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* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
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* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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*/
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Framework.Communications
{
public interface IInterRegionCommunications
{
string rdebugRegionName { get; set; }
bool CheckRegion(string address, uint port);
bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData);
bool InformRegionOfPrimCrossing(ulong regionHandle, UUID primID, string objData, int XMLMethod);
bool RegionUp(SerializableRegionInfo region, ulong regionhandle);
bool ChildAgentUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentData);
bool ExpectAvatarCrossing(ulong regionHandle, UUID agentID, Vector3 position, bool isFlying);
bool ExpectPrimCrossing(ulong regionHandle, UUID primID, Vector3 position, bool isFlying);
bool AcknowledgeAgentCrossed(ulong regionHandle, UUID agentId);
bool AcknowledgePrimCrossed(ulong regionHandle, UUID primID);
bool TellRegionToCloseChildConnection(ulong regionHandle, UUID agentID);
///
/// Try to inform friends in the given region about online status of agent.
///
///
/// The of the agent.
///
///
/// The regionHandle of the region.
///
///
/// A List of s of friends to inform in the given region.
///
///
/// Is the agent online or offline
///
///
/// A list of friends that couldn't be reached on this region.
///
List InformFriendsInOtherRegion(UUID agentId, ulong destRegionHandle, List friends, bool online);
///
/// Send TerminateFriend of exFriendID to agent agentID in region regionHandle.
///
///
/// The handle of the region agentID is in (hopefully).
///
///
/// The agent to send the packet to.
///
///
/// The ex-friends ID.
///
///
/// Whether the packet could be sent. False if the agent couldn't be found in the region.
///
bool TriggerTerminateFriend(ulong regionHandle, UUID agentID, UUID exFriendID);
}
}