/*
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* notice, this list of conditions and the following disclaimer in the
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* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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*/
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework.Communications.Cache;
namespace OpenSim.Framework.Communications
{
///
/// Callback used when a user's inventory is received from the inventory service
///
public delegate void InventoryReceiptCallback(LLUUID userId, ICollection folders, ICollection items);
///
/// Defines all the operations one can perform on a user's inventory.
///
public interface IInventoryServices
{
///
/// Request the inventory for a user. This is an asynchronous operation that will call the callback when the
/// inventory has been received
///
///
///
void RequestInventoryForUser(LLUUID userID, InventoryReceiptCallback callback);
///
/// Add a new folder to the given user's inventory
///
///
///
void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder);
///
/// Move an inventory folder to a new location
///
///
/// A folder containing the details of the new location
void MoveInventoryFolder(LLUUID userID, InventoryFolderBase folder);
///
/// Purge an inventory folder of all its items and subfolders.
///
///
///
void PurgeInventoryFolder(LLUUID userID, InventoryFolderBase folder);
///
/// Add a new item to the given user's inventory
///
///
///
void AddNewInventoryItem(LLUUID userID, InventoryItemBase item);
///
/// Delete an item from the given user's inventory
///
///
///
void DeleteInventoryItem(LLUUID userID, InventoryItemBase item);
///
/// Create a new inventory for the given user.
///
///
/// true if the inventory was successfully created, false otherwise
bool CreateNewUserInventory(LLUUID user);
bool HasInventoryForUser(LLUUID userID);
///
/// Retrieve the root inventory folder for the given user.
///
///
/// null if no root folder was found
InventoryFolderBase RequestRootFolder(LLUUID userID);
///
/// Returns a list of all the folders in a given user's inventory.
///
///
/// A flat list of the user's inventory folder tree,
/// null if there is no inventory for this user
List GetInventorySkeleton(LLUUID userId);
}
}