/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework.Communications.Cache;
namespace OpenSim.Framework.Communications
{
public delegate void InventoryFolderInfo(LLUUID userID, InventoryFolderImpl folderInfo);
public delegate void InventoryItemInfo(LLUUID userID, InventoryItemBase itemInfo);
///
/// Defines all the operations one can perform on a user's inventory.
///
public interface IInventoryServices
{
void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack);
///
/// Add a new folder to the given user's inventory
///
///
///
void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder);
void MoveInventoryFolder(LLUUID userID, InventoryFolderBase folder);
///
/// Add a new item to the given user's inventory
///
///
///
void AddNewInventoryItem(LLUUID userID, InventoryItemBase item);
///
/// Delete an item from the given user's inventory
///
///
///
void DeleteInventoryItem(LLUUID userID, InventoryItemBase item);
///
/// Create a new inventory for the given user
///
///
void CreateNewUserInventory(LLUUID user);
bool HasInventoryForUser(LLUUID userID);
///
/// Retrieve the root inventory folder for the given user.
///
///
/// null if no root folder was found
InventoryFolderBase RequestRootFolder(LLUUID userID);
///
/// Returns the root folder plus any folders in root (so down one level in the Inventory folders tree)
/// for the given user.
///
///
///
List RequestFirstLevelFolders(LLUUID userID);
///
/// Returns the named folder in that users inventory, returns null if folder is not found.
///
///
///
///
InventoryFolderBase RequestNamedFolder(LLUUID userID, string folderName);
}
}