/*
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* notice, this list of conditions and the following disclaimer in the
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* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
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using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework.Communications.Cache;
namespace OpenSim.Framework.Communications
{
public delegate void InventoryFolderInfo(LLUUID userID, InventoryFolderImpl folderInfo);
public delegate void InventoryItemInfo(LLUUID userID, InventoryItemBase itemInfo);
///
/// Defines all the operations one can perform on a user's inventory.
///
public interface IInventoryServices
{
void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack);
///
/// Add a new folder to the given user's inventory
///
///
///
void AddNewInventoryFolder(LLUUID userID, InventoryFolderBase folder);
void MoveInventoryFolder(LLUUID userID, InventoryFolderBase folder);
///
/// Add a new item to the given user's inventory
///
///
///
void AddNewInventoryItem(LLUUID userID, InventoryItemBase item);
///
/// Delete an item from the given user's inventory
///
///
///
void DeleteInventoryItem(LLUUID userID, InventoryItemBase item);
///
/// Create a new inventory for the given user
///
///
void CreateNewUserInventory(LLUUID user);
bool HasInventoryForUser(LLUUID userID);
///
/// Retrieve the root inventory folder for the given user.
///
///
/// null if no root folder was found
InventoryFolderBase RequestRootFolder(LLUUID userID);
///
/// Returns the root folder plus any folders in root (so down one level in the Inventory folders tree)
/// for the given user.
///
///
///
List RequestFirstLevelFolders(LLUUID userID);
///
/// Returns the named folder in that users inventory, returns null if folder is not found.
///
///
///
///
InventoryFolderBase RequestNamedFolder(LLUUID userID, string folderName);
}
}