/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSimulator Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System; using System.Collections; using System.Collections.Generic; using System.Net; using System.Reflection; using System.Text.RegularExpressions; using OpenSim.Framework; using OpenSim.Framework.Communications.Cache; using OpenSim.Framework.Capabilities; using OpenSim.Framework.Servers; using OpenMetaverse; using log4net; using Nini.Config; using Nwc.XmlRpc; namespace OpenSim.Framework.Communications.Services { public class HGLoginAuthService : LoginService { private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); protected NetworkServersInfo m_serversInfo; protected bool m_authUsers = false; /// /// Used by the login service to make requests to the inventory service. /// protected IInterServiceInventoryServices m_interServiceInventoryService; /// /// Used to make requests to the local regions. /// protected ILoginServiceToRegionsConnector m_regionsConnector; public HGLoginAuthService( UserManagerBase userManager, string welcomeMess, IInterServiceInventoryServices interServiceInventoryService, NetworkServersInfo serversInfo, bool authenticate, LibraryRootFolder libraryRootFolder, ILoginServiceToRegionsConnector regionsConnector) : base(userManager, libraryRootFolder, welcomeMess) { this.m_serversInfo = serversInfo; if (m_serversInfo != null) { m_defaultHomeX = this.m_serversInfo.DefaultHomeLocX; m_defaultHomeY = this.m_serversInfo.DefaultHomeLocY; } m_authUsers = authenticate; m_interServiceInventoryService = interServiceInventoryService; m_regionsConnector = regionsConnector; m_interInventoryService = interServiceInventoryService; } public void SetServersInfo(NetworkServersInfo sinfo) { m_serversInfo = sinfo; } public override XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request, IPEndPoint remoteClient) { m_log.Info("[HGLOGIN]: HGLogin called " + request.MethodName); XmlRpcResponse response = base.XmlRpcLoginMethod(request, remoteClient); Hashtable responseData = (Hashtable)response.Value; responseData["grid_service"] = m_serversInfo.GridURL; responseData["grid_service_send_key"] = m_serversInfo.GridSendKey; responseData["inventory_service"] = m_serversInfo.InventoryURL; responseData["asset_service"] = m_serversInfo.AssetURL; responseData["asset_service_send_key"] = m_serversInfo.AssetSendKey; int x = (Int32)responseData["region_x"]; int y = (Int32)responseData["region_y"]; uint ux = (uint)(x / Constants.RegionSize); uint uy = (uint)(y / Constants.RegionSize); ulong regionHandle = Util.UIntsToLong(ux, uy); responseData["region_handle"] = regionHandle.ToString(); // Let's remove the seed cap from the login //responseData.Remove("seed_capability"); // Let's add the appearance UUID userID = UUID.Zero; UUID.TryParse((string)responseData["agent_id"], out userID); AvatarAppearance appearance = m_userManager.GetUserAppearance(userID); if (appearance == null) { m_log.WarnFormat("[INTER]: Appearance not found for {0}. Creating default.", userID); appearance = new AvatarAppearance(); } responseData["appearance"] = appearance.ToHashTable(); // Let's also send the auth token UUID token = UUID.Random(); responseData["auth_token"] = token.ToString(); UserProfileData userProfile = m_userManager.GetUserProfile(userID); if (userProfile != null) { userProfile.WebLoginKey = token; m_userManager.CommitAgent(ref userProfile); } m_log.Warn("[HGLOGIN]: Auth token: " + token); return response; } public XmlRpcResponse XmlRpcGenerateKeyMethod(XmlRpcRequest request, IPEndPoint remoteClient) { // Verify the key of who's calling UUID userID = UUID.Zero; UUID authKey = UUID.Zero; UUID.TryParse((string)request.Params[0], out userID); UUID.TryParse((string)request.Params[1], out authKey); m_log.InfoFormat("[HGLOGIN] HGGenerateKey called with authToken ", authKey); string newKey = string.Empty; if (!(m_userManager is IAuthentication)) { m_log.Debug("[HGLOGIN]: UserManager is not IAuthentication service. Returning empty key."); } else { newKey = ((IAuthentication)m_userManager).GetNewKey(m_serversInfo.UserURL, userID, authKey); } XmlRpcResponse response = new XmlRpcResponse(); response.Value = (string) newKey; return response; } public XmlRpcResponse XmlRpcVerifyKeyMethod(XmlRpcRequest request, IPEndPoint remoteClient) { bool success = false; if (request.Params.Count >= 2) { // Verify the key of who's calling UUID userID = UUID.Zero; string authKey = string.Empty; if (UUID.TryParse((string)request.Params[0], out userID)) { authKey = (string)request.Params[1]; m_log.InfoFormat("[HGLOGIN] HGVerifyKey called with key {0}", authKey); if (!(m_userManager is IAuthentication)) { m_log.Debug("[HGLOGIN]: UserManager is not IAuthentication service. Denying."); } else { success = ((IAuthentication)m_userManager).VerifyKey(userID, authKey); } } } m_log.DebugFormat("[HGLOGIN]: Response to VerifyKey is {0}", success); XmlRpcResponse response = new XmlRpcResponse(); response.Value = success; return response; } public override UserProfileData GetTheUser(string firstname, string lastname) { UserProfileData profile = m_userManager.GetUserProfile(firstname, lastname); if (profile != null) { return profile; } if (!m_authUsers) { //no current user account so make one m_log.Info("[LOGIN]: No user account found so creating a new one."); m_userManager.AddUser(firstname, lastname, "test", "", m_defaultHomeX, m_defaultHomeY); return m_userManager.GetUserProfile(firstname, lastname); } return null; } public override bool AuthenticateUser(UserProfileData profile, string password) { if (!m_authUsers) { //for now we will accept any password in sandbox mode m_log.Info("[LOGIN]: Authorising user (no actual password check)"); return true; } else { m_log.Info( "[LOGIN]: Authenticating " + profile.FirstName + " " + profile.SurName); if (!password.StartsWith("$1$")) password = "$1$" + Util.Md5Hash(password); password = password.Remove(0, 3); //remove $1$ string s = Util.Md5Hash(password + ":" + profile.PasswordSalt); bool loginresult = (profile.PasswordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase) || profile.PasswordHash.Equals(password, StringComparison.InvariantCulture)); return loginresult; } } protected override RegionInfo RequestClosestRegion(string region) { return m_regionsConnector.RequestClosestRegion(region); } protected override RegionInfo GetRegionInfo(ulong homeRegionHandle) { return m_regionsConnector.RequestNeighbourInfo(homeRegionHandle); } protected override RegionInfo GetRegionInfo(UUID homeRegionId) { return m_regionsConnector.RequestNeighbourInfo(homeRegionId); } /// /// Not really informing the region. Just filling out the response fields related to the region. /// /// /// /// /// true if the region was successfully contacted, false otherwise protected override bool PrepareLoginToRegion(RegionInfo regionInfo, UserProfileData user, LoginResponse response, IPEndPoint remoteClient) { IPEndPoint endPoint = regionInfo.ExternalEndPoint; response.SimAddress = endPoint.Address.ToString(); response.SimPort = (uint)endPoint.Port; response.RegionX = regionInfo.RegionLocX; response.RegionY = regionInfo.RegionLocY; response.SimHttpPort = regionInfo.HttpPort; string capsPath = CapsUtil.GetRandomCapsObjectPath(); string capsSeedPath = CapsUtil.GetCapsSeedPath(capsPath); // Don't use the following! It Fails for logging into any region not on the same port as the http server! // Kept here so it doesn't happen again! // response.SeedCapability = regionInfo.ServerURI + capsSeedPath; string seedcap = "http://"; if (m_serversInfo.HttpUsesSSL) { // For NAT string host = NetworkUtil.GetHostFor(remoteClient.Address, m_serversInfo.HttpSSLCN); seedcap = "https://" + host + ":" + m_serversInfo.httpSSLPort + capsSeedPath; } else { // For NAT string host = NetworkUtil.GetHostFor(remoteClient.Address, regionInfo.ExternalHostName); seedcap = "http://" + host + ":" + m_serversInfo.HttpListenerPort + capsSeedPath; } response.SeedCapability = seedcap; // Notify the target of an incoming user m_log.InfoFormat( "[LOGIN]: Telling {0} @ {1},{2} ({3}) to prepare for client connection", regionInfo.RegionName, response.RegionX, response.RegionY, regionInfo.ServerURI); // Update agent with target sim user.CurrentAgent.Region = regionInfo.RegionID; user.CurrentAgent.Handle = regionInfo.RegionHandle; return true; } public override void LogOffUser(UserProfileData theUser, string message) { RegionInfo SimInfo; try { SimInfo = this.m_regionsConnector.RequestNeighbourInfo(theUser.CurrentAgent.Handle); if (SimInfo == null) { m_log.Error("[LOCAL LOGIN]: Region user was in isn't currently logged in"); return; } } catch (Exception) { m_log.Error("[LOCAL LOGIN]: Unable to look up region to log user off"); return; } m_regionsConnector.LogOffUserFromGrid(SimInfo.RegionHandle, theUser.ID, theUser.CurrentAgent.SecureSessionID, "Logging you off"); } protected override bool AllowLoginWithoutInventory() { return true; } } }