NotImplementedException(); } public UserProfileData GetUserProfile(UUID userId) { throw new NotImplementedException(); } public UserProfileData GetUserProfile(Uri uri) { UserProfileData userProfile = new UserProfileData(); // userProfile.ID = new UUID( Util.GetHashGuid( uri.ToString(), AssetCache.AssetInfo.Secret )); return userProfile; } public Uri GetUserUri(UserProfileData userProfile) { throw new NotImplementedException(); } public UserAgentData GetAgentByUUID(UUID userId) { throw new NotImplementedException(); } public void ClearUserAgent(UUID avatarID) { throw new NotImplementedException(); } public List GenerateAgentPickerRequestResponse(UUID QueryID, string Query) { throw new NotImplementedException(); } public UserProfileData SetupMasterUser(string firstName, string lastName) { throw new NotImplementedException(); } public UserProfileData SetupMasterUser(string firstName, string lastName, string password) { throw new NotImplementedException(); } public UserProfileData SetupMasterUser(UUID userId) { throw new NotImplementedException(); } public bool UpdateUserProfile(UserProfileData data) { throw new NotImplementedException(); } public void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms) { throw new NotImplementedException(); } public void RemoveUserFriend(UUID friendlistowner, UUID friend) { throw new NotImplementedException(); } public void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms) { throw new NotImplementedException(); } public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat) { throw new NotImplementedException(); } public void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz) { throw new NotImplementedException(); } public List GetUserFriendList(UUID friendlistowner) { throw new NotImplementedException(); } public bool VerifySession(UUID userID, UUID sessionID) { return true; } } } }