/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using System.Security.Cryptography; using libsecondlife; using Nwc.XmlRpc; using OpenSim.Framework.Console; using OpenSim.Framework; using InventoryFolder = OpenSim.Framework.InventoryFolder; namespace OpenSim.Framework.UserManagement { public class LoginService { protected string m_welcomeMessage = "Welcome to OpenSim"; protected UserManagerBase m_userManager = null; public LoginService(UserManagerBase userManager, string welcomeMess) { m_userManager = userManager; if (welcomeMess != "") { m_welcomeMessage = welcomeMess; } } /// /// Main user login function /// /// The XMLRPC request /// The response to send public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request) { MainLog.Instance.Verbose("LOGIN","Attempting login now..."); XmlRpcResponse response = new XmlRpcResponse(); Hashtable requestData = (Hashtable)request.Params[0]; bool GoodXML = (requestData.Contains("first") && requestData.Contains("last") && requestData.Contains("passwd")); bool GoodLogin = false; UserProfileData userProfile; LoginResponse logResponse = new LoginResponse(); if (GoodXML) { string firstname = (string)requestData["first"]; string lastname = (string)requestData["last"]; string passwd = (string)requestData["passwd"]; userProfile = GetTheUser(firstname, lastname); if (userProfile == null) return logResponse.CreateLoginFailedResponse(); GoodLogin = AuthenticateUser(userProfile, passwd); } else { return logResponse.CreateGridErrorResponse(); } if (!GoodLogin) { return logResponse.CreateLoginFailedResponse(); } else { // If we already have a session... if (userProfile.currentAgent != null && userProfile.currentAgent.agentOnline) { // Reject the login return logResponse.CreateAlreadyLoggedInResponse(); } // Otherwise... // Create a new agent session CreateAgent(userProfile, request); try { LLUUID agentID = userProfile.UUID; // Inventory Library Section InventoryData inventData = this.CreateInventoryData(agentID); ArrayList AgentInventoryArray = inventData.InventoryArray; Hashtable InventoryRootHash = new Hashtable(); InventoryRootHash["folder_id"] = inventData.RootFolderID.ToStringHyphenated(); ArrayList InventoryRoot = new ArrayList(); InventoryRoot.Add(InventoryRootHash); userProfile.rootInventoryFolderID = inventData.RootFolderID; // Circuit Code uint circode = (uint)(Util.RandomClass.Next()); logResponse.Lastname = userProfile.surname; logResponse.Firstname = userProfile.username; logResponse.AgentID = agentID.ToStringHyphenated(); logResponse.SessionID = userProfile.currentAgent.sessionID.ToStringHyphenated(); logResponse.SecureSessionID = userProfile.currentAgent.secureSessionID.ToStringHyphenated(); logResponse.InventoryRoot = InventoryRoot; logResponse.InventorySkeleton = AgentInventoryArray; logResponse.InventoryLibrary = this.GetInventoryLibrary(); logResponse.InventoryLibraryOwner = this.GetLibraryOwner(); logResponse.CircuitCode = (Int32)circode; //logResponse.RegionX = 0; //overwritten //logResponse.RegionY = 0; //overwritten logResponse.Home = "!!null temporary value {home}!!"; // Overwritten //logResponse.LookAt = "\n[r" + TheUser.homeLookAt.X.ToString() + ",r" + TheUser.homeLookAt.Y.ToString() + ",r" + TheUser.homeLookAt.Z.ToString() + "]\n"; //logResponse.SimAddress = "127.0.0.1"; //overwritten //logResponse.SimPort = 0; //overwritten logResponse.Message = this.GetMessage(); try { this.CustomiseResponse(logResponse, userProfile); } catch (Exception e) { MainLog.Instance.Verbose(e.ToString()); return logResponse.CreateDeadRegionResponse(); //return logResponse.ToXmlRpcResponse(); } CommitAgent(ref userProfile); return logResponse.ToXmlRpcResponse(); } catch (Exception E) { MainLog.Instance.Verbose(E.ToString()); } //} } return response; } /// /// Customises the login response and fills in missing values. /// /// The existing response /// The user profile public virtual void CustomiseResponse(LoginResponse response, UserProfileData theUser) { } /// /// Saves a target agent to the database /// /// The users profile /// Successful? public bool CommitAgent(ref UserProfileData profile) { // Saves the agent to database return true; } /// /// Checks a user against it's password hash /// /// The users profile /// The supplied password /// Authenticated? public virtual bool AuthenticateUser(UserProfileData profile, string password) { MainLog.Instance.Verbose("LOGIN","Authenticating " + profile.username + " " + profile.surname); password = password.Remove(0, 3); //remove $1$ string s = Util.Md5Hash(password + ":" + profile.passwordSalt); return profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase); } /// /// /// /// /// public void CreateAgent(UserProfileData profile, XmlRpcRequest request) { this.m_userManager.CreateAgent(profile, request); } /// /// /// /// /// /// public virtual UserProfileData GetTheUser(string firstname, string lastname) { return this.m_userManager.GetUserProfile(firstname, lastname); } /// /// /// /// public virtual string GetMessage() { return m_welcomeMessage; } /// /// /// /// protected virtual ArrayList GetInventoryLibrary() { //return new ArrayList(); Hashtable TempHash = new Hashtable(); TempHash["name"] = "OpenSim Library"; TempHash["parent_id"] = LLUUID.Zero.ToStringHyphenated(); TempHash["version"] = 1; TempHash["type_default"] = -1; TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba000"; ArrayList temp = new ArrayList(); temp.Add(TempHash); TempHash = new Hashtable(); TempHash["name"] = "Texture Library"; TempHash["parent_id"] = "00000112-000f-0000-0000-000100bba000"; TempHash["version"] = 1; TempHash["type_default"] = -1; TempHash["folder_id"] = "00000112-000f-0000-0000-000100bba001"; temp.Add(TempHash); return temp; } /// /// /// /// protected virtual ArrayList GetLibraryOwner() { //for now create random inventory library owner Hashtable TempHash = new Hashtable(); TempHash["agent_id"] = "11111111-1111-0000-0000-000100bba000"; ArrayList inventoryLibOwner = new ArrayList(); inventoryLibOwner.Add(TempHash); return inventoryLibOwner; } protected virtual InventoryData CreateInventoryData(LLUUID userID) { AgentInventory userInventory = new AgentInventory(); userInventory.CreateRootFolder(userID, false); ArrayList AgentInventoryArray = new ArrayList(); Hashtable TempHash; foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values) { TempHash = new Hashtable(); TempHash["name"] = InvFolder.FolderName; TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated(); TempHash["version"] = (Int32)InvFolder.Version; TempHash["type_default"] = (Int32)InvFolder.DefaultType; TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated(); AgentInventoryArray.Add(TempHash); } return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID); } public class InventoryData { public ArrayList InventoryArray = null; public LLUUID RootFolderID = LLUUID.Zero; public InventoryData(ArrayList invList, LLUUID rootID) { InventoryArray = invList; RootFolderID = rootID; } } } }