/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System; using System.Collections.Generic; using System.Reflection; using libsecondlife; using OpenSim.Framework.Console; namespace OpenSim.Framework.Communications { public abstract class InventoryServiceBase : IInventoryServices { protected Dictionary m_plugins = new Dictionary(); //protected IAssetServer m_assetServer; public InventoryServiceBase() { //m_assetServer = assetServer; } /// /// Adds a new user server plugin - plugins will be requested in the order they were loaded. /// /// The filename to the user server plugin DLL public void AddPlugin(string FileName) { if (!String.IsNullOrEmpty(FileName)) { MainLog.Instance.Verbose("AGENTINVENTORY", "Inventorystorage: Attempting to load " + FileName); Assembly pluginAssembly = Assembly.LoadFrom(FileName); foreach (Type pluginType in pluginAssembly.GetTypes()) { if (!pluginType.IsAbstract) { Type typeInterface = pluginType.GetInterface("IInventoryData", true); if (typeInterface != null) { IInventoryData plug = (IInventoryData) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); plug.Initialise(); m_plugins.Add(plug.getName(), plug); MainLog.Instance.Verbose("AGENTINVENTORY", "Added IInventoryData Interface"); } } } } } public List RequestFirstLevelFolders(Guid rawUserID) { LLUUID userID = new LLUUID(rawUserID); return RequestFirstLevelFolders(userID); } /// /// Returns the root folder plus any folders in root (so down one level in the Inventory folders tree) /// /// /// public List RequestFirstLevelFolders(LLUUID userID) { List inventoryList = new List(); InventoryFolderBase rootFolder = null; foreach (KeyValuePair plugin in m_plugins) { rootFolder = plugin.Value.getUserRootFolder(userID); if (rootFolder != null) { MainLog.Instance.Verbose( "INVENTORY", "Found root folder for user with ID " + userID + ". Retrieving inventory contents."); inventoryList = plugin.Value.getInventoryFolders(rootFolder.folderID); inventoryList.Insert(0, rootFolder); return inventoryList; } } MainLog.Instance.Warn( "INVENTORY", "Could not find a root folder belonging to user with ID " + userID); return inventoryList; } /// /// Get the root folder for a user /// /// /// null if no root folder was found public InventoryFolderBase RequestUsersRoot(LLUUID userID) { foreach (KeyValuePair plugin in m_plugins) { return plugin.Value.getUserRootFolder(userID); } return null; } /// /// /// public void MoveInventoryFolder(LLUUID userID, InventoryFolderBase folder) { foreach (KeyValuePair plugin in m_plugins) { plugin.Value.moveInventoryFolder(folder); } } /// /// /// /// /// public List RequestSubFolders(LLUUID parentFolderID) { List inventoryList = new List(); foreach (KeyValuePair plugin in m_plugins) { return plugin.Value.getInventoryFolders(parentFolderID); } return inventoryList; } public List RequestFolderItems(LLUUID folderID) { List itemsList = new List(); foreach (KeyValuePair plugin in m_plugins) { itemsList = plugin.Value.getInventoryInFolder(folderID); return itemsList; } return itemsList; } public void AddFolder(InventoryFolderBase folder) { foreach (KeyValuePair plugin in m_plugins) { plugin.Value.addInventoryFolder(folder); } } public void MoveFolder(InventoryFolderBase folder) { foreach (KeyValuePair plugin in m_plugins) { plugin.Value.moveInventoryFolder(folder); } } public void AddItem(InventoryItemBase item) { foreach (KeyValuePair plugin in m_plugins) { plugin.Value.addInventoryItem(item); } } public void DeleteItem(InventoryItemBase item) { foreach (KeyValuePair plugin in m_plugins) { plugin.Value.deleteInventoryItem(item.inventoryID); } } /// /// /// /// public void AddNewInventorySet(UsersInventory inventory) { foreach (InventoryFolderBase folder in inventory.Folders.Values) { AddFolder(folder); } } /// /// Create a new set of inventory folders for the given user. /// /// public void CreateNewUserInventory(LLUUID user) { InventoryFolderBase existingRootFolder = RequestUsersRoot(user); if (null != existingRootFolder) { MainLog.Instance.Error( "AGENTINVENTORY", "Did not create a new inventory for user {0} since they already have " + "a root inventory folder with id {1}", user, existingRootFolder); } else { UsersInventory inven = new UsersInventory(); inven.CreateNewInventorySet(user); AddNewInventorySet(inven); } } public class UsersInventory { public Dictionary Folders = new Dictionary(); public Dictionary Items = new Dictionary(); public UsersInventory() { } public virtual void CreateNewInventorySet(LLUUID user) { InventoryFolderBase folder = new InventoryFolderBase(); folder.parentID = LLUUID.Zero; folder.agentID = user; folder.folderID = LLUUID.Random(); folder.name = "My Inventory"; folder.type = 8; folder.version = 1; Folders.Add(folder.folderID, folder); LLUUID rootFolder = folder.folderID; folder = new InventoryFolderBase(); folder.parentID = rootFolder; folder.agentID = user; folder.folderID = LLUUID.Random(); folder.name = "Accessories"; folder.type = 8; folder.version = 1; Folders.Add(folder.folderID, folder); folder = new InventoryFolderBase(); folder.parentID = rootFolder; folder.agentID = user; folder.folderID = LLUUID.Random(); folder.name = "Animations"; folder.type = 20; folder.version = 1; Folders.Add(folder.folderID, folder); folder = new InventoryFolderBase(); folder.parentID = rootFolder; folder.agentID = user; folder.folderID = LLUUID.Random(); folder.name = "BodyParts"; folder.type = 13; folder.version = 1; Folders.Add(folder.folderID, folder); folder = new InventoryFolderBase(); folder.parentID = rootFolder; folder.agentID = user; folder.folderID = LLUUID.Random(); folder.name = "Clothing"; folder.type = 5; folder.version = 1; Folders.Add(folder.folderID, folder); folder = new InventoryFolderBase(); folder.parentID = rootFolder; folder.agentID = user; folder.folderID = LLUUID.Random(); folder.name = "Gestures"; folder.type = 21; folder.version = 1; Folders.Add(folder.folderID, folder); folder = new InventoryFolderBase(); folder.parentID = rootFolder; folder.agentID = user; folder.folderID = LLUUID.Random(); folder.name = "Landmarks"; folder.type = 3; folder.version = 1; Folders.Add(folder.folderID, folder); folder = new InventoryFolderBase(); folder.parentID = rootFolder; folder.agentID = user; folder.folderID = LLUUID.Random(); folder.name = "Lost And Found"; folder.type = 3; folder.version = 1; Folders.Add(folder.folderID, folder); folder = new InventoryFolderBase(); folder.parentID = rootFolder; folder.agentID = user; folder.folderID = LLUUID.Random(); folder.name = "Notecards"; folder.type = 7; folder.version = 1; Folders.Add(folder.folderID, folder); folder = new InventoryFolderBase(); folder.parentID = rootFolder; folder.agentID = user; folder.folderID = LLUUID.Random(); folder.name = "Objects"; folder.type = 6; folder.version = 1; Folders.Add(folder.folderID, folder); folder = new InventoryFolderBase(); folder.parentID = rootFolder; folder.agentID = user; folder.folderID = LLUUID.Random(); folder.name = "Photo Album"; folder.type = 15; folder.version = 1; Folders.Add(folder.folderID, folder); folder = new InventoryFolderBase(); folder.parentID = rootFolder; folder.agentID = user; folder.folderID = LLUUID.Random(); folder.name = "Scripts"; folder.type = 10; folder.version = 1; Folders.Add(folder.folderID, folder); folder = new InventoryFolderBase(); folder.parentID = rootFolder; folder.agentID = user; folder.folderID = LLUUID.Random(); folder.name = "Sounds"; folder.type = 1; folder.version = 1; Folders.Add(folder.folderID, folder); folder = new InventoryFolderBase(); folder.parentID = rootFolder; folder.agentID = user; folder.folderID = LLUUID.Random(); folder.name = "Textures"; folder.type = 0; folder.version = 1; Folders.Add(folder.folderID, folder); folder = new InventoryFolderBase(); folder.parentID = rootFolder; folder.agentID = user; folder.folderID = LLUUID.Random(); folder.name = "Trash"; folder.type = 14; folder.version = 1; Folders.Add(folder.folderID, folder); } } public abstract void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack); public abstract void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder); public abstract void MoveExistingInventoryFolder(InventoryFolderBase folder); public abstract void AddNewInventoryItem(LLUUID userID, InventoryItemBase item); public abstract void DeleteInventoryItem(LLUUID userID, InventoryItemBase item); } }