/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ using System.Collections.Generic; using OpenMetaverse; namespace OpenSim.Framework.Communications { public interface IInterRegionCommunications { string rdebugRegionName { get; set; } bool CheckRegion(string address, uint port); bool InformRegionOfChildAgent(ulong regionHandle, AgentCircuitData agentData); bool InformRegionOfPrimCrossing(ulong regionHandle, UUID primID, string objData, int XMLMethod); bool RegionUp(SerializableRegionInfo region, ulong regionhandle); bool ChildAgentUpdate(ulong regionHandle, ChildAgentDataUpdate cAgentData); bool ExpectAvatarCrossing(ulong regionHandle, UUID agentID, Vector3 position, bool isFlying); bool ExpectPrimCrossing(ulong regionHandle, UUID primID, Vector3 position, bool isFlying); bool AcknowledgeAgentCrossed(ulong regionHandle, UUID agentId); bool AcknowledgePrimCrossed(ulong regionHandle, UUID primID); bool TellRegionToCloseChildConnection(ulong regionHandle, UUID agentID); /// /// Try to inform friends in the given region about online status of agent. /// /// /// The of the agent. /// /// /// The regionHandle of the region. /// /// /// A List of s of friends to inform in the given region. /// /// /// Is the agent online or offline /// /// /// A list of friends that couldn't be reached on this region. /// List InformFriendsInOtherRegion(UUID agentId, ulong destRegionHandle, List friends, bool online); /// /// Send TerminateFriend of exFriendID to agent agentID in region regionHandle. /// /// /// The handle of the region agentID is in (hopefully). /// /// /// The agent to send the packet to. /// /// /// The ex-friends ID. /// /// /// Whether the packet could be sent. False if the agent couldn't be found in the region. /// bool TriggerTerminateFriend(ulong regionHandle, UUID agentID, UUID exFriendID); } }