/* * Copyright (c) Contributors, http://www.openmetaverse.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * Neither the name of the OpenSim Project nor the * names of its contributors may be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * */ using System.Text; using libsecondlife; using libsecondlife.Packets; using OpenSim.Framework.Data; using OpenSim.Framework.Interfaces; using OpenSim.Framework.Types; using OpenSim.Framework.Servers; using OpenSim.Framework.Communications.Caches; namespace OpenSim.Framework.Communications { public class CommunicationsManager { public IUserServices UserServer; public IGridServices GridServer; public IInventoryServices InventoryServer; public IInterRegionCommunications InterRegion; public UserProfileCache UserProfilesCache; public NetworkServersInfo ServersInfo; public CommunicationsManager(NetworkServersInfo serversInfo, BaseHttpServer httpServer) { ServersInfo = serversInfo; UserProfilesCache = new UserProfileCache(this); } #region Packet Handlers public void HandleUUIDNameRequest(LLUUID uuid, IClientAPI remote_client) { UserProfileData profileData = this.UserServer.GetUserProfile(uuid); if (profileData != null) { LLUUID profileId = profileData.UUID; string firstname = profileData.username; string lastname = profileData.surname; remote_client.SendNameReply(profileId, firstname, lastname); } } #endregion } }