using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
namespace OpenSim.Framework.Communications
{
internal class SimpleAsyncResult : IAsyncResult
{
private readonly AsyncCallback m_callback;
///
/// Is process completed?
///
/// Should really be boolean, but VolatileRead has no boolean method
private byte m_completed;
///
/// Did process complete synchroneously?
///
/// I have a hard time imagining a scenario where this is the case, again, same issue about
/// booleans and VolatileRead as m_completed
///
private byte m_completedSynchronously;
private readonly object m_asyncState;
private ManualResetEvent m_waitHandle;
private Exception m_exception;
internal SimpleAsyncResult(AsyncCallback cb, object state)
{
m_callback = cb;
m_asyncState = state;
m_completed = 0;
m_completedSynchronously = 1;
}
#region IAsyncResult Members
public object AsyncState
{
get { return m_asyncState; }
}
public WaitHandle AsyncWaitHandle
{
get
{
if (m_waitHandle == null)
{
bool done = IsCompleted;
ManualResetEvent mre = new ManualResetEvent(done);
if (Interlocked.CompareExchange(ref m_waitHandle, mre, null) != null)
{
mre.Close();
}
else
{
if (!done && IsCompleted)
{
m_waitHandle.Set();
}
}
}
return m_waitHandle;
}
}
public bool CompletedSynchronously
{
get { return Thread.VolatileRead(ref m_completedSynchronously) == 1; }
}
public bool IsCompleted
{
get { return Thread.VolatileRead(ref m_completed) == 1; }
}
#endregion
#region class Methods
internal void SetAsCompleted(bool completedSynchronously)
{
m_completed = 1;
if(completedSynchronously)
m_completedSynchronously = 1;
else
m_completedSynchronously = 0;
SignalCompletion();
}
internal void HandleException(Exception e, bool completedSynchronously)
{
m_completed = 1;
if (completedSynchronously)
m_completedSynchronously = 1;
else
m_completedSynchronously = 0;
m_exception = e;
SignalCompletion();
}
private void SignalCompletion()
{
if(m_waitHandle != null) m_waitHandle.Set();
if(m_callback != null) m_callback(this);
}
public void EndInvoke()
{
// This method assumes that only 1 thread calls EndInvoke
if (!IsCompleted)
{
// If the operation isn't done, wait for it
AsyncWaitHandle.WaitOne();
AsyncWaitHandle.Close();
m_waitHandle = null; // Allow early GC
}
// Operation is done: if an exception occured, throw it
if (m_exception != null) throw m_exception;
}
#endregion
}
internal class AsyncResult : SimpleAsyncResult
{
private T m_result = default(T);
public AsyncResult(AsyncCallback asyncCallback, Object state) :
base(asyncCallback, state) { }
public void SetAsCompleted(T result, bool completedSynchronously)
{
// Save the asynchronous operation's result
m_result = result;
// Tell the base class that the operation completed
// sucessfully (no exception)
base.SetAsCompleted(completedSynchronously);
}
new public T EndInvoke()
{
base.EndInvoke();
return m_result;
}
}
}