using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Security.Cryptography;
using libsecondlife;
using Nwc.XmlRpc;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities;
using OpenSim.Framework.Configuration;
using InventoryFolder = OpenSim.Framework.Inventory.InventoryFolder;
namespace OpenSim.Framework.UserManagement
{
public class LoginService
{
protected string m_welcomeMessage = "Welcome to OpenSim";
protected UserManagerBase m_userManager = null;
public LoginService(UserManagerBase userManager, string welcomeMess)
{
m_userManager = userManager;
if (welcomeMess != "")
{
m_welcomeMessage = welcomeMess;
}
}
///
/// Main user login function
///
/// The XMLRPC request
/// The response to send
public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request)
{
System.Console.WriteLine("Attempting login now...");
XmlRpcResponse response = new XmlRpcResponse();
Hashtable requestData = (Hashtable)request.Params[0];
bool GoodXML = (requestData.Contains("first") && requestData.Contains("last") && requestData.Contains("passwd"));
bool GoodLogin = false;
UserProfileData userProfile;
LoginResponse logResponse = new LoginResponse();
if (GoodXML)
{
string firstname = (string)requestData["first"];
string lastname = (string)requestData["last"];
string passwd = (string)requestData["passwd"];
userProfile = GetTheUser(firstname, lastname);
if (userProfile == null)
return logResponse.CreateLoginFailedResponse();
GoodLogin = AuthenticateUser(userProfile, passwd);
}
else
{
return logResponse.CreateGridErrorResponse();
}
if (!GoodLogin)
{
return logResponse.CreateLoginFailedResponse();
}
else
{
// If we already have a session...
if (userProfile.CurrentAgent != null && userProfile.CurrentAgent.agentOnline)
{
// Reject the login
return logResponse.CreateAlreadyLoggedInResponse();
}
// Otherwise...
// Create a new agent session
CreateAgent(userProfile, request);
try
{
LLUUID agentID = userProfile.UUID;
// Inventory Library Section
InventoryData inventData = this.CreateInventoryData(agentID);
ArrayList AgentInventoryArray = inventData.InventoryArray;
Hashtable InventoryRootHash = new Hashtable();
InventoryRootHash["folder_id"] = inventData.RootFolderID.ToStringHyphenated();
ArrayList InventoryRoot = new ArrayList();
InventoryRoot.Add(InventoryRootHash);
userProfile.RootInventoryFolderId = inventData.RootFolderID;
// Circuit Code
uint circode = (uint)(Util.RandomClass.Next());
logResponse.Lastname = userProfile.Lastname;
logResponse.Firstname = userProfile.Firstname;
logResponse.AgentID = agentID.ToStringHyphenated();
logResponse.SessionID = userProfile.CurrentAgent.sessionID.ToStringHyphenated();
logResponse.SecureSessionID = userProfile.CurrentAgent.secureSessionID.ToStringHyphenated();
logResponse.InventoryRoot = InventoryRoot;
logResponse.InventorySkeleton = AgentInventoryArray;
logResponse.InventoryLibrary = this.GetInventoryLibrary();
logResponse.InventoryLibraryOwner = this.GetLibraryOwner();
logResponse.CircuitCode = (Int32)circode;
//logResponse.RegionX = 0; //overwritten
//logResponse.RegionY = 0; //overwritten
logResponse.Home = "!!null temporary value {home}!!"; // Overwritten
//logResponse.LookAt = "\n[r" + TheUser.homeLookAt.X.ToString() + ",r" + TheUser.homeLookAt.Y.ToString() + ",r" + TheUser.homeLookAt.Z.ToString() + "]\n";
//logResponse.SimAddress = "127.0.0.1"; //overwritten
//logResponse.SimPort = 0; //overwritten
logResponse.Message = this.GetMessage();
try
{
this.CustomiseResponse(logResponse, userProfile);
}
catch (Exception e)
{
System.Console.WriteLine(e.ToString());
return logResponse.CreateDeadRegionResponse();
//return logResponse.ToXmlRpcResponse();
}
CommitAgent(ref userProfile);
return logResponse.ToXmlRpcResponse();
}
catch (Exception E)
{
System.Console.WriteLine(E.ToString());
}
//}
}
return response;
}
///
/// Customises the login response and fills in missing values.
///
/// The existing response
/// The user profile
public virtual void CustomiseResponse(LoginResponse response, UserProfileData theUser)
{
}
///
/// Saves a target agent to the database
///
/// The users profile
/// Successful?
public bool CommitAgent(ref UserProfileData profile)
{
// Saves the agent to database
return true;
}
///
/// Checks a user against it's password hash
///
/// The users profile
/// The supplied password
/// Authenticated?
public virtual bool AuthenticateUser(UserProfileData profile, string password)
{
MainLog.Instance.Verbose(
"Authenticating " + profile.Firstname + " " + profile.Lastname);
password = password.Remove(0, 3); //remove $1$
string s = Util.Md5Hash(password + ":" + profile.PasswordSalt);
return profile.PasswordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase);
}
///
///
///
///
///
public void CreateAgent(UserProfileData profile, XmlRpcRequest request)
{
this.m_userManager.CreateAgent(profile, request);
}
///
///
///
///
///
///
public virtual UserProfileData GetTheUser(string firstname, string lastname)
{
return this.m_userManager.GetUserProfile(firstname, lastname);
}
///
///
///
///
public virtual string GetMessage()
{
return m_welcomeMessage;
}
///
///
///
///
protected virtual ArrayList GetInventoryLibrary()
{
//return new ArrayList();
Hashtable TempHash = new Hashtable();
TempHash["name"] = "OpenSim Library";
TempHash["parent_id"] = LLUUID.Zero.ToStringHyphenated();
TempHash["version"] = 1;
TempHash["type_default"] = -1;
TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba000";
ArrayList temp = new ArrayList();
temp.Add(TempHash);
TempHash = new Hashtable();
TempHash["name"] = "Texture Library";
TempHash["parent_id"] = "00000112-000f-0000-0000-000100bba000";
TempHash["version"] = 1;
TempHash["type_default"] = -1;
TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba001";
temp.Add(TempHash);
return temp;
}
///
///
///
///
protected virtual ArrayList GetLibraryOwner()
{
//for now create random inventory library owner
Hashtable TempHash = new Hashtable();
TempHash["agent_id"] = "11111111-1111-0000-0000-000100bba000";
ArrayList inventoryLibOwner = new ArrayList();
inventoryLibOwner.Add(TempHash);
return inventoryLibOwner;
}
protected virtual InventoryData CreateInventoryData(LLUUID userID)
{
AgentInventory userInventory = new AgentInventory();
userInventory.CreateRootFolder(userID, false);
ArrayList AgentInventoryArray = new ArrayList();
Hashtable TempHash;
foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values)
{
TempHash = new Hashtable();
TempHash["name"] = InvFolder.FolderName;
TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated();
TempHash["version"] = (Int32)InvFolder.Version;
TempHash["type_default"] = (Int32)InvFolder.DefaultType;
TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated();
AgentInventoryArray.Add(TempHash);
}
return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID);
}
public class InventoryData
{
public ArrayList InventoryArray = null;
public LLUUID RootFolderID = LLUUID.Zero;
public InventoryData(ArrayList invList, LLUUID rootID)
{
InventoryArray = invList;
RootFolderID = rootID;
}
}
}
}