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* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
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* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Threading;
namespace OpenSim.Framework.Communications
{
internal class SimpleAsyncResult : IAsyncResult
{
private readonly AsyncCallback m_callback;
///
/// Is process completed?
///
/// Should really be boolean, but VolatileRead has no boolean method
private byte m_completed;
///
/// Did process complete synchronously?
///
/// I have a hard time imagining a scenario where this is the case, again, same issue about
/// booleans and VolatileRead as m_completed
///
private byte m_completedSynchronously;
private readonly object m_asyncState;
private ManualResetEvent m_waitHandle;
private Exception m_exception;
internal SimpleAsyncResult(AsyncCallback cb, object state)
{
m_callback = cb;
m_asyncState = state;
m_completed = 0;
m_completedSynchronously = 1;
}
#region IAsyncResult Members
public object AsyncState
{
get { return m_asyncState; }
}
public WaitHandle AsyncWaitHandle
{
get
{
if (m_waitHandle == null)
{
bool done = IsCompleted;
ManualResetEvent mre = new ManualResetEvent(done);
if (Interlocked.CompareExchange(ref m_waitHandle, mre, null) != null)
{
mre.Close();
}
else
{
if (!done && IsCompleted)
{
m_waitHandle.Set();
}
}
}
return m_waitHandle;
}
}
public bool CompletedSynchronously
{
get { return Thread.VolatileRead(ref m_completedSynchronously) == 1; }
}
public bool IsCompleted
{
get { return Thread.VolatileRead(ref m_completed) == 1; }
}
#endregion
#region class Methods
internal void SetAsCompleted(bool completedSynchronously)
{
m_completed = 1;
if (completedSynchronously)
m_completedSynchronously = 1;
else
m_completedSynchronously = 0;
SignalCompletion();
}
internal void HandleException(Exception e, bool completedSynchronously)
{
m_completed = 1;
if (completedSynchronously)
m_completedSynchronously = 1;
else
m_completedSynchronously = 0;
m_exception = e;
SignalCompletion();
}
private void SignalCompletion()
{
if (m_waitHandle != null) m_waitHandle.Set();
if (m_callback != null) m_callback(this);
}
public void EndInvoke()
{
// This method assumes that only 1 thread calls EndInvoke
if (!IsCompleted)
{
// If the operation isn't done, wait for it
AsyncWaitHandle.WaitOne();
AsyncWaitHandle.Close();
m_waitHandle = null; // Allow early GC
}
// Operation is done: if an exception occured, throw it
if (m_exception != null) throw m_exception;
}
#endregion
}
internal class AsyncResult : SimpleAsyncResult
{
private T m_result = default(T);
public AsyncResult(AsyncCallback asyncCallback, Object state) :
base(asyncCallback, state)
{
}
public void SetAsCompleted(T result, bool completedSynchronously)
{
// Save the asynchronous operation's result
m_result = result;
// Tell the base class that the operation completed
// sucessfully (no exception)
base.SetAsCompleted(completedSynchronously);
}
public new T EndInvoke()
{
base.EndInvoke();
return m_result;
}
}
}