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namespace OpenSim.Framework.Communications.Limit
{
///
/// Interface for strategies that can limit requests from the client. Currently only used in the
/// texture modules to deal with repeated requests for certain textures. However, limiting strategies
/// could be used with other requests.
///
public interface IRequestLimitStrategy
{
///
/// Should the request be allowed? If the id is not monitored, then the request is always allowed.
/// Otherwise, the strategy criteria will be applied.
///
///
///
bool AllowRequest(TId id);
///
/// Has the request been refused just once?
///
/// False if the request has not yet been refused, or if the request has been refused more
/// than once.
bool IsFirstRefusal(TId id);
///
/// Start monitoring for future AllowRequest calls. If the id is already monitored, then monitoring
/// continues.
///
///
void MonitorRequests(TId id);
///
/// Is the id being monitored?
///
///
///
bool IsMonitoringRequests(TId id);
}
}